Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aside from the sand dunes it's not really a problem, but on the dunes next to the oasis the combat definitely becomes more jank, and pretty much Arkveld is the only monster that becomes worse for it, Rey Day and Balahara are telegraph heavy enough that you can dodge them even at an incline
I absolutely hate how the slightest attack will become me getting launched.
Sure, it looks funny the first time. But it quickly gets really annoying.
Fighting on the desert dunes is absolute bogus.
I can somewhat tolerate their existence because they exist in reality and it would be unrealistic to omit them... but fighting on them is consistently horrible and sometimes I will just forego attacking entirely until I have successfully lured the monster AWAY from the ledge / slope.
yes this is what i thought too about the elevation, but being below the monster yields the same exact result, the hitbox is not delayed it still hits you earlier. we can agree that hunting on the dunes is an unmitigated disaster though