Monster Hunter Wilds

Monster Hunter Wilds

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Feel like I do not get stronger
Really like the game but this is the negative side I feel. Don't really feel I get stronger or better because 1. Can't see monster health. 2. Upgrades barely do anything and since you do not know how much it is in relation to monster health. 3. Don't feel any satisfaction.
Last edited by Ethyros; Apr 8 @ 1:50am
Originally posted by SotiCoto:
Originally posted by Ethyros:
Really like the game but this is the negative side I feel. Don't really feel I get stronger or better because 1. Can't see monster health. 2. Upgrades barely do anything and since you do not know how much it is in relation to monster health. 3. Don't feel any satisfaction.
It used to be more obvious when monster body parts were broken. THAT was our sense of progress. What with Wilds having "wounds" that appear and disappear at random leaving only faint texture differences, and monsters like Zoh Shia that regenerate parts broken off them... AND the lighting issues which are somewhat more forgivable for the sake of realism... it can be difficult to really see the damage you're doing to a monster over time. For Wilds it is mostly just a gauge of how much it looks like the monster has been snorting cocaine, since apparently white patches are the new battle damage.
It used to be really clear because the graphics used to be more cartoony and the signs of damage on monsters were really visible in their accumulation over time.
We have NEVER had a visible monster health bar, but tracking the damage on the monster's body always felt much more visceral to me.
That said, monsters should actually slow down as the hunt progresses and they sustain more damage, but it usually tends to be the opposite in the name of drama.
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then my friend is monster hunter not a game for you
Last edited by Mister Cebion; Apr 8 @ 12:33am
Draennon Apr 8 @ 12:34am 
You see damage numbers though.

The game tells you when the monster is "near death" which is like... the remaining third of its HP or so, I think.

Your best gauges to see that you are getting stronger (both in skill and gear):
You get hit less
If you get hit, you take less damage (better armor)
When you hit the monster, you deal more damage (better weapon)
You are able to hunt the monster down faster (hunts show you your completion time at the end)

You don't really need a health bar. You have to punch it until it falls over/until you can capture it anyway ;-)

Also - one of the two latest additions in TU 1 (I tend to avoid spoilers so I won't go much further) has phases that you only reach after you dealt a certain amount of damage. So that's also a general gauge for how far down the "HP bar" you are.
Ethyros Apr 8 @ 12:34am 
Originally posted by Mister Cebion:
then my friend is monster hunter not a game for you

Guess so. Do you feel getting stronger? Ive killed 4 monsters and can barely see changes to damage and cant see how much hp they have. In Elden Ring you get that sense
This will not be solved by the vanilla experience unless you're chasing better hunt times.
The way the game intends for you to engage with it's mechanics is for you the base monster health on the number of part breaks you get and actively observing the states monsters are in. Because they aren't just

So generally speaking, a monster enters an exhausted state, you're probably at a halfway mark unless you have a weapon or build that specifically ends up making that go faster, or with certain weapons that break certain parts quicker (and skills that aid to it!)

For me personally, I do have an active view of the game as engaging with a living breathing environment, rather than a pure technical engagement with the mechanics, and it helps me really appreciate a lot of the immersive aspects (no visible health bars) of it!
Draennon Apr 8 @ 12:39am 
Originally posted by Ethyros:
Originally posted by Mister Cebion:
then my friend is monster hunter not a game for you

Guess so. Do you feel getting stronger? Ive killed 4 monsters and can barely see changes to damage and cant see how much hp they have. In Elden Ring you get that sense

Ah... well after 4 monsters you'd barely notice a thing since you likely did not upgrade much if anything.

I can tell you, when you go back to the monsters you hunt at the start later, you kinda feel sorry for them... that actually gives you a good sense to how much stronger you've become.

Examples:
You punch the ♥♥♥♥ out of them
And attacks that used to 1shot you (or almost did) do little to nothing to you anymore

Monster Hunter games lean a bit more towards the immersive side. So there's no monster HP bar, you just see the monster limping after a while, break it's various parts (clear indicator that you dealt damage) or cut them off (usually the tails). All those things show you that you made progress.
Originally posted by Ethyros:
Originally posted by Mister Cebion:
then my friend is monster hunter not a game for you

Guess so. Do you feel getting stronger? Ive killed 4 monsters and can barely see changes to damage and cant see how much hp they have. In Elden Ring you get that sense
it is not about getting stronger i guess... it about having fun with the fights
skill issue at its finest
You have so many overtuned tools at your disposal that you are essentially mercy killing these poor beasts. Honestly though, MH has always been about you, the player, getting better and learning how to handle, and then eventually bully, a monster. There used to be nothing more satisfying than knocking a Rathalos out of the sky, into a pitfall trap, and then KOing his ass cold. Honestly though, in Wilds most of my fun comes from power clashes, offsets, and perfect dodges. Getting that stuff down is what really makes you feel strong.
just wear the corrupted mantle ezpz power fantasy fulfilled
konn Apr 8 @ 1:09am 
the small additions you get from crafting newer armor/weapons, upgrading them, mastering your preferred weapons, learning to deal with the monsters and using appropriate items to boost your performance should make a very noticeable difference. But i havent played souls like games to do the comparison. You can also use mods to see a monster's health bar.
I hate to say it but the "git gud" argument applies here. You get stronger by getting used to attack patterns. You can have really strong weapons but if you cannot hit the monsters frequently enough they will still take a long time.

Personally I find the armor upgrades to matter the most as you can take more hits without dying/needing to heal. Easy to see the effects of that I guess.
Originally posted by Mister Cebion:
then my friend is monster hunter not a game for you

I could not agree more.
Originally posted by Ethyros:
Like the game but this is the negative side. Don't really feel I get stronger or better because 1. Can't see monster health. 2. Upgrades barely do anything and since you do not know how much it is in relation to monster health.
Monster Hunter is a franchise where gear impacts very little and it's a battle between you and a living being. Do Cabella's Hunting games put HP bars on their Lions, Bears, or Elk? What about the Dinosaur Hunting games?

Sure, there's some similarities to Souls-like games in the combat department (and only the combat department). But the growth of your character is the growth of you as a player. A version of you with 10 hours of gameplay and the best gear in the game will have a longer hunt time than a version of you with 500 hours wearing the starting gear.
maybe try playing longer than 2 hours 🤣 🤣 🤣
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