Monster Hunter Wilds

Monster Hunter Wilds

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Wacky Asks: What Do You Want In The Update?
For me personally, I'm really hoping they'll take a page out of rises first update and just shadow drop an invader like bazel or deviljho, hell, the first update of the past two games and it's expansions have always inculded an invader (Deviljho for world, Rajang for iceborne, Bazel for rise, Seething for sunbreak) so it's pretty likely.

After that, well, I'd really like just some rebalancing to cb, love that weapon to death but it's really reaching levels of busted stupid that hasn't been seen since 4u
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Showing 1-15 of 44 comments
I wanna see the Pickle, B52 and Super Saiyan Goku team up versus Nata.....
Revert HBG to have ammo levels, various ammo types on various weapons instead of locking it to 1-2 per weapon.
Remove GL ability to strafe while shelling.
Make GL reload take longer and reduce guard frames.
Remove guard counters.
Increase the threshold for wounds and don't make them guaranteed staggers/topples.
Remove Alma and Nata.
Increase monster hp and damage.

I feel like I'm asking for too much
Last edited by Casval Zem Daikun; Apr 3 @ 9:59am
I'd rather they update the price to drop it down the $40~50 because that's as much content that's currently in the game.
really tired of these companies pushing out unfinished crap to consumers just to stroke their corpo overlords for profit.
Last edited by Jay_square; Apr 3 @ 10:01am
Dagný Apr 3 @ 10:01am 
Invader? In Rise?
Originally posted by Casval Zem Daikun:
Revert HBG to have ammo levels, various ammo types on various weapons instead of locking it to 1-2 per weapon.
Remove GL ability to strafe while shelling.
Make GL reload take longer and reduce guard frames.
Remove guard counters.
Increase the threshold for wounds and don't make them guaranteed staggers/topples.
Remove Alma and Nata.
Increase monster hp and damage.

I feel like I'm asking for too much
Wants to remove my beloveds, opinion disregarded.
I personally really, really like the gunlance changes as someone whose tried to get into it for 3 generations, and guard counters are great, I just wish that they were a bit harder to use (more like adept style in gen ult.)

Wounds are an 100% agree though, ♥♥♥♥ is way too strong
Imagine...
Valstrax that could {AMBUSH} from any biome.....
Originally posted by Jay_square:
I'd rather they update the price to drop it down the $40~50 because that's as much content that's currently in the game.
really tired of these companies pushing out unfinished crap to consumers just to stroke their corpo overlords for profit.
Yeah but what do you want them to add lol
Originally posted by Dagný:
Invader? In Rise?
While invader monsters don't.. well, invade, they are technically still classified as such. So I'm counting them because of that
Originally posted by Taran Tatsuuchi:
Imagine...
Valstrax that could {AMBUSH} from any biome.....
I personally don't really like Valstrax that much (as a design, he's a great fight), but it would be really cool that when you fought him, he didn't just leave to a new are but moved an entire locale, that would so ♥♥♥♥♥♥♥ cool
Popcorn Apr 3 @ 10:10am 
Organizing weapons, especially Artian weapons
Housing with interaction with caught endemic life - in World and Iceborne it was awesome.

Weapon transmog
Originally posted by Casval Zem Daikun:
Revert HBG to have ammo levels, various ammo types on various weapons instead of locking it to 1-2 per weapon.
Remove GL ability to strafe while shelling.
Make GL reload take longer and reduce guard frames.
Remove guard counters.
Increase the threshold for wounds and don't make them guaranteed staggers/topples.
Remove Alma and Nata.
Increase monster hp and damage.

I feel like I'm asking for too much
I mean, HBG and LBG both have ammo levels. Its right there, very visibly on the stat sheet.
There are a few weapons with more ammo types, but honestly there is ZERO reason to add more ammo types. You have two guns, you can get a TON of available ammo types, just use the tools the game provides. This current system? Its great, changing ammo types is way better now that you don't need to scroll through 15 ammo types.

I know nothing about gunlance.

Guard Counters let passive players do damage by being defensive. Its a good option, it rewards player skill.

Archtempered and level 8 monsters will have wound resistance.

Alma and Nata are fine. I genuinely dont understand the hate for them, they arent even that annoying. Do you just hate people? I think maybe you need to talk to a therapist about this, they really aren't problematic.

Agreed about the monster HP, disagree about the damage. Monsters do plenty of damage when your doing the tempered 5 star and higher fights. People are still carting to the harder fights. They definitely didnt account for how players would use the focus system, but did you know that monsters are TECHNICALLY stronger than they ever have been in a monhun title? They increased monster hp and flinch resistance by a lot, nearly double their contemporaries in some cases in an attempt to preserve difficulty without necessarily dragging on the fights but they didnt hit the mark. Devs make mistakes.
I only really want Zoh/Mizutsune weapons to be better than Artian Weapons.
Originally posted by Varagonax:
Originally posted by Casval Zem Daikun:
Revert HBG to have ammo levels, various ammo types on various weapons instead of locking it to 1-2 per weapon.
Remove GL ability to strafe while shelling.
Make GL reload take longer and reduce guard frames.
Remove guard counters.
Increase the threshold for wounds and don't make them guaranteed staggers/topples.
Remove Alma and Nata.
Increase monster hp and damage.

I feel like I'm asking for too much
I mean, HBG and LBG both have ammo levels. Its right there, very visibly on the stat sheet.
There are a few weapons with more ammo types, but honestly there is ZERO reason to add more ammo types. You have two guns, you can get a TON of available ammo types, just use the tools the game provides. This current system? Its great, changing ammo types is way better now that you don't need to scroll through 15 ammo types.

I know nothing about gunlance.

Guard Counters let passive players do damage by being defensive. Its a good option, it rewards player skill.

Archtempered and level 8 monsters will have wound resistance.

Alma and Nata are fine. I genuinely dont understand the hate for them, they arent even that annoying. Do you just hate people? I think maybe you need to talk to a therapist about this, they really aren't problematic.

Agreed about the monster HP, disagree about the damage. Monsters do plenty of damage when your doing the tempered 5 star and higher fights. People are still carting to the harder fights. They definitely didnt account for how players would use the focus system, but did you know that monsters are TECHNICALLY stronger than they ever have been in a monhun title? They increased monster hp and flinch resistance by a lot, nearly double their contemporaries in some cases in an attempt to preserve difficulty without necessarily dragging on the fights but they didnt hit the mark. Devs make mistakes.
I still find it really funny that devs quadrupled health the account for it and it still wasn't enough lmfao
Anything that can be crafted into good looking equipments.
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Date Posted: Apr 3 @ 9:55am
Posts: 44