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The game tells you when the monster is "near death" which is like... the remaining third of its HP or so, I think.
Your best gauges to see that you are getting stronger (both in skill and gear):
You get hit less
If you get hit, you take less damage (better armor)
When you hit the monster, you deal more damage (better weapon)
You are able to hunt the monster down faster (hunts show you your completion time at the end)
You don't really need a health bar. You have to punch it until it falls over/until you can capture it anyway ;-)
Also - one of the two latest additions in TU 1 (I tend to avoid spoilers so I won't go much further) has phases that you only reach after you dealt a certain amount of damage. So that's also a general gauge for how far down the "HP bar" you are.
Guess so. Do you feel getting stronger? Ive killed 4 monsters and can barely see changes to damage and cant see how much hp they have. In Elden Ring you get that sense
So generally speaking, a monster enters an exhausted state, you're probably at a halfway mark unless you have a weapon or build that specifically ends up making that go faster, or with certain weapons that break certain parts quicker (and skills that aid to it!)
For me personally, I do have an active view of the game as engaging with a living breathing environment, rather than a pure technical engagement with the mechanics, and it helps me really appreciate a lot of the immersive aspects (no visible health bars) of it!
Ah... well after 4 monsters you'd barely notice a thing since you likely did not upgrade much if anything.
I can tell you, when you go back to the monsters you hunt at the start later, you kinda feel sorry for them... that actually gives you a good sense to how much stronger you've become.
Examples:
You punch the ♥♥♥♥ out of them
And attacks that used to 1shot you (or almost did) do little to nothing to you anymore
Monster Hunter games lean a bit more towards the immersive side. So there's no monster HP bar, you just see the monster limping after a while, break it's various parts (clear indicator that you dealt damage) or cut them off (usually the tails). All those things show you that you made progress.
Personally I find the armor upgrades to matter the most as you can take more hits without dying/needing to heal. Easy to see the effects of that I guess.
I could not agree more.
Sure, there's some similarities to Souls-like games in the combat department (and only the combat department). But the growth of your character is the growth of you as a player. A version of you with 10 hours of gameplay and the best gear in the game will have a longer hunt time than a version of you with 500 hours wearing the starting gear.