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its not 15 % is 2%
Bow 1.005 1.015 1.020
Thousand dragons is awkward to use overall: Long start time (turn away, load fan of arrows, turn back to monster, fire), a long lag time [that can be canceled with dodge but that costs a lot of stamina], and finally its the closest range attack bow has for critical distance basically require-ing you fire it with the weapon in the monsters htibox unless you have a tracer arrow up (and it consumes the tracer arrow on hit) .
i could see a neat bit with slinger buff coming back to thousand dragons but i doubt it will mak a return if for no other reason than the "heavy" pods messing it up. either not firing or doing too much damage. thousand arrows was also in a bad place in worlds damage wise without the slinger ammo (its damage is decent in wilds) but its main use was firing a bunch of slinger ammo at the same time to cycle out of that ammo type and get the extra effects (like a knockdown) faster than shooting repeatedly.
sure, the DP is a great way to deal damage and to cut tail, but most player I see in MP doesn't know how to actually use their bows. I may have been on the unlucky side, but most bow users(DP spam) I see just gets hit a lot or in worst case scenarios just die spamming the blasted thing. I just hope now that it'll get nerfed they'll learn how to use the "dodge" button on their bows.
they enable you to kill any monster without getting hits if played perfect
if you think bow is bad try lbg or hbg they are even worse
Funnily, Arkveld is really tame in that regards, as even his body slam has a long telegraph animation...
But for real - let's just wait and see by how much DP is really nerfed. If it's "just" 10-15%, that's still fine.
Meanwhile Thousand Dragons doesn't really so much need a damage boost, but simply a bugfix for the fact that it's busting the Tracer with just 1 out of 6 arrows even hitting the Tracer, and also a fix for the bug that Pierce Ammo reduces Thousand Dragons damage much further than it should (damage reduction is applied to all 12 hits - rather than only to the 6 hits added by Pierce).
but the thing i when DP is the best damage option you use it. but its no different than greatsword and its true charge slash, you have to figure out the timing on it. And you can't dodge during DP or TA only after to cancel some of he lag time.
MV Mnt Ele Stat Part
Dragon Piercer 23 0 0.3 0.3 1.2 Damage progressively decays after 8 hits
Fast Dragon Piercer 16 0 0.3 0.3 1.2 Damage progressively decays after 8 hits
Thousand Dragons 18 0 0.3 0.3 1.3 Shoots 6 arrows
compared to the best "bow dancing" attacks
Power Volley Lv3 14 0 0.65 0.65 1 5 arrows
Charged Shot Lv3 11 0 0.5 0.5 1 3 arrows
lets say you have 500 element with a max artian weapon + burst
500/10= 50 * .65 = 32.5 * .05 (arkveld hitzones non-chain) = 1.6
1.6 thats ALL, which means if you go to .1 hitzones (average for most monsters you reach 3.2.
.15 (2* hitzone) 4.8 dmg
.25 (BEST 3* hitzones) 8.0 dmg
so wait the BEST case scenario (of which NO MONSTER IS 3* element weak per the wiki) would be to do 8 element damage on an average of 25-30 total vs something like yian kut-ku if its element hitzones were increased
@Weit have you seen the range on bows? the critical distance (not counting ballistics, which good luck puting that on with only 3 deco slots) for it is just a bit beyond lances and several attacks like thousand dragons require you to be in its face. i am almost always in melee/ extended melee when fighting. not to mention in order to bow dance correctly you HAVE to perfect dodge to regen stamina. dragon piercer is the exception that gives you extra reach.
Bowguns are really strong though.
another option i suppose would be slicing pods from slinger.
in comparison to worlds/rise where the numbers were much closer to even split because motion values were double, element values 50-100% higher, AND more 3* hitzones on monsters.