Monster Hunter Wilds

Monster Hunter Wilds

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Paywall
Genuinely disgusting to nickle and dime as much as you can on a fully priced game. Paying for emotes is disgusting. Of course whales will eat it up.
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Visualizzazione di 91-105 commenti su 162
Messaggio originale di HEVnaham:
why people defend this ♥♥♥♥? i cant understand how can you defend paid dlc when they used to be event quests before.... wouldnt it be beneficial for you me and everyone else as consumers to get this content as a reward for playing the game? wouldnt you be happy? i would be happy
They still do that, it's still a thing, we're not losing anything. The store items has always been separate from the in-game rewards. Even in Wilds there's an exclusive hat from an event quest called "Mimiphyta a" which uses mimiphyta tickets to craft, the reward from the event quest itself.

It's been this way since World and Rise. Wait for more noteworthy event quests to come into rotation, stuff like crossover collabs and Arch Temp monsters also give exclusive layered armor tickets.
Messaggio originale di HEVnaham:
why people defend this ♥♥♥♥? i cant understand how can you defend paid dlc when they used to be event quests before.... wouldnt it be beneficial for you me and everyone else as consumers to get this content as a reward for playing the game? wouldnt you be happy? i would be happy

Most people got used to it and it became the norm
I'm pretty sad to see Capcom doing the same ♥♥♥♥ most ♥♥♥♥♥♥ publisher did
Messaggio originale di OnePunchGay:
Messaggio originale di HEVnaham:
why people defend this ♥♥♥♥? i cant understand how can you defend paid dlc when they used to be event quests before.... wouldnt it be beneficial for you me and everyone else as consumers to get this content as a reward for playing the game? wouldnt you be happy? i would be happy
it mainly because it cosmetic and doesnt bring value for ppl that play alone... also this has been a thing since world so......paid dlc house what a useless piece of dlc it was
ok so i assume you like things the way they are now, you like paid layered armours and weapons, there is no way to win like this is literally over crapcom will only get more greedy this way, i hope they just go full ♥♥♥♥♥♥♥ and literally start selling quests
Messaggio originale di Kiririn:
You keep ignoring the fact that those games weren't broken and unoptimized.

$130 of DLC for a $70 game that's broken, unfinished, and unoptimized is a disgrace. There is no defense.

Messaggio originale di Killance:

Should see how much people had to pay of every edition of SF2 and SF3 to get all the characters. Ya I'd say it was far more expensive for far less back in the 90's. Same ♥♥♥♥ with SF4 and SF5. This aint new for Capcom and acting like it is shows how young you really are.

Wilds is clearly finished, just like World was at release. Both had their stories concluded and both have stories being told after release.

It terms of bugs, most players are on ps5 from the data and basically bug free for them. Sorry, but PC really is the minority with these issues by literal millions.

Also, sprite work was hard to have issues with. SF4/SF5 were also plagued with issues on PC for some time. Hell SF5 online so so dang choppy it was embarrassing. So ya, you're only telling on yourself with your age.
Ultima modifica da Killance; 5 apr, ore 21:50
if i look on ur profile am i going to see tf2
Messaggio originale di Reizie:
Capcom has been doing this for decades all the way back to 2015

Even if that's true 2025 to 2015 is one decade.

Messaggio originale di Reizie:
DMC4 sell red orbs and blue orbs as DLC and that game is from 2015, Dragon's Dogma 1 prior to Dark Arisen sells cosmetics, weapons and armor at 2-3 dollars a pop back in 2012. Monster Hunter has been selling layered armor since MHWorld on the PS4 in 2018. Why did you complain now and not back then?

All that stuff was bad and people did complain. I have repeatedly said that Capcom had $541.22 of DLC for World. It's disgusting.

What I said is also not far-fetched. Take a look at Monster Hunter Now.
Clearly not. Wilds' launch has been plagued with all manner of issues. It's been a disaster.

Do you have a source for the majority of sales being PS5? Capcom, as of late, has been selling more PC games than all consoles combined. Do we have anything to show that is not the case for Wilds?

"Capcom in its latest earnings report for the six-month period ending September 30, 2024 (first half of fiscal year 2025) revealed it has sold more games on PC than on all consoles combined."

https://www.vgchartz.com/article/462914/capcom-sold-more-pc-games-than-all-console-games-combined-in-1st-half-of-fy25/

Messaggio originale di Killance:
Messaggio originale di Kiririn:
You keep ignoring the fact that those games weren't broken and unoptimized.

$130 of DLC for a $70 game that's broken, unfinished, and unoptimized is a disgrace. There is no defense.

Wilds is clearly finished, just like World was at release. Both had their stories concluded and both have stories being told after release.

It terms of bugs, most players are on ps5 from the data and basically bug free for them. Sorry, but PC really is the minority with these issues by literal millions.

Also, sprite work was hard to have issues with. SF4/SF5 were also plagued with issues on PC for some time. Hell SF5 online so so dang choppy it was embarrassing. So ya, you're only telling on yourself with your age.
Ultima modifica da Kiririn; 6 apr, ore 1:13
Messaggio originale di Killance:
Messaggio originale di Kiririn:
You keep ignoring the fact that those games weren't broken and unoptimized.

$130 of DLC for a $70 game that's broken, unfinished, and unoptimized is a disgrace. There is no defense.
It terms of bugs, most players are on ps5 from the data and basically bug free for them. Sorry, but PC really is the minority with these issues by literal millions.

Runs and looks like dogwater on console too, but I will agree it's probably the better experience currently which is embarrassing.

Also: https://www.reddit.com/r/pcmasterrace/comments/1jf127m/monster_hunter_wilds_pc_sales_shows_that_console/

Seems like PC isnt the minority in this case, especially not by "literal millions". That's some bad faith argument, where are you getting your data from? Cause it seems to me like:

Messaggio originale di Killance:
you're only telling on yourself with your age.

EDIT: Kiririn beat me to it, RIP.
Ultima modifica da Dae; 6 apr, ore 1:18
I actually had not seen that article. I'm not sure where their source is but I don't doubt that PC is the lead platform once again. It's just a shame that Capcom sucks at making technically competent games.

Messaggio originale di Dae:

EDIT: Kiririn beat me to it, RIP.
Messaggio originale di Kiririn:
Messaggio originale di Reizie:
Capcom has been doing this for decades all the way back to 2015

Even if that's true 2025 to 2015 is one decade.

Messaggio originale di Reizie:
DMC4 sell red orbs and blue orbs as DLC and that game is from 2015, Dragon's Dogma 1 prior to Dark Arisen sells cosmetics, weapons and armor at 2-3 dollars a pop back in 2012. Monster Hunter has been selling layered armor since MHWorld on the PS4 in 2018. Why did you complain now and not back then?

All that stuff was bad and people did complain. I have repeatedly said that Capcom had $541.22 of DLC for World. It's disgusting.

What I said is also not far-fetched. Take a look at Monster Hunter Now.
Monster Hunter Now is a mobile game, the practices are different. Given that mobile games are free to download off the app store or whatever, of course there's gonna be more prominent monetization for a free to access game. There's no direct link or relation from MHNow to MHWild, even the dev teams and the people involved are different.

Here's what I mean by different people.
Monster Hunter Now is developed by Niantic Inc, the American mobile app company, the same company who made Pokemon Go. They approached Capcom when they opened up a branch in Tokyo back in 2019 and Capcom lended them the Monster Hunter IP because they also wanted to expand into the mobile market so they approved.

Also if you wanna hate on actually legitimately expensive DLCs, please tell me you're at least consistent in hating every other game that does the same thing as well. The Sims 4 (around $1,064), Euro and American Truck Simulator, Train Simulator Classic 2024 (around $8017), Microsoft Flight Simulator X (around $4,753.46), DCS World (around $3,428.71), Farming Simulator 22 and so on.

Monster Hunter isn't even the worst one. Take your disgust and spread it according to the level of severity of each game. You've made your point here, we all read it. Don't forget to visit those other places too just to make sure those people also know how you feel about those absurd prices.

Since you're dead set on hating instead of ignoring like everyone else does, I won't even try talking any sense into you. All I ask is that your hatred is fair across the board and that there's no exception on your crusade cause if there are then the bias is real. If that's the case then you're not standing on your belief or principle, you're just targeting some things and ignoring some others.
Messaggio originale di Jason Eroge:
i got the fairy so i can blind myself when it flies infront of me
HEY! LISTEN!
Ultima modifica da Forte; 6 apr, ore 2:03
Messaggio originale di Jyggalad:
Genuinely disgusting to nickle and dime as much as you can on a fully priced game. Paying for emotes is disgusting. Of course whales will eat it up.
Who cares about selling cosmetics? You aren't required to buy in. And, considering the games doing free content drops and cosmetics in game. If you buy every cosmetic in the game, sure, whatever, you are a whale. And you will cart to Gore Magala all the same.

Guys, THIS is the kind of monetization we should be encouraging from developers. Its not lootboxes, its not predatory, its a funky dance emote that is irrelevant to the actual game sold for real value and not a minimum over purchase of premium currency so you cant afford a second item and need to buy a second round of too much premium currency.
Messaggio originale di Kiririn:
We are praising companies for not treating their $70 releases the same as free to play cellphone games? All it takes is not having 'pay to win' in a full price release to make people happy?

Standards have dropped through the floor it seems.

Messaggio originale di GunRunner89X:
Yeah, how dare they try to make some extra money from 100% cosmetic items and not adopting a 'pay to win' approach like so many other gaming companies......... how dare they.

The companies make an arguement they need to make money, investors demand it. I can understand they don't have full control over this as it's for the investors mostly.

So while I dislike it, if I'm picking and choosing and nothing isn't an option I'll take cosmetic non pay to win.

You have 1 character, it would be impossible to use all of these effectively. Emotes are pointless and other skins pick 1 or 2 tops. Or 0 I prefer 0 lol if this is what it takes to please investors and I can enjoy the game fully yeah I'll take it.


However $70 is the edge of acceptable lol any higher I'm out. Nintendo can ♥♥♥♥ off with the $80+ 🤣
Messaggio originale di Varagonax:
Messaggio originale di Jyggalad:
Genuinely disgusting to nickle and dime as much as you can on a fully priced game. Paying for emotes is disgusting. Of course whales will eat it up.

Guys, THIS is the kind of monetization we should be encouraging from developers. Its not lootboxes, its not predatory.
Okay, I mostly agree with you but I wouldn't use the word encourage. This level of on-the-side DLC store items where people can still choose yes or no is not as bad as the extreme versions that you mentioned but it's still something that you shouldn't actively want companies to do, like don't give them the greenlight or the go-ahead kind of thing.

All my previous posts has been about tolerance and allowing it to simply exist cause it doesn't matter in the grand scheme of things and people can make their own choices to ignore or not. But to promote it? That's a bit too far over the line.

There's a delicate middle ground of give-and-take in between both the companies and the consumers, try not to swing too hard in either direction lest you become unreasonable and unrealistic towards one group or the other.
Ultima modifica da Reizie; 6 apr, ore 2:26
Messaggio originale di Reizie:
Messaggio originale di Varagonax:

Guys, THIS is the kind of monetization we should be encouraging from developers. Its not lootboxes, its not predatory.
Okay, I mostly agree with you but I wouldn't use the word encourage. This level of on the side DLC store items where people can still choose yes or no is not as bad as the extreme versions that you mentioned but it's still something that you shouldn't actively want companies to do, like don't give them the greenlight or the go-ahead kind of thing.

All my previous posts has been about tolerance and allowing it to simply exist cause it doesn't matter in the grand scheme of things and people can make their own choices to ignore or not. But to promote it? That's a bit too far over the line.

There's a delicate middle ground of give-and-take in between both the companies and the consumers, try not to swing too hard in either direction lest you become unreasonable and unrealistic.
Ah, see, Im coming from the perspective of relativistic defeatism. This is going to happen whether or not I like it or not, so Im absolutely ok with positively reinforcing this trend over the others because Im fully convinced its inevitable.

Coming from someone who maybe perhaps spends too much money on gacha games. This is MUCH preferable to the alternatives.
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Data di pubblicazione: 5 apr, ore 4:15
Messaggi: 162