Monster Hunter Wilds

Monster Hunter Wilds

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Can we have MMO style crafting for this game?
Crafting is incredibly boring right now. You kill a monster once or twice and instantly get overpowered gear.. where’s the challenge in that? I’d suggest implementing an MMO-style crafting system, where rare materials have very low drop rates. That way, finally obtaining those materials would feel genuinely satisfying and rewarding. But of course, the gear crafted from them should be worth the effort. To add more to it, we could also introduce a daily limit on how many times players can hunt monsters.

At the moment, crafting feels meaningless. Everyone’s walking around in flashy armor that, in other MMOs, would take months of grinding to earn.
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Showing 1-11 of 11 comments
Tustle Apr 8 @ 9:32am 
Ahhh, I see, you haven't been hit by the curse of the Desire Sensor. So help me cogs though, if your post results in that accursed thing's return!
Hell yeah this game needs more artificial padding!!
Sai Apr 8 @ 9:33am 
Worlds was much more like this, and likely previous titles.

The gems were much more difficult to acquire and they were never guaranteed.

Wilds however is obviously catered towards a more casual player base with drop rates, investigation rewards, and absolutely broken armour skills before Master Rank even arrives. (Arkveld, Zoh Shia. These sets basically make you almost unkillable if used correctly.)

I don't expect them to backtrack on this method they have implemented. So roll around in your cool armour :)
Originally posted by Dandelion:
Crafting is incredibly boring right now. You kill a monster once or twice and instantly get overpowered gear.. where’s the challenge in that? I’d suggest implementing an MMO-style crafting system, where rare materials have very low drop rates. That way, finally obtaining those materials would feel genuinely satisfying and rewarding. But of course, the gear crafted from them should be worth the effort. To add more to it, we could also introduce a daily limit on how many times players can hunt monsters.

At the moment, crafting feels meaningless. Everyone’s walking around in flashy armor that, in other MMOs, would take months of grinding to earn.
I take it you never played the old MH games.
Since World, completing armour sets has been comically easy.
Used to be you'd have to do up to 50 hunts just to get a single rare item to complete and armour set or weapon.
I didn't much care for that, but there were also parts you could only get from breaking specific monster parts. As in there was NO OTHER WAY than breaking that bodypart to get that item. Most tail items used to be like that. You'd need to cut off the tail and carve a tail item in order to complete an armour set. Horns? Same. Claws? Often, yes.
PLUS there used to be separate armour sets for Blademaster & Gunner weapons with a separate appearance and separate skills... so if you wanted to change weapon type, you'd need to craft a whole new armour set.

These days you can get absolutely everything a monster can give you in fewer than 5 hunts by just mindlessly damaging it wherever until it ded. Nuance and focus have been phased out in the name of "Quality of Life".


I don't care for the exclusivist mindset, and I certainly don't judge the worth of an armour set by how many people are wearing it... but I hate that you no longer have to pay attention to what you're breaking in a hunt.
Last edited by SotiCoto; Apr 8 @ 9:39am
I think there is a sweet spot. Wilds is a bit too forgiving with how easily you can get the rare drops, but it was absurd in some older games. I remember farming a monster 30+ times and STILL not having everything I needed, but then my buddy helps me and gets it first try of course...
Gaidax Apr 8 @ 10:40am 
No thank you, I'm too old for this ♥♥♥♥.

Artificial time waste mechanics were never my favorite, much less so nowadays when plenty of games have shown you can actually have fun without ♥♥♥♥ like that.
Avine Apr 8 @ 11:14am 
They're streamlining this game out of existence.
Tustle Apr 8 @ 11:21am 
Originally posted by Gaidax:
I'm too old for this ♥♥♥♥.
geezes, same. Feel like me hunter...in the all worn out sense if not the wrinkly and going grey sense. And actually in shape sense.

honestly though if we can notch the tempered monsters up just a tad, make us really work for our Hunter Symbol III's, then that's enough for me.
ominumi Apr 8 @ 11:22am 
The game is fun. Even after getting the plat achievement, all crafted weapons and armor plus palico gear, 20 different Artian weapon with various metrics, the game is still fun.
Originally posted by Dandelion:
Crafting is incredibly boring right now. You kill a monster once or twice and instantly get overpowered gear.. where’s the challenge in that? I’d suggest implementing an MMO-style crafting system, where rare materials have very low drop rates. That way, finally obtaining those materials would feel genuinely satisfying and rewarding. But of course, the gear crafted from them should be worth the effort. To add more to it, we could also introduce a daily limit on how many times players can hunt monsters.

At the moment, crafting feels meaningless. Everyone’s walking around in flashy armor that, in other MMOs, would take months of grinding to earn.
fun tip:
If you dont want to be in flashy armor so fast...just dont make it until you are...you 100% have control over what you wear at any point.
MH has always been a game where the hunt is the focus not the material gathering.
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