Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
hotaru251 Apr 4 @ 8:00pm
Dear Capcom...Make Zoh Shia a HR 125+ hunt. Too many ppl dont know mechanics.
People constantly die to the fire reaction to crystals. Tired of failing because people either don't have the defenses (food buffs/no armor sphere'd armor) or just straight up not knowing mechanic and dying to same thing every time it happens (screwing the group).
Last edited by hotaru251; Apr 4 @ 8:01pm
< >
Showing 31-45 of 74 comments
Originally posted by hotaru251:
Originally posted by Zilva:

As someone with a HR above 125, I refuse to join lobbies that have manual accept turn on. If they want to pick and choose who can join they shouldnt need the help.
Don't need the help is point.

I know others DO need help so I have auto SoS enabled so ppl can just get easy mats usually. I am all for letting ppl leech materials....but Zoh is proving i am no longer going to be doing that as them dying 3 times in under 8 min is wasting my time e_e...
like if you died twice....just stop fighting and just sit at base while its killed rather than risk losing the hunt entirely :/



Originally posted by Schitso_Cash:
The difference between an HR 50 and HR 125 hunter is that one has played a little longer. That's all.
yes, but that itself is hours more experience into how the game works.

most people arent going to do gathering quests that give little HR xp and will hunt and improve even a small amount.

the HR limit was the "nicer" limitation...I almsot said make em have to fight HR solo before can join SoS of it :|
ill have to disagree just because someone plays a game for longer doesn't mean they learned from those extra hours. ungabungaing monsters is not equal to learning how to fight them.
Everyone literally fights the Low Rank Zoh Shia ONE TIME. And the expectations for not fighting it again in 2 months, is to know the full move-set of something you've seen once?

Mind Boggling. @_@

But seriously, HR, as with all Monster Hunter Games means literally nothing more than the time spent playing the game. It's not going to help anyone who's fought this monster ONE TIME, in the span of two months. I'd imagine people actually need to fight it more than two times to learn the mechanics of the fight.

When I first fought the Zoh Shia High Rank, I carted once, mainly due to screwing around, and seeing how well a Glaive would work, and not really knowing how to play one, or that's the excuse I'll continue to roll with, as now I am GLAIVE MASTER- Destroyer of Zoh Shia!

Honestly, I got my Zoh Shia investigation within like 30 minutes of searching for it, and 2 of those failed, due to others dying, so, I just decided to go to sleep, and wait until the morning, until others had a fair shot at fighting it a few more times. Earlier today, I've had no problems with other groups now, the odd group wiped here, and there, but for the most part, everyone seems to understand it now.
Originally posted by Sono:
Originally posted by Phish:
How are people even struggling with him, hes weaker than Mizu>Ark>Gore>Zoh
Mizu harder than Gore or Ark? his tempered does hit really hard but he's also very bullyable.
I think it's just that Mizu does that instant slam a lot which one shots you if your gear is sub-optimal. I haven't carted to him but nearly every single time I've fought him in a group someone has been one shot by that, even at full health. But I do agree IMO Tempered Gore is the hardest fight in the game
Popcorn Apr 5 @ 5:39am 
I would say they need an optional quest so that people don't need to keep failing others' investigation quests
Dear Capcom. Make archtempered Rey Dau HR 41.
Originally posted by hotaru251:
yes, but that itself is hours more experience into how the game works.

most people arent going to do gathering quests that give little HR xp and will hunt and improve even a small amount.

the HR limit was the "nicer" limitation...I almsot said make em have to fight HR solo before can join SoS of it :|

"Experience in the game" means nothing. Difficulty varies wildly based on equipment you're using and weapons you're fighting. Once you have endgame gear 99% of the fights are "hit it for 3 minutes so it dies" so no, they're not improving, not even a small amount.

I don't care what "most people" will do I'm telling you what the HR means I don't care what imaginary percentages you come of with to cope with the fact I've given you.

The only thing that HR limit does, the only thing it's EVER done, is act as a soft form of controlling progression so new hunts roll out more organically. There are no new monsters between 50 and 125, so it's not a "nicer limitation" it's a completely pointless gatekeep that fails at a very basic level to understand the purpose of the HR mechanic.

The fact that you want ten plus million players to be gatekept from 50 to 125 with an EMPTY grind of zero new content just so you can be carried more consistently, just damn dude.

Do you understand what moving the requirements for Zoh-Shia from 50 to 125 would do?
It would make people speedrun Ajarakan+Gravios double hunt for 5 hours because that's the optimal HR gain. That's what you're advocating for. But god forbid you consider second order effect of what you're asking for. Better just cry about higher HR requirements so you can get carried more consistently. GTFO, like I said, just stop playing now, because you're not gonna make it through Arch Tempered and Master Rank when you're crying this much about Zoh Shia of all things. If you think things are bad for you now, lol. And nobody wants to watch your cry for an HR requirement bump every 2 months.
Last edited by Schitso_Cash; Apr 5 @ 6:42am
has nothing to do woth HR, game is just too easy at the start so ppl dont have to learn how it works
Originally posted by hotaru251:
People constantly die to the fire reaction to crystals. Tired of failing because people either don't have the defenses (food buffs/no armor sphere'd armor) or just straight up not knowing mechanic and dying to same thing every time it happens (screwing the group).
... Just to check, it is the opposite of all of World's crap, right?
The first and only cart I had in my entire run through the game was because I thought it was the same as Safi'jiiva and did the worst possible thing: I stood directly behind the crystal.
HNTR Apr 5 @ 6:50am 
Go solo then. It's a cakewalk like everything else solo. Multiplayer is just too annoying.
Originally posted by hotaru251:
Dear Capcom...Make Zoh Shia a HR 125+ hunt. Too many ppl dont know mechanics.
People constantly die to the fire reaction to crystals. Tired of failing because people either don't have the defenses (food buffs/no armor sphere'd armor) or just straight up not knowing mechanic and dying to same thing every time it happens (screwing the group).

Alma is telling constantly the mechanics.
Why bother doing mechanics tbh, just mount up and walk back 10 more meters
Proxy Apr 5 @ 6:59am 
Originally posted by hotaru251:
People constantly die to the fire reaction to crystals. Tired of failing because people either don't have the defenses (food buffs/no armor sphere'd armor) or just straight up not knowing mechanic and dying to same thing every time it happens (screwing the group).

125+ would help, but my last two failures everyone was 125+. I'm 300+ and play with my wife (she is on PS5) who is also 300+

We still failed despite the other two hunters being above 125, and in one game both were above 200 !!. I even played support with 2 different hunting horns. Friendship (Wide-Range skill) level 5 and buffed them with Mega Armorskin, Mega Demondrug, Adamant Seed, Might Seed, Defense Up (L) Melody, Recovery Speed (L) Melody, Attack Up (L) Melody, and constantly using Melody of Life for on the fly heals. Easily clocked over 150 buffs/heals in each failure.

People just need more practice against Zoh Shia, as most probably only fought it once in the story, and maybe a couple more after that. People complained the game was too easy, and now the more casual players are failing to a monster, and the elitist players are crying about it.

Solution? Start your own investigation with manual approval if you dont have friends or a squad to play with.
Last edited by Proxy; Apr 5 @ 7:00am
Haggis Apr 5 @ 7:03am 
You can just run away from his big fire attack. It only spans the 99% of the map the first time he uses it. Run to the corners and it won't hit you there.

I've been doing it solo. It's definitely a big step up in difficulty from anything else in the game, but I've already killed him 3 times.

I've always found it a bit odd that so many people play MH as a co-op game with randomers. I understand the appeal of playing with friends, and I understand the appeal of fighting monsters 1v1 (which is much more satisfying as they are focused on you pretty much the entire time so you actually have to learn the fights, the openings, etc), but the thought of queueing up with randomers just seems odd to me. Each to their own I guess. Good luck!
you can get HR 125 fighting the easiest monsters in the game. you are better off just going solo with bots. ive only had a handful of failed runs. most, ive been able to compensate for the rest of the team. people need to learn that with focus mode toggle and the left bumper while doing no other action, you will fire your slinger without needing to sheath. this makes this much easier.
That´s why I play solo only...
< >
Showing 31-45 of 74 comments
Per page: 1530 50