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Remove GL ability to strafe while shelling.
Make GL reload take longer and reduce guard frames.
Remove guard counters.
Increase the threshold for wounds and don't make them guaranteed staggers/topples.
Remove Alma and Nata.
Increase monster hp and damage.
I feel like I'm asking for too much
really tired of these companies pushing out unfinished crap to consumers just to stroke their corpo overlords for profit.
I personally really, really like the gunlance changes as someone whose tried to get into it for 3 generations, and guard counters are great, I just wish that they were a bit harder to use (more like adept style in gen ult.)
Wounds are an 100% agree though, ♥♥♥♥ is way too strong
Valstrax that could {AMBUSH} from any biome.....
Weapon transmog
There are a few weapons with more ammo types, but honestly there is ZERO reason to add more ammo types. You have two guns, you can get a TON of available ammo types, just use the tools the game provides. This current system? Its great, changing ammo types is way better now that you don't need to scroll through 15 ammo types.
I know nothing about gunlance.
Guard Counters let passive players do damage by being defensive. Its a good option, it rewards player skill.
Archtempered and level 8 monsters will have wound resistance.
Alma and Nata are fine. I genuinely dont understand the hate for them, they arent even that annoying. Do you just hate people? I think maybe you need to talk to a therapist about this, they really aren't problematic.
Agreed about the monster HP, disagree about the damage. Monsters do plenty of damage when your doing the tempered 5 star and higher fights. People are still carting to the harder fights. They definitely didnt account for how players would use the focus system, but did you know that monsters are TECHNICALLY stronger than they ever have been in a monhun title? They increased monster hp and flinch resistance by a lot, nearly double their contemporaries in some cases in an attempt to preserve difficulty without necessarily dragging on the fights but they didnt hit the mark. Devs make mistakes.