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High Rank and high level or Tempered monsters hit you twice and you're out (apparently Mizu hits you once and people are out lmao), a bit annoying to have to heal fully after taking a hit.
You need a very low entry level for new players and casuals.
for how easy the game is the monsters just can't scale right for the wounding and counter mechanics they added. you feel like you are playing through world post iceborne update. since they can't crank up the monsters moveset or speed to leave room for the dlc, the only thing they have left is cranking up the damage to make the late monsters hit like the tempered elders in world.
damn i must be super skilled. upgrading armor, eating food, and slotting a few decos and I can def survive that mizu attack. even got a few vids of me doing it. ah well nice to know because this is my first MH game.
Guiding Lands saved us time from having to go through a loading screen every time, but it was still kind of a drag having to walk around to find a new monster (having Seikret solves this issue though).
Getting good means everything starts feeling easy. If they catered only to good players, especially around launch time, they wouldn't have a playerbase and wouldn't recoup the cost of the game. Let them cook, we can suffer later.
The Zoh Shia fight imo, I don't particularly feel too powerful or too weak during it, it feels fine, its everything surrounding it that feels bad currently.
Both times.