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I would be very interested if you could add the game's uncompressed textures in the equation. But I guess that would be asking too much, considering modding tools would be needed. Thanks for sharing your tests results!
Sigh... to be honest i was also playing with the idea, but with the uncertain modding situation, i decided to sit that test out for now. Well at least we have now clearity about the performance aspect, but mostly if new complains about texture load issues and deformed assets pop up.
That poor performance on lower end hardware also extends to the fastest hardware money can buy. You need all the highest end hardware in order to brute force a level of performance that is still sub-par. This is why optimization is important as it's not just the lower end configs that suffer. Even those with high-end system are getting robbed of the performance they should be getting.
It's broken/unoptimized in multiple ways. Hopefully it gets fixed, but I'm not holding my breath.
https://www.youtube.com/watch?v=0yhacyXcizA
And again failed the topic. Read up again plz
Just ignore them.
That video they refer to is full of technical mistakes, not worth anyone's attention to begin with.
Digital Foundry found that the 30 fps resolution mode on PS5 hits around 1656p and then presume upscaling to 4k using FSR 1. So in resolution mode it's targeting higher than 1440p pixel counts in that 30 fps mode. Capcom is using very outdated and last-gen tech.
"...the breakdown is pretty simple here. The resolution mode counted at approximately 1656p on average in my tests...Wilds appears to use AMD's FSR 1 to upscale those resolutions to 4K."
https://www.youtube.com/watch?v=Ya17cyrfO-0
Yeah lets just ignore them, just the repeat of their echo-chamber prays, to tell themself its not related to their systems. Actual tests have proven over and over again a different picture then what they claim for themself.
Wilds' medium settings on PC enables performance upscaling. So if you set the pixel count to 1080p and then enable medium settings on PC you will actually be rendering at 540p and then upscaling to 1080p.
Digital Foundry, the people who pixel count for a living, found that in the 30 fps mode PS5 averages 1656p and then upscales to 4k.
You made a false claim about a version you didn't test and I just provided a sourced correction.
Only in your mind buddy.
Have some different PoV for once
https://www.youtube.com/watch?v=nCLuxz_oiWE
https://www.youtube.com/watch?v=-_AFiUcm8Zg
You are drifting way way off-topic.
You are the one posting stuff to derail the threads topic and conversation (again).
This threads topic is about the performed test and its results in relation to issues posted here on the forum.
I was addressing your post directly. You were the one linking videos about things like the Switch 2. Your original post had nothing to do with the Switch 2. It was about Wilds' streaming performance and some claims related to the PS5.
I addressed both of those things and corrected some false claims you made regarding the PS5's performance in Wilds. I sourced those corrections.
You had the opportunity to correct yourself or explain your position/claims. I have stayed nothing but on-topic. Please do not misrepresent me.
Your comment again is targeted towards rage-bait and ignoring the threads topic with insisting on the off-topic false discussion.
I hereby request you to stay with the OP topic post or to leave this thread. I will no longer interact in correcting your bait attempts.
Performance got more demaning with Iceborne back in MHWorld. It got only better because people upgraded their systems over time. So yes i agree, over time it will get better.