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You don't want to get hit so you can retain your peak damage, you want to dodge everything but you lack notable stamina recovery, and you obviously want to spin both those plates while wrestling with the monster.
Then you consider coatings and it gets even more complicated when going for a high score.
That's generally what arena challenges are about; if these builds were good, it wouldn't be as challenging.
They're meant to be hard-to-use builds with hard-to-use conditions while fighting a boss by yourself. Hate to say it, but the entire experience is the challenge; you just have to embrace it.
And yeah, I did the Doshaguma Lance challenge and it was also some half-broken, sh!tty build.
I get that it's supposed to be a challenge, but this build seems counter intuitive. Foray indicates that you should make use of poison. But if you do that, it's impossible to beat the 5 minute mark because you lack the damage from Power Coatings. The problem is not that the build is hard to use, the problem is that half the build is not meant to be used.
From what I can see other builds seem to have a lot more synergy. Heroics & Resentment synergizes, Flayer & WEx synergizes. And both get extra damage from Agitator or Offensive Guard. Compared to just Peak Performance. But I don't play the other weapons, hence why I made this post. Was this playtested in order to ensure that every build stands on roughly equal footing for getting competitive times? Or do the other builds have an easier go at comparatively?