Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://dictionary.cambridge.org/us/dictionary/english/dead
https://www.thesaurus.com/browse/dead
https://www.oxfordlearnersdictionaries.com/definition/english/dead_1
MH Wilds -
99,265
players right now
318,060
24-hour peak
1,384,608
all-time peak last month
Ya, it's so dead it couldn't be more alive.
There's also crybabies whining about the player count.
Guess you are a Crybaby^2 (sqaured)....
You're crying about people crying about playercount.
"The elephant in the room is of course being the performance and technical state of the game...this launch is unacceptable. There's no reason for my new rig with a 4070ti and a Ryzen 5 7600x should be struggling to hit 60fps at 1080p. It seems like they really want you to use frame generation on your first bootup as a magic bandaid...Bad performance is bad performance. This alone would normally get me to give it a negative review."
"The other elephant in the room is the difficulty of the game, which has been a hot topic, and has been since World even....But then I decided to play some 4-player SOS missions, and the dynamic changed entirely. Most monsters rarely attacked since they were constantly getting hammered, wounded, and stunned, including late monsters...It feels like the game was balanced for solo and duo play and not much else, the monster health is super low and the wound status rate is too high, which just creates scenarios where 4 players wail on the monster creating perpetual wounds."
"In general, multiplayer is the weak point of this. Needlessly complicated to even get into a game, in some cases even a downgrade from prior games in terms of accessibility. I don't see the reason for the distinction between Lobbies, Link Groups, and Environment Links. It just seems overly complicated and poorly explained. And of course, the famous communication error makes a grand return."
"And then there's some general gameplay changes, i.e. the Seikret mount, no monster tracking, easy escapes and heals....Hunters and Palicoes have more tools now than ever before, but the monsters haven't been buffed.... Tracking and searching may have been shallow, boring, and frustrating in the other entries, but it was a part of the charm of actually hunting the monster."
But if serious, you can just say the game runs bad no one is going to argue against that (well anyone intelligent won't). You don't need to make ♥♥♥♥ up lmao.
Hardly