Monster Hunter Wilds

Monster Hunter Wilds

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If you guys are having stuttering issues....
I think this has to do with the game's shaders not being compiled.

I'm assuming most normies don't really understand how 3D video games work or are developed. But whenever games get updated, it kinda works something like this:

1. A new 3D model, or some asset, texture, or "thing" is added into the game.
2. When the new asset loads in, the shaders must be compiled again, but in the game, if it's not pre-compiled, then it's doing something called dynamic recompilation ("dynarec"), which means compiling while the binary of the game is running (real-time compilation). I'm not going to explain what shaders are. Look it up.
3. the results are saved to your shader cache file. Which uses I/O time on your storage drive (which is slightly slower than RAM), but DirectStorage is supposed to make this faster...
4. This causes larger frame stutter more than consistent FPS drops.

So my recommendation is to, oddly enough, leave the game running for an hour or so, and walk around the new environments. Or, better yet, clear your game's cache in the Steam settings, and let the game recompile the shaders again. Maybe that will help, maybe not?

But I suspect the issues could be deeper again...
Last edited by RubisDrake; Apr 3 @ 9:14pm
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Showing 1-15 of 32 comments
Kiririn Apr 3 @ 9:06pm 
If the game is compiling shaders while playing it will not compile shaders that it doesn't encounter. So just walking around for an hour will not be sufficient.

You'll just have to play the game and live with the stutters until they settle down. Then live with them again for every GPU driver update. And live with them again for a bunch of game updates. It's a crappy system, unfortunately.
Unsure how reliable the game's async compiling is, I'd just recommend nuking your shader file for the game. It's gonna be pain sitting at that menu for a long ass time but oh well.
I would venture a significant portion of the player base is using the ancient rotation disk hard drives dating back 20+ years ago. Not many gamers have solid state drives the original drives are from ~18 years ago. NVME is already on like 6th generation almost no one has a large enough NVME to store anything on it beyond the operating system.
The NVME drives are the fastest storage drives and these in no way are close to being as fast as RAM for data fetching in gaming.

We are talking the most common gaming computers have something like,
3700x AMD
16 gigs of DDR4
1060-3060
256 gig NVME which is used exclusively for OS
1 Terabyte rotary hard disk <--That is what Monster Hunter is running from for most of the player base.

That is good advice though

Taken from the internet,
"To locate shader cache files for Monster Hunter Wilds, right-click on the game in your Steam Library, go to "Manage," and then "Browse local files" to find the files "shader.cache" and "shader.cache2" within the game's installation folder"

Delete them and then turn the game on, the shaders will recompile automatically.
Kiririn Apr 3 @ 9:16pm 
Do you have a source?

I find it hard to believe that "most of the player base" is using HDD. EaseUS did a survey of over 200k PCs a couple years ago. Not even gaming PCs which would be much more likely to be all SSD. They found SSDs dwarfed HDDs.

"The survey from EaseUS (which makes backup solutions) provides some illuminating statistics, encompassing a wide swathe of 208,000 PC owners and over 750,000 drives (with the survey running over the past three months).

The precise number of drives included was 754,142, of which 346,477 were SSDs, 200,818 were HDDs, and 206,847 were USB drives.

That means SSDs made up 45.9% of all the drives, compared to 26.6% for hard drives..."

https://www.tweaktown.com/news/93087/survey-observes-ssds-are-getting-more-popular-and-tells-us-which-brands-the-most-favored/index.html

Originally posted by Gamefever:
I would venture a significant portion of the player base is using the ancient rotation disk hard drives dating back 20+ years ago. Not many gamers have solid state drives the original drives are from ~18 years ago. NVME is already on like 6th generation almost no one has a large enough NVME to store anything on it beyond the operating system.
The NVME drives are the fastest storage drives and these in no way are close to being as fast as RAM for data fetching in gaming.

We are talking the most common gaming computers have something like,
3700x AMD
16 gigs of DDR4
1060-3060
256 gig NVME which is used exclusively for OS
1 Terabyte rotary hard disk <--That is what Monster Hunter is running from for most of the player base.

That is good advice though

Taken from the internet,
"To locate shader cache files for Monster Hunter Wilds, right-click on the game in your Steam Library, go to "Manage," and then "Browse local files" to find the files "shader.cache" and "shader.cache2" within the game's installation folder"

Delete them and then turn the game on, the shaders will recompile automatically.
Last edited by Kiririn; Apr 3 @ 9:17pm
Lyuze Apr 3 @ 9:33pm 
Originally posted by Kiririn:
Do you have a source?

I find it hard to believe that "most of the player base" is using HDD. EaseUS did a survey of over 200k PCs a couple years ago. Not even gaming PCs which would be much more likely to be all SSD. They found SSDs dwarfed HDDs.

"The survey from EaseUS (which makes backup solutions) provides some illuminating statistics, encompassing a wide swathe of 208,000 PC owners and over 750,000 drives (with the survey running over the past three months).

The precise number of drives included was 754,142, of which 346,477 were SSDs, 200,818 were HDDs, and 206,847 were USB drives.

That means SSDs made up 45.9% of all the drives, compared to 26.6% for hard drives..."

https://www.tweaktown.com/news/93087/survey-observes-ssds-are-getting-more-popular-and-tells-us-which-brands-the-most-favored/index.html

Originally posted by Gamefever:
I would venture a significant portion of the player base is using the ancient rotation disk hard drives dating back 20+ years ago. Not many gamers have solid state drives the original drives are from ~18 years ago. NVME is already on like 6th generation almost no one has a large enough NVME to store anything on it beyond the operating system.
The NVME drives are the fastest storage drives and these in no way are close to being as fast as RAM for data fetching in gaming.

We are talking the most common gaming computers have something like,
3700x AMD
16 gigs of DDR4
1060-3060
256 gig NVME which is used exclusively for OS
1 Terabyte rotary hard disk <--That is what Monster Hunter is running from for most of the player base.

That is good advice though

Taken from the internet,
"To locate shader cache files for Monster Hunter Wilds, right-click on the game in your Steam Library, go to "Manage," and then "Browse local files" to find the files "shader.cache" and "shader.cache2" within the game's installation folder"

Delete them and then turn the game on, the shaders will recompile automatically.
To be fair, users of a backup solution like EaseUS are much more likely to be conscious of the benefits of an NVME drive, and much more likely to own one. A gamer without awareness of their hardware (which I would venture to guess is most, as hardware enthusiasts are common but certainly not the majority), or the funds to upgrade to an NVME drive (which, for a lot of gamers, includes both the price of a mobo upgrade and the knowledge and will to do a mobo swap, which I would say is the single most difficult part swap in a PC. Not difficult outright, just *most* difficult) is 99% of the time not going to be using a third party backup solution. Most of EaseUS's surveyed PCs would have been enterprise PCs managed by corporate clients anyway, like microsoft, mcafee, IBM, Oracle, etc etc, who are also more likely to utilize NVME drives
Kiririn Apr 3 @ 9:35pm 
5 year old poll of PC Gamers with nearly 700 people responding.

https://www.resetera.com/threads/pc-gaming-era-poll-are-you-using-a-hdd-or-sdd-to-run-your-games.175930/

Originally posted by Lyuze:
To be fair, users of a backup solution like EaseUS are much more likely to be conscious of the benefits of an NVME drive, and much more likely to own one. A gamer without awareness of their hardware (which I would venture to guess is most, as hardware enthusiasts are common but certainly not the majority), or the funds to upgrade to an NVME drive (which, for a lot of gamers, includes both the price of a mobo upgrade and the knowledge and will to do a mobo swap, which I would say is the single most difficult part swap in a PC. Not difficult outright, just *most* difficult) is 99% of the time not going to be using a third party backup solution. Most of EaseUS's surveyed PCs would have been enterprise PCs managed by corporate clients anyway, like microsoft, mcafee, IBM, Oracle, etc etc, who are also more likely to utilize NVME drives
Cynn Apr 3 @ 9:36pm 
I'm assuming most "normies" don't know what shader compilation is after reading this.
Validating the game file solve the issue for me. Even went on to fight Mizu without any problem.
>.> i had to manually delete the shader.cache file to force the game to do the compilation step on game boot. If you don't do this for some reason the game decides to skip it on this title update. Why capcom did this i have no idea, but it was stutter fest.
Originally posted by Lyuze:
To be fair, users of a backup solution like EaseUS are much more likely to be conscious of the benefits of an NVME drive, and much more likely to own one. A gamer without awareness of their hardware (which I would venture to guess is most, as hardware enthusiasts are common but certainly not the majority), or the funds to upgrade to an NVME drive (which, for a lot of gamers, includes both the price of a mobo upgrade and the knowledge and will to do a mobo swap, which I would say is the single most difficult part swap in a PC. Not difficult outright, just *most* difficult) is 99% of the time not going to be using a third party backup solution. Most of EaseUS's surveyed PCs would have been enterprise PCs managed by corporate clients anyway, like microsoft, mcafee, IBM, Oracle, etc etc, who are also more likely to utilize NVME drives
I'd say getting a full size video card to fit into an itx case and mounted to an itx board(this requires using a riser card and using a dremel tool to cut part of the back of the case off to allow the mounting bracket on the card to actually fit) is a lot more complicated than a simple mobo swap.
Soji Apr 3 @ 9:44pm 
yea i had to force it to recompile too because for some reason the game wouldn't do it after an update like most games do. It did fix the stutter when it finally did recompile them tho.
Lumen Apr 3 @ 9:50pm 
I didn't see it all yet but the stutters where like half a second when entering the new city.
Once.
So far the old shadercache seems to work fine.

Originally posted by Gamefever:
I would venture a significant portion of the player base is using the ancient rotation disk hard drives dating back 20+ years ago. Not many gamers have solid state drives the original drives are from ~18 years ago.
I tend to disagree. If you meet the minimum requirements for this game you know already you need a ssd and have it installed by any(?) default build for gaming within the last 5-10 years.
Lyuze Apr 3 @ 10:17pm 
Originally posted by Kiririn:
5 year old poll of PC Gamers with nearly 700 people responding.

https://www.resetera.com/threads/pc-gaming-era-poll-are-you-using-a-hdd-or-sdd-to-run-your-games.175930/

Originally posted by Lyuze:
To be fair, users of a backup solution like EaseUS are much more likely to be conscious of the benefits of an NVME drive, and much more likely to own one. A gamer without awareness of their hardware (which I would venture to guess is most, as hardware enthusiasts are common but certainly not the majority), or the funds to upgrade to an NVME drive (which, for a lot of gamers, includes both the price of a mobo upgrade and the knowledge and will to do a mobo swap, which I would say is the single most difficult part swap in a PC. Not difficult outright, just *most* difficult) is 99% of the time not going to be using a third party backup solution. Most of EaseUS's surveyed PCs would have been enterprise PCs managed by corporate clients anyway, like microsoft, mcafee, IBM, Oracle, etc etc, who are also more likely to utilize NVME drives
again, resetera is saturated with enthusiasts. There just simply isnt a way to tell without something like steam hardware survey, which is a survey biased towards simply gamers, rather than enthusiasts, or users of a specific service. Steam hardware survey does not report hdd vs ssd, so without another survey that doesnt trend toward a group that clearly would be biased, theres not really a way to tell
Lyuze Apr 3 @ 10:19pm 
Originally posted by Ravness01:
Originally posted by Lyuze:
To be fair, users of a backup solution like EaseUS are much more likely to be conscious of the benefits of an NVME drive, and much more likely to own one. A gamer without awareness of their hardware (which I would venture to guess is most, as hardware enthusiasts are common but certainly not the majority), or the funds to upgrade to an NVME drive (which, for a lot of gamers, includes both the price of a mobo upgrade and the knowledge and will to do a mobo swap, which I would say is the single most difficult part swap in a PC. Not difficult outright, just *most* difficult) is 99% of the time not going to be using a third party backup solution. Most of EaseUS's surveyed PCs would have been enterprise PCs managed by corporate clients anyway, like microsoft, mcafee, IBM, Oracle, etc etc, who are also more likely to utilize NVME drives
I'd say getting a full size video card to fit into an itx case and mounted to an itx board(this requires using a riser card and using a dremel tool to cut part of the back of the case off to allow the mounting bracket on the card to actually fit) is a lot more complicated than a simple mobo swap.
I would agree, but this isnt a part swap, id call that an install, or a (custom) build. Lets say, for instance, you get that done, and then swap that gpu. That swap would be miles easier than a mobo swap.
MegaDuck Apr 3 @ 10:21pm 
You guys are overcompliating the issue. There is a bug where the game will not re-compile shaders after the update. That's all. Just force it to recompile yourself and you're fine.
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Date Posted: Apr 3 @ 8:56pm
Posts: 32