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None of them are hard.
Take for example his flame attack, right after switching phases, "oh those large shards are sure big enough to pretect me from it, like Jin Dahaad, or Behemoth, or Safijiva, or Fatalis" -> dies the second later
His large HP pool, AoEs with unclear hitboxes, which are sometimes undodgable, are not helping.
With wounds popping up very rarely, which are important for some weapons to deal good DPS, it just feels more like a chore than anything.
And don't get me wrong my point is not about the fight being "too hard", I loved farming Fatalis in World, where almost every death felt deserved, it's just not fun.
NGl your character tells you that its shard are bad and the whole fight everytime he touches a shard it explodes when it touches it, for me it was pretty clear that you have to destroy a few to be safe, games gives you enough hints without yelling that in your face.
I think its a fun fight it could just be a little bit harder
I doubt Arch-temp Rey will change that, tbh. Lets hope for the other alphas to start mobing the floor with us as arch-temp. :)