Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Messing up notes is part of the complexity, and it will happen a lot in the beginning. You get better at inputs with repetition and practice. So, just keep playing, you'll get better over time.
Echo Bubbles should be viewed as additional hits when playing songs/attacking. I like grouping them up into a tight area around where the monster is, so that all of them hit monster ideally. I usually pair them with Echo (---) Songs, usually waiting until I have three loaded ideally.
Horn entirely depends on playstyle, build, and your general feelings. Feel free to bring weaker Horns if you're finding it more comfortable. You'll get used to using various Horns.
As for getting hit, that's just down to practice, and knowing monster move sets. Something that can only come with time.
As for the range, you need to be fairly close, but not right on top of other Hunters. However, you should be trying to play your songs during battle. The only song I ever recommend maybe playing outside of battle is Self-Improvement.
You can prep songs whilst on Seikret too, so use that to your advantage when necessary.
Heya, thanks for the answer!
What do you mean "loading songs"?
1. i think u just adapt to where you think the fast mons will be at, similar to how you use slow weapons, focus mode can help with leading way ahead of time
2. ive heard there are issues with input latency but personally i havent had issues but im using kb+m, im also frame genning at least 30 stable into 60. if you have lesser real frames then that could be a big problem, esp if its not stable
3. just land echoes randomly or when you have triple song ready, get those songs ready before the monster topples, then drop bubble and play the songs lol, rinse and repeat
4. i have the controls combo thing up on the top right, it should be on by default. i think it shows all your songs possible
5. i think u should bring w/e u think is good, and for now im just sticking with rathians healing horn, really good as a healer but i think its still worst than sns as a dedicated healer
Having a song ready to be performed. You can have three songs loaded at one time.
I CAN?! I didn't know that. How do I do that? Just play the notes for each song, then perform?
Thanks so much for the help. For 1, I just have to learn, as I have always used fast or ranged weapons. I almost never use a slow weapon in video games, ever (sticking to fast/magic/ranged), and Monster Hunter is no exception. Getting used to a slow swing is gonna take a lot of time.
As for 2, I certainly hope it's not input latency.
You don't need to perform a song straight away, you can play the notes for the song, and it will store it for you. Three can be stored at one time.
Huh, I somehow did not think of that. Thank you for the advice.
As for how it plays,
1. Pick a HH. I usually pick one based on its special song: offset, big heal, or damage. Also try to slot Sonorous 2 on the weapon - it's the most important decoration for HHs by far, as it lengthen your buff times fairly significantly
2. Get used to playing songs. Go into an easy solo hunt, or the training zone, and practice stringing songs together
3. Note that you don't have to play each song individually. If one song ends with a double note, and one song starts with one, you can play the next note in the second song's sequence to save time
4. You can stock 3 songs at a time, and one special song. Your special song is always at the end of the list, and shows up at the top of your stocked songs. performing the songs does not perform the special song - you have to do its unique button combo (RT+Y+B on controller) to use it
5. Bubbles are amazing. (RT+A) They deal damage at the end of every note/song you play. Try to keep bubbles stacked on the monster for optimal damage
6. When performing your stocked songs, you can press RT for an extra damage hit, or Y+B for a finisher. If you use the finisher early, it ends the performance early, but you keep the u played songs stocked
7. After performing, your song list will show yellow or purple text for played songs. Yellow text means it's a partial buff, and can be used again for a stronger buff. Purple text means the song is maxed out and doesn't need to be played again until it fades
8. After getting all of your buffs to purple, you can start focusing on damage. One of your songs will be an Echo Wave, which deals the damage type in parentheses. Stack three of them, perform, RT on the beat for extra hits, end with Y+B after the third for a finisher.
That's the core loop. I love HH, it's one of my fave weapons this gen. If you want to go turbo healer, pair it alongside the Wide Range and Mushroomancer skills, which let you also add mushroom buffs to your party (tho idk if they stack)
1 - You don't always need to spam attacks to get your notes, otherwise you'll be stuck in an attack animation and prone to getting hit. We're one of the slowest hitting but high damage output classes so portioning is a main priority (i.e moving to the monster's head and try inflict stun) is a high priority.
2 - It takes time getting used to. Don't press notes too many times unnecessarily and keep a frequent check on what notes you've played so far and go from there.
3 - One EB is best used for when the monster is immobile such as when they're sleeping, stunned, paralyzed, trapped, flinched after a sneak attack etc. One health regen could be placed a bit further away to help other hunters heal when they need to, but maybe 2 stamina regen EBs depending on other hunter's weapons. One for at the monster for switch axes and dual blades, while one further away helps bow hunters.
4 - The song list should be listed on the weapon detail tab where the damage, element, EB and etc. are by pressing R2 / RT on controllers to view other pages.
5 - There are 3 different playstyles to Hunting Horn that people like to take, whether they want to focus on raw damage or elemental damage, or support with buffs, so the choice is up to you. I mainly prioritise song buffs (varying on the monster) first then raw damage.
All Ailments Negated song is a must have if you want a support build as it prevents: stun, bubbleblight, blastblight, poison, paralysis, sleep, bleed, stench and reduces frenzy build up from Frenzy.
LoL, been playing LS ever since MH2G, it was the only weapon that felt right and fun for me.
i've seen it evolve over the last decade and im happy with where it is now, i like how the weapon evolved.
though I do play LBG, and Hammer.. lol