Monster Hunter Wilds

Monster Hunter Wilds

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To much power to early?
Anyone think that its a little easy?, honestly feel like this monster hunter we're way to powerful way to early, maybe its just me but that's the feeling i get.
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Showing 1-13 of 13 comments
The feeling kinda switches nearing the end of the story, the curve is definitely annoying where you stomp the early game but end up playing like Master Rank later on

High Rank and high level or Tempered monsters hit you twice and you're out (apparently Mizu hits you once and people are out lmao), a bit annoying to have to heal fully after taking a hit.
Lumen Apr 21 @ 6:01pm 
The problem is you really can't compare it once you played another mh before.
You need a very low entry level for new players and casuals.
Pizzle Apr 21 @ 6:05pm 
Originally posted by Knavenformed:
The feeling kinda switches nearing the end of the story, the curve is definitely annoying where you stomp the early game but end up playing like Master Rank later on

High Rank and high level or Tempered monsters hit you twice and you're out (apparently Mizu hits you once and people are out lmao), a bit annoying to have to heal fully after taking a hit.
Thats not true, the people who cart one hit are people who havnt bothered to upgrade armor/dont buff or a combination of both.
tag545 Apr 21 @ 6:17pm 
the max star mizu can one shot even with upgraded armor and food. even normal tempered mizu can still two tap you pretty easily if you arent careful.

for how easy the game is the monsters just can't scale right for the wounding and counter mechanics they added. you feel like you are playing through world post iceborne update. since they can't crank up the monsters moveset or speed to leave room for the dlc, the only thing they have left is cranking up the damage to make the late monsters hit like the tempered elders in world.
Originally posted by tag545:
the max star mizu can one shot even with upgraded armor and food. even normal tempered mizu can still two tap you pretty easily if you arent careful.

for how easy the game is the monsters just can't scale right for the wounding and counter mechanics they added. you feel like you are playing through world post iceborne update. since they can't crank up the monsters moveset or speed to leave room for the dlc, the only thing they have left is cranking up the damage to make the late monsters hit like the tempered elders in world.


damn i must be super skilled. upgrading armor, eating food, and slotting a few decos and I can def survive that mizu attack. even got a few vids of me doing it. ah well nice to know because this is my first MH game.
TuskSpin Apr 21 @ 7:36pm 
Playing through World again, and it's comical how fast low rank monsters die, even without the clutch claw. Even the so called "Wall" Anjanath is going down faster than Uth Duna, a monster which is comparable in sequence. Sure we have more tools at our disposal, but the monsters are also more complex, something I noticed even when going from World to Rise.
Originally posted by tag545:
the max star mizu can one shot even with upgraded armor and food.
You need around 380 defense (I forgot the exact number) to survive 5* Tempered Mizu's tail slam. Keep upgrading your armor/drink armorskin drug, don't get hit by bubble/fireblight and you'll live.
Last edited by Aoitenshi; Apr 21 @ 7:45pm
We have a lot of tools in Wilds and the monsters don't have a lot to make up for it mechanic wise or health wise. It will either devolve into very hard hitting monsters or monsters that* can combo you or disable you in some major way. I'd honestly be more fine with the current state of things if monsters got hit stunned a little less often and have more hp to chew on. Since rewards aren't that important this game I don't mind longer hunt times and therefore more time to engage with the monster and it's mechanics.
Last edited by meowspark; Apr 21 @ 9:11pm
Originally posted by meowspark:
I'd honestly be more fine with the current state of things if monsters got hit stunned a little less often and have more hp to chew on.
I'd rather the monsters health kept as is and instead have an endless arena where we can engage with multiple monsters without a loading screen/quest result that you have to skip in between.

Guiding Lands saved us time from having to go through a loading screen every time, but it was still kind of a drag having to walk around to find a new monster (having Seikret solves this issue though).
Originally posted by Aoitenshi:
Originally posted by meowspark:
I'd honestly be more fine with the current state of things if monsters got hit stunned a little less often and have more hp to chew on.
I'd rather the monsters health kept as is and instead have an endless arena where we can engage with multiple monsters without a loading screen/quest result that you have to skip in between.

Guiding Lands saved us time from having to go through a loading screen every time, but it was still kind of a drag having to walk around to find a new monster (having Seikret solves this issue though).
I think this could work. I'd hope we could also do it in the arena area and have multiple monsters in there at once. The chaos of revolving monsters would be fun.
Silyon Apr 21 @ 9:54pm 
The trick is, once you've experienced the hyper-aggressive variants of endgame Master Rank monsters in other games of course going back to high rank is going to feel easy. Even if you downgrade your gear, you can't unlearn your pattern recognition and reaction timing as easily. Both of those matter way more in Monster Hunter games than gear does.

Getting good means everything starts feeling easy. If they catered only to good players, especially around launch time, they wouldn't have a playerbase and wouldn't recoup the cost of the game. Let them cook, we can suffer later.
Soji Apr 21 @ 9:56pm 
I think the difficulty curve in this game is really bad and that plays a really big part of it. Up until you are basically finished with the game and are hunting tier 3 tempereds like gore or arkveld, there isn't a single fight in this game I'd say would even come close to preparing you for them. Same can be said about Zoh Shia as well. Every single hunt before that one can easily be done in like than 4 minutes. You can very easily ignore what a monster is doing and just loop your max damage combo over and over and it'll be dead/limping away 9/10 times in the first zone you fight it in. It's like the game idled around a 2-3 the entire game up until those fights until Zoh Shia and it shot up to to like a 6.

The Zoh Shia fight imo, I don't particularly feel too powerful or too weak during it, it feels fine, its everything surrounding it that feels bad currently.
*Too.

Both times.
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