Monster Hunter Wilds

Monster Hunter Wilds

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NVMe/SSD/HDD Performance Speed Test - The reason for your texture load issues and asset popin's
Since many asked in the last time on how the speed of their NVMe/SSD does effect the games performance, i took the time to make an extensive test.

Please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

The games open world design, is massively designed on the speed of the PCIe 4.0 NVMe SSD with its DirectStorage feature.
PS5's PCIe 4.0 x 4 NVMe interface allows it to read uncompressed data at speeds of up to 5.5 GB/sec, and its powerful Kraken compression technology allows it to read compressed data at speeds of 9.9 GB/sec.
The official system requirements on the Steam Store, list an SSD/NVMe with (DirectStorage supported) as required for all levels of the system requirements.

What happens if you have way slower storage-drive read-speeds, then the 5.5 GB/sec, is be tested in this video.

NVMe/SSD/HDD Performance Speed Test

https://www.youtube.com/watch?v=E_lojXgXLLY

Timestamps:
00:00 – 00:40 General Information and Test Hardware
00:41 – 00:59 Game Load(in) Test
01:00 – 01:24 Game Load(in) Test Overview
01:25 – 05:22 PCIe 4.0 [Windward Plains]
05:23 - 07:15 PCIe 4.0 [Scarlet Forest]
07:16 – 08:59 PCIe 4.0 [Oilwell Basin]
09:00 – 13:00 PCIe 3.0 [Windward Plains]
13:01 - 14:56 PCIe 3.0 [Scarlet Forest]
14:57 – 16:40 PCIe 3.0 [Oilwell Basin]
16:41 – 20:38 SSD SATA 3.0 [Windward Plains]
20:39 - 22:29 SSD SATA 3.0 [Scarlet Forest]
22:30 – 24:13 SSD SATA 3.0 [Oilwell Basin]
24:14 – 29:19 HDD SATA 3.0 [Windward Plains]
29:20 - 32:07 HDD SATA 3.0 [Scarlet Forest]
32:08 – 33:52 HDD SATA 3.0 [Oilwell Basin]
33:53 – 39:14 All Speeds Overview [Windward Plains]
39:15 - 42:02 All Speeds Overview [Scarlet Forest]
42:03 – 43:45 All Speeds Overview [Oilwell Basin]
43:46 – 43:53 Bugs & Conclusions

Test-Hardware:

Test-Drives:
WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s
WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s
SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s
WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s

Test-System:
AMD Ryzen 9 9900X
Asus Prime X670E Pro Wifi – BV:3222
64GB @ CL34 6000MT/s MCLK = UCLK
AMD Sapphire RX7900XTX Nitro+
NVMe: [TEST DEPENDING]
Windows 11 Pro 64bit 24H2
1080P

Game Settings:
Native Rendering – No FSR/Framegeneration
Max Settings – High Raytracing


Test-Results:

The games performance in fps is not effected by the speed of the NVMe/SSD you have the game installed on. When the loading is done, all reach/settle on the same FPS. But the visual experience is! Depending on how much slower you are compared to the core-targeted 5.5GB/s readspeed, you will encounter visual issues like texture-load issues/delays, asset load issues/delays and even world load issues/delays.

WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s (Recommended)
No Issues

WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s (Slight Issues)
- Texture Load Delays

SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s (Heavy Issues)
- Texture Load Delays
- Asset Load Delays

WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s (Unplayable)
- Texture Load Delays
- Asset Load Delays
- World Load Delays & Issues

=> You may have noticed that in the test the slower drives have sometimes a slight higher framerate then the „perfect speed“ one. Thats is caused by the still to be loaded textures and asset,s that simply are still missing in the rendering process, what results in less things to render for the GPU and CPU. What increases the performance & fps. When you stand still and wait for everything to be loaded in, you have equal fps with all drives.

This threads topic is about the performance and visual behaviors, connected to the speed of the storage drive the game is installed on. Please stick to that topic. Any discussions about any persons personal or others issues with the game that is unrelated to this subject, is Off-topic and has no place here. Please stick to civil and respectfull conversation with each other. Thank you!
Last edited by NeoX; Apr 23 @ 3:17pm
Originally posted by SvegetaX:
Yeah the 6750XT and 3060Ti hit that sweet spot on PSX hardware performance matching on a 16 core CPU, with a pcie 3.0 speed buss if targeting FPS/FPS + some PC side.
You also either needed an NVME or SATA6 SSD with 2 drives in raid 0.

Quick Edit: I should note on NV side with RT on you'll need to up that over to a 3080. 3060Ti and 3070 suffered from Vram limits, and should now explain (For those wondering why at the time) the odd Reg 3060 that came later with 12gb. Gap filler.
< >
Showing 1-15 of 125 comments
Originally posted by NeoX:
NVMe/SSD/HDD Performance Speed Test - The reason for your texture load issues and asset popin's
Since many asked in the last time on how the speed of their NVMe/SSD does effect the games performance, i took the time to make an extensive test.

Please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

The games open world design, is massively designed on the speed of the PCIe 4.0 NVMe SSD with its DirectStorage feature.
PS5's PCIe 4.0 x 4 NVMe interface allows it to read uncompressed data at speeds of up to 5.5 GB/sec, and its powerful Kraken compression technology allows it to read compressed data at speeds of 9.9 GB/sec.
The official system requirements on the Steam Store, list an SSD/NVMe with DirectStorage feature as required for all levels of the system requirements.

What happens if you have way slower storage-drive read-speeds, then the 5.5 GB/sec, is be tested in this video.

NVMe/SSD/HDD Performance Speed Test

https://www.youtube.com/watch?v=E_lojXgXLLY

Timestamps:
00:00 – 00:40 General Information and Test Hardware
00:41 – 00:59 Game Load(in) Test
01:00 – 01:24 Game Load(in) Test Overview
01:25 – 05:22 PCIe 4.0 [Windward Plains]
05:23 - 07:15 PCIe 4.0 [Scarlet Forest]
07:16 – 08:59 PCIe 4.0 [Oilwell Basin]
09:00 – 13:00 PCIe 3.0 [Windward Plains]
13:01 - 14:56 PCIe 3.0 [Scarlet Forest]
14:57 – 16:40 PCIe 3.0 [Oilwell Basin]
16:41 – 20:38 SSD SATA 3.0 [Windward Plains]
20:39 - 22:29 SSD SATA 3.0 [Scarlet Forest]
22:30 – 24:13 SSD SATA 3.0 [Oilwell Basin]
24:14 – 29:19 HDD SATA 3.0 [Windward Plains]
29:20 - 32:07 HDD SATA 3.0 [Scarlet Forest]
32:08 – 33:52 HDD SATA 3.0 [Oilwell Basin]
33:53 – 39:14 All Speeds Overview [Windward Plains]
39:15 - 42:02 All Speeds Overview [Scarlet Forest]
42:03 – 43:45 All Speeds Overview [Oilwell Basin]
43:46 – 43:53 Bugs & Conclusions

Test-Hardware:

Test-Drives:
WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s
WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s
SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s
WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s

Test-System:
AMD Ryzen 9 9900X
Asus Prime X670E Pro Wifi – BV:3222
64GB @ CL34 6000MT/s MCLK = UCLK
AMD Sapphire RX7900XTX Nitro+
NVMe: [TEST DEPENDING]
Windows 11 Pro 64bit 24H2
1080P

Game Settings:
Native Rendering – No FSR/Framegeneration
Max Settings – High Raytracing


Test-Results:

The games performance in fps is not effected by the speed of the NVMe/SSD you have the game installed on. When the loading is done, all reach/settle on the same FPS. But the visual experience is! Depending on how much slower you are compared to the core-targeted 5.5GB/s readspeed, you will encounter visual issues like texture-load issues/delays, asset load issues/delays and even world load issues/delays.

WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s (Recommended)
No Issues

WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s (Slight Issues)
- Texture Load Delays

SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s (Heavy Issues)
- Texture Load Delays
- Asset Load Delays

WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s (Unplayable)
- Texture Load Delays
- Asset Load Delays
- World Load Delays & Issues

=> You may have noticed that in the test the slower drives have sometimes a slight higher framerate then the „perfect speed“ one. Thats is caused by the still to be loaded textures and asset,s that simply are still missing in the rendering process, what results in less things to render for the GPU and CPU. What increases the performance & fps. When you stand still and wait for everything to be loaded in, you have equal fps with all drives.

I would be very interested if you could add the game's uncompressed textures in the equation. But I guess that would be asking too much, considering modding tools would be needed. Thanks for sharing your tests results! :MHRISE_OK:
NeoX Apr 22 @ 9:02am 
Originally posted by アンジェル:
Originally posted by NeoX:
NVMe/SSD/HDD Performance Speed Test - The reason for your texture load issues and asset popin's
Since many asked in the last time on how the speed of their NVMe/SSD does effect the games performance, i took the time to make an extensive test.

Please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

The games open world design, is massively designed on the speed of the PCIe 4.0 NVMe SSD with its DirectStorage feature.
PS5's PCIe 4.0 x 4 NVMe interface allows it to read uncompressed data at speeds of up to 5.5 GB/sec, and its powerful Kraken compression technology allows it to read compressed data at speeds of 9.9 GB/sec.
The official system requirements on the Steam Store, list an SSD/NVMe with DirectStorage feature as required for all levels of the system requirements.

What happens if you have way slower storage-drive read-speeds, then the 5.5 GB/sec, is be tested in this video.

NVMe/SSD/HDD Performance Speed Test

https://www.youtube.com/watch?v=E_lojXgXLLY

Timestamps:
00:00 – 00:40 General Information and Test Hardware
00:41 – 00:59 Game Load(in) Test
01:00 – 01:24 Game Load(in) Test Overview
01:25 – 05:22 PCIe 4.0 [Windward Plains]
05:23 - 07:15 PCIe 4.0 [Scarlet Forest]
07:16 – 08:59 PCIe 4.0 [Oilwell Basin]
09:00 – 13:00 PCIe 3.0 [Windward Plains]
13:01 - 14:56 PCIe 3.0 [Scarlet Forest]
14:57 – 16:40 PCIe 3.0 [Oilwell Basin]
16:41 – 20:38 SSD SATA 3.0 [Windward Plains]
20:39 - 22:29 SSD SATA 3.0 [Scarlet Forest]
22:30 – 24:13 SSD SATA 3.0 [Oilwell Basin]
24:14 – 29:19 HDD SATA 3.0 [Windward Plains]
29:20 - 32:07 HDD SATA 3.0 [Scarlet Forest]
32:08 – 33:52 HDD SATA 3.0 [Oilwell Basin]
33:53 – 39:14 All Speeds Overview [Windward Plains]
39:15 - 42:02 All Speeds Overview [Scarlet Forest]
42:03 – 43:45 All Speeds Overview [Oilwell Basin]
43:46 – 43:53 Bugs & Conclusions

Test-Hardware:

Test-Drives:
WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s
WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s
SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s
WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s

Test-System:
AMD Ryzen 9 9900X
Asus Prime X670E Pro Wifi – BV:3222
64GB @ CL34 6000MT/s MCLK = UCLK
AMD Sapphire RX7900XTX Nitro+
NVMe: [TEST DEPENDING]
Windows 11 Pro 64bit 24H2
1080P

Game Settings:
Native Rendering – No FSR/Framegeneration
Max Settings – High Raytracing


Test-Results:

The games performance in fps is not effected by the speed of the NVMe/SSD you have the game installed on. When the loading is done, all reach/settle on the same FPS. But the visual experience is! Depending on how much slower you are compared to the core-targeted 5.5GB/s readspeed, you will encounter visual issues like texture-load issues/delays, asset load issues/delays and even world load issues/delays.

WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s (Recommended)
No Issues

WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s (Slight Issues)
- Texture Load Delays

SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s (Heavy Issues)
- Texture Load Delays
- Asset Load Delays

WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s (Unplayable)
- Texture Load Delays
- Asset Load Delays
- World Load Delays & Issues

=> You may have noticed that in the test the slower drives have sometimes a slight higher framerate then the „perfect speed“ one. Thats is caused by the still to be loaded textures and asset,s that simply are still missing in the rendering process, what results in less things to render for the GPU and CPU. What increases the performance & fps. When you stand still and wait for everything to be loaded in, you have equal fps with all drives.

I would be very interested if you could add the game's uncompressed textures in the equation. But I guess that would be asking too much, considering modding tools would be needed. Thanks for sharing your tests results! :MHRISE_OK:

Sigh... to be honest i was also playing with the idea, but with the uncertain modding situation, i decided to sit that test out for now. Well at least we have now clearity about the performance aspect, but mostly if new complains about texture load issues and deformed assets pop up.
Kiririn Apr 22 @ 9:13am 
Digital Foundry showed the very poor streaming performance of Wilds back when the game launched nearly two months ago. They showcased how in order to not get stuttering on an 8GB card you needed to lower your graphics settings to the point where the textures look like something from "the early 2000s."

That poor performance on lower end hardware also extends to the fastest hardware money can buy. You need all the highest end hardware in order to brute force a level of performance that is still sub-par. This is why optimization is important as it's not just the lower end configs that suffer. Even those with high-end system are getting robbed of the performance they should be getting.

It's broken/unoptimized in multiple ways. Hopefully it gets fixed, but I'm not holding my breath.

https://www.youtube.com/watch?v=0yhacyXcizA
NeoX Apr 22 @ 9:27am 
Originally posted by Kiririn:
Digital Foundry showed the very poor streaming performance of Wilds back when the game launched nearly two months ago. They showcased how in order to not get stuttering on an 8GB card you needed to lower your graphics settings to the point where the textures look like something from "the early 2000s."

That poor performance on lower end hardware also extends to the fastest hardware money can buy. You need all the highest end hardware in order to brute force a level of performance that is still sub-par. This is why optimization is important as it's not just the lower end configs that suffer. Even those with high-end system are getting robbed of the performance they should be getting.

It's broken/unoptimized in multiple ways. Hopefully it gets fixed, but I'm not holding my breath.

https://www.youtube.com/watch?v=0yhacyXcizA

And again failed the topic. Read up again plz
Originally posted by NeoX:
Originally posted by Kiririn:
Digital Foundry showed the very poor streaming performance of Wilds back when the game launched nearly two months ago. They showcased how in order to not get stuttering on an 8GB card you needed to lower your graphics settings to the point where the textures look like something from "the early 2000s."

That poor performance on lower end hardware also extends to the fastest hardware money can buy. You need all the highest end hardware in order to brute force a level of performance that is still sub-par. This is why optimization is important as it's not just the lower end configs that suffer. Even those with high-end system are getting robbed of the performance they should be getting.

It's broken/unoptimized in multiple ways. Hopefully it gets fixed, but I'm not holding my breath.

https://www.youtube.com/watch?v=0yhacyXcizA

And again failed the topic. Read up again plz

Just ignore them.
That video they refer to is full of technical mistakes, not worth anyone's attention to begin with.
Kiririn Apr 22 @ 9:32am 
Also, this claim that Wilds targets 1080p at 30fps on Playstation 5 is completely false.

Digital Foundry found that the 30 fps resolution mode on PS5 hits around 1656p and then presume upscaling to 4k using FSR 1. So in resolution mode it's targeting higher than 1440p pixel counts in that 30 fps mode. Capcom is using very outdated and last-gen tech.

"...the breakdown is pretty simple here. The resolution mode counted at approximately 1656p on average in my tests...Wilds appears to use AMD's FSR 1 to upscale those resolutions to 4K."

https://www.youtube.com/watch?v=Ya17cyrfO-0
Last edited by Kiririn; Apr 22 @ 9:33am
NeoX Apr 22 @ 9:36am 
Originally posted by アンジェル:
Originally posted by NeoX:

And again failed the topic. Read up again plz

Just ignore them.
That video they refer to is full of technical mistakes, not worth anyone's attention to begin with.

Yeah lets just ignore them, just the repeat of their echo-chamber prays, to tell themself its not related to their systems. Actual tests have proven over and over again a different picture then what they claim for themself.
Kiririn Apr 22 @ 9:42am 
I'm just providing information from reputable sources. Take it up with them if you have an issue or provide evidence that contradicts their claims.

Wilds' medium settings on PC enables performance upscaling. So if you set the pixel count to 1080p and then enable medium settings on PC you will actually be rendering at 540p and then upscaling to 1080p.

Digital Foundry, the people who pixel count for a living, found that in the 30 fps mode PS5 averages 1656p and then upscales to 4k.

You made a false claim about a version you didn't test and I just provided a sourced correction.

Originally posted by NeoX:
Originally posted by アンジェル:

Just ignore them.
That video they refer to is full of technical mistakes, not worth anyone's attention to begin with.

Yeah lets just ignore them, just the repeat of their echo-chamber prays, to tell themself its not related to their systems. Actual tests have proven over and over again a different picture then what they claim for themself.
NeoX Apr 22 @ 9:56am 
Originally posted by Kiririn:

Digital Foundry, the people who pixel count for a living, found that in the 30 fps mode PS5 averages 1656p and then upscales to 4k.

You made a false claim about a version you didn't test and I just provided a sourced correction.

Only in your mind buddy.

Have some different PoV for once
https://www.youtube.com/watch?v=nCLuxz_oiWE
https://www.youtube.com/watch?v=-_AFiUcm8Zg
Kiririn Apr 22 @ 10:02am 
Please point me to the part of those videos where they talk about their pixel count results of MH Wilds in the 30 fps "resolution" mode on the base PS5.

You are drifting way way off-topic.

Originally posted by NeoX:

Only in your mind buddy.
NeoX Apr 22 @ 10:19am 
Originally posted by Kiririn:
Please point me to the part of those videos where they talk about their pixel count results of MH Wilds in the 30 fps "resolution" mode on the base PS5.

You are drifting way way off-topic.

Originally posted by NeoX:

Only in your mind buddy.

You are the one posting stuff to derail the threads topic and conversation (again).

This threads topic is about the performed test and its results in relation to issues posted here on the forum.




Originally posted by NeoX:
Since many asked in the last time on how the speed of their NVMe/SSD does effect the games performance, i took the time to make an extensive test.

Please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

The games open world design, is massively designed on the speed of the PCIe 4.0 NVMe SSD with its DirectStorage feature.
PS5's PCIe 4.0 x 4 NVMe interface allows it to read uncompressed data at speeds of up to 5.5 GB/sec, and its powerful Kraken compression technology allows it to read compressed data at speeds of 9.9 GB/sec.
The official system requirements on the Steam Store, list an SSD/NVMe with DirectStorage feature as required for all levels of the system requirements.

What happens if you have way slower storage-drive read-speeds, then the 5.5 GB/sec, is be tested in this video.

NVMe/SSD/HDD Performance Speed Test

https://www.youtube.com/watch?v=E_lojXgXLLY

Timestamps:
00:00 – 00:40 General Information and Test Hardware
00:41 – 00:59 Game Load(in) Test
01:00 – 01:24 Game Load(in) Test Overview
01:25 – 05:22 PCIe 4.0 [Windward Plains]
05:23 - 07:15 PCIe 4.0 [Scarlet Forest]
07:16 – 08:59 PCIe 4.0 [Oilwell Basin]
09:00 – 13:00 PCIe 3.0 [Windward Plains]
13:01 - 14:56 PCIe 3.0 [Scarlet Forest]
14:57 – 16:40 PCIe 3.0 [Oilwell Basin]
16:41 – 20:38 SSD SATA 3.0 [Windward Plains]
20:39 - 22:29 SSD SATA 3.0 [Scarlet Forest]
22:30 – 24:13 SSD SATA 3.0 [Oilwell Basin]
24:14 – 29:19 HDD SATA 3.0 [Windward Plains]
29:20 - 32:07 HDD SATA 3.0 [Scarlet Forest]
32:08 – 33:52 HDD SATA 3.0 [Oilwell Basin]
33:53 – 39:14 All Speeds Overview [Windward Plains]
39:15 - 42:02 All Speeds Overview [Scarlet Forest]
42:03 – 43:45 All Speeds Overview [Oilwell Basin]
43:46 – 43:53 Bugs & Conclusions

Test-Hardware:

Test-Drives:
WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s
WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s
SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s
WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s

Test-System:
AMD Ryzen 9 9900X
Asus Prime X670E Pro Wifi – BV:3222
64GB @ CL34 6000MT/s MCLK = UCLK
AMD Sapphire RX7900XTX Nitro+
NVMe: [TEST DEPENDING]
Windows 11 Pro 64bit 24H2
1080P

Game Settings:
Native Rendering – No FSR/Framegeneration
Max Settings – High Raytracing


Test-Results:

The games performance in fps is not effected by the speed of the NVMe/SSD you have the game installed on. When the loading is done, all reach/settle on the same FPS. But the visual experience is! Depending on how much slower you are compared to the core-targeted 5.5GB/s readspeed, you will encounter visual issues like texture-load issues/delays, asset load issues/delays and even world load issues/delays.

WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s (Recommended)
No Issues

WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s (Slight Issues)
- Texture Load Delays

SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s (Heavy Issues)
- Texture Load Delays
- Asset Load Delays

WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s (Unplayable)
- Texture Load Delays
- Asset Load Delays
- World Load Delays & Issues

=> You may have noticed that in the test the slower drives have sometimes a slight higher framerate then the „perfect speed“ one. Thats is caused by the still to be loaded textures and asset,s that simply are still missing in the rendering process, what results in less things to render for the GPU and CPU. What increases the performance & fps. When you stand still and wait for everything to be loaded in, you have equal fps with all drives.
Kiririn Apr 22 @ 10:29am 
No.

I was addressing your post directly. You were the one linking videos about things like the Switch 2. Your original post had nothing to do with the Switch 2. It was about Wilds' streaming performance and some claims related to the PS5.

I addressed both of those things and corrected some false claims you made regarding the PS5's performance in Wilds. I sourced those corrections.

You had the opportunity to correct yourself or explain your position/claims. I have stayed nothing but on-topic. Please do not misrepresent me.

Originally posted by NeoX:
You are the one posting stuff to derail the threads topic and conversation (again).

This threads topic is about the performed test and its results in relation to issues posted here on the forum.
NeoX Apr 22 @ 10:32am 
Originally posted by Kiririn:
No.

I was addressing your post directly. You were the one linking videos about things like the Switch 2. Your original post had nothing to do with the Switch 2. It was about Wilds' streaming performance and some claims related to the PS5.

I addressed both of those things and corrected some false claims you made regarding the PS5's performance in Wilds. I sourced those corrections.

You had the opportunity to correct yourself or explain your position/claims. I have stayed nothing but on-topic. Please do not misrepresent me.

Originally posted by NeoX:
You are the one posting stuff to derail the threads topic and conversation (again).

This threads topic is about the performed test and its results in relation to issues posted here on the forum.

Your comment again is targeted towards rage-bait and ignoring the threads topic with insisting on the off-topic false discussion.

I hereby request you to stay with the OP topic post or to leave this thread. I will no longer interact in correcting your bait attempts.
yall yappin perf is dog who cares they'll fix it in 1-2yrs like they did mhw
NeoX Apr 22 @ 10:34am 
Originally posted by BBC Enjoyer:
yall yappin perf is dog who cares they'll fix it in 1-2yrs like they did mhw

Performance got more demaning with Iceborne back in MHWorld. It got only better because people upgraded their systems over time. So yes i agree, over time it will get better.
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