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I don't, what settings and performance are you getting with those?
Nah man this game has objectively poor performance. Many reputable outlets have already covered the texture streaming issues and frame pacing problems.
Using REFramework bypasses Capcom's internal DRM, which reduces some of the stutters for sure. But it's still a badly put together game. RE Engine just can't handle open world, it seems.
Many others including friends running with a 4090 with a great cpu and ram as well and still have pop in texture issues and stutters. If you're playing on a low medium setting then that's fine but don't sit here and lie.
You don't buy a luxury vehicle and not use all it's features
I think Capcom didn't take the time to implement aggressive enough optimization. Too much stuff is rendered at once. Parts of maps you aren't even in are rendered occasionally and low LODs for far distances are too high quality.
It's a plausible explanation since Capcom was obviously rushed to release the game before 2nd quarter. It could be fixed...if they are willing to put the time and work into it.
It 100% is. We know this because it's not the first game with these issues. REengine struggling with more open world games that have lots of AI is a very well documented thing.
For example, they could back-port parts of the REX Engine into the game, they could just get better programmers to do a deep dive into the performance issues the game has and do targeted fixes, etc.
"just remake the game, lmao"
Yeah that was the point, There is nothing else to do than move engine to REX when and if that is finished entirely and that isn't realistic.