Monster Hunter Wilds

Monster Hunter Wilds

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Uth Duna Bug or Feature? Hunter attacks slow down during veiled mode.
I've noticed now from the initial version through this title update that I experience a noticeable slow down in hit tempo with my dual blades when attacking Uth Duna during its veiled mode in comparison to when it loses the veil. It seems like a form of impact slow down occurs that causes my attacks to linger at the point of impact for longer than normal hits would regularly have moved on with the animation. This does not happen for any other monster in the game.

I've wondered if anyone else experiences this or finds it at all troubling. I can understand impactful hit slow downs have been a Monster Hunter staple since before World that help visually convey significance to strikes, but this game does not feature it to such a degree that I would have expected it to ONLY apply to Uth Duna's veil for my dual blades. Uth Duna is not made more difficult with this effect (if anything, it seems to give me some kind of lenience for my perfect dodge window), but an artificial slow down to my attack tempo is not very satisfying to feel with dual blades.

Functionally, the entire rest of the world, including the monster, continue to move at continuous speed during these attack frames, so this is not an experience where my frames are globally dropping. I've monitored an example fight with respect to my FPS. With my setup, which is at least at recommended specs and within the limitations of VRAM allocation, I am observing around 80 FPS in regular combat with Uth Duna at the Scarlet Forest during Inclemency. This does not change once the veil has been defeated and combat continues. The slow down is thus confirmed to be only for my hunter. I have had no stability issues to speak of when running the game, having played for over a hundred hours at this point.

If anyone shares in this experience, I'd appreciate knowing that because it has become difficult to search any issues resembling this one if it had been pointed out earlier. If this is my unique experience, I may have an issue and would appreciate any helpful leads in troubleshooting before I start knocking at CAPCOM's door.
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Showing 1-5 of 5 comments
Aleera Apr 6 @ 4:00pm 
I thought I was crazy.

But you are correct, if I'm hitting the veil with Dual blades, it feels like I'm suddenly in slow motion mode.

My frames don't tank, but it's asif my character just slows down.

Nor did I have this issue prior the latest patch.
It's called hitstop and it's a good thing that shows the impact behind your moves and makes you feel such. Game removed way too much of it compared to prior entries and only applies it on old-gen amounts on soft targets.
Last edited by Toyosatomimi no Miko; Apr 6 @ 4:21pm
It's a feature. it was always a thing for uth duna starting from release. And yeah, the veil adds hitstops to all the attacks.
Saphyr Apr 6 @ 5:38pm 
Originally posted by Toyosatomimi no Miko:
It's called hitstop and it's a good thing that shows the impact behind your moves and makes you feel such. Game removed way too much of it compared to prior entries and only applies it on old-gen amounts on soft targets.
By my second paragraph, I should hope it's clear that I know what the intentional form of this effect is, Crown Prince. I was introduced to the series in 3 Ultimate. I'm familiar with hit stop and know when it feels good. My point is that for no other monster I've observed while fighting do I notice a slow down, even if I am hitting weak points on other monsters. This effect doesn't seem to happen anymore once the veil is lifted and you are hitting the unveiled Uth Duna.

Why would the veil be considered soft, but the bare body, the part the veil defends and which takes more damage than the veil, is too "hard" for my attacks to show the hit stop if the intention of the effect is to show you hit a soft zone? Is there another monster and part I would be able to observe this specific effect on if what you say is true? I could test it. The point is to ascertain if this really is intentional design as it was in old-gen and used elsewhere in a consistent way, because I contend that it is not applied consistently if it IS intentional.
Originally posted by Saphyr:
Originally posted by Toyosatomimi no Miko:
It's called hitstop and it's a good thing that shows the impact behind your moves and makes you feel such. Game removed way too much of it compared to prior entries and only applies it on old-gen amounts on soft targets.
By my second paragraph, I should hope it's clear that I know what the intentional form of this effect is, Crown Prince. I was introduced to the series in 3 Ultimate. I'm familiar with hit stop and know when it feels good. My point is that for no other monster I've observed while fighting do I notice a slow down, even if I am hitting weak points on other monsters. This effect doesn't seem to happen anymore once the veil is lifted and you are hitting the unveiled Uth Duna.

Why would the veil be considered soft, but the bare body, the part the veil defends and which takes more damage than the veil, is too "hard" for my attacks to show the hit stop if the intention of the effect is to show you hit a soft zone? Is there another monster and part I would be able to observe this specific effect on if what you say is true? I could test it. The point is to ascertain if this really is intentional design as it was in old-gen and used elsewhere in a consistent way, because I contend that it is not applied consistently if it IS intentional.

Sorry for awkward wording. I was saying they changed how hitstop worked. A good example monster is Zoh Shia of all things. Hit the back half of body or tail and there is next to no hitstop, if any at all. Hit the face or Gaismagorm arms and the hitstop will be there.

In every prior game hitstop was not on a per-hitzone basis. Wilds made it only activate on hitzones below a certain hzv relative to your sharpness. I don't think the threshold is the same as the damage number color change. Mind's Eye might have an effect as well.

Uth Duna's veil has an incredibly low hzv threshold, thus the exaggerated hitstop. As for why? I don't know, maybe it's to add some dynamic feel to the fight. Or to subvert expectations from how those part break scenarios usually work. Could also be some kind of unique effect to reflect the veil's nature as a defense mechanism. I'll do some investigation myself next time I play.
Last edited by Toyosatomimi no Miko; Apr 6 @ 6:16pm
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