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Wounds resulting in topples is fine as I don't feel it's frequent enough as only specific body parts, like the Rath's feet or Odogaron's front paws, can result in a topple. You'll never topple a Doshaguma with a face wound, for example (not counting KO's from Lance/Hammer/HH/SnS)
Game feels too easy, we haven't had a wall monster yet, although some people are being walled by Zoh Shia, they'll figure out how to climb it once they stop whining about it being too hard, it's not, you just gotta learn the fight, but I think that's the problem with the game not walling us earlier, personally I love this fight, 3 phases feels cool, hope we get more monsters that have multiple phases instead of "RAWR ME MAD ME HIT YOU HARD NOW AND ATTACK RELENTLESSLY" :D
That said, that's always been part of Monster Hunter, and i love it :D
in all, we just got TU1 and people are starting to get walled, God help them when Lagiacrus arrives :D
But what im disappointed in is how easy to get the rare loots for example arkveld gem you can farm for it easily by just going to sos missions and look for it in the guaranteed rewards like for me in one day i got around 10 of it hick if it was in MH world i will have to fight arkveld 10 times or more and i may not get it and also same for the decoration its way to easy or lets say the rate for a rare decoration to appear is way to high for example in just a few hours i managed to get couples of attack lvl 3 decoration and critical eye and critical boost all levels 3 in world it was a nightmare to grind for them even after the released all the event missions it was still really hard to get those decoration but that was part of the fun of monster hunter you spend days or months trying to get your perfect build to face stronger enemies and even after all this preparation when you fight lets say fatalis you get your a** kicked and soo hard on top of that but once you beat him you get a satisfying feeling of accomplishment