Monster Hunter Wilds

Monster Hunter Wilds

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Felvine Apr 2 @ 4:18pm
i gaslight myself into liking wilds
not a bait thread i swear!!

only took me reaching hr 100+ to realize it lol. i don't think i like it at all, there's something deeply wrong with it i just can't quite put my finger on it yet... boring on rails story? difficulty? performance? lack of content? wacky weapon balance? there are many factors but i'm not sure what did it for me, at some point everything just clicked, and i realized i wasn't enjoying wilds at all, and it makes me quite sad since i hyped myself for it so badly since day 1 when it was announced... i know it's my fault and it might improve later down the line with title updates and such, but still... i learned my lesson.

anyone else in a similar position? are you actually enjoying wilds? be honest!!
Last edited by Felvine; Apr 2 @ 4:21pm
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Showing 1-15 of 91 comments
zemzero Apr 2 @ 4:21pm 
Same here, at around the 90 hour mark. Still, I know when I stop playing, I'll never come back. I'm starting to think I don't even like the MH series in general.
sounds like y'all are experiencing burnout and just need a break. you might enjoy it more once a few title updates have dropped.
Felvine Apr 2 @ 4:25pm 
Originally posted by zemzero:
Same here, at around the 90 hour mark. Still, I know when I stop playing, I'll never come back. I'm starting to think I don't even like the MH series in general.
have you played world/rise? if so, did you enjoy them? wilds is drastically different so it might be just wilds, i love both world and rise equally but i can't say the same about wilds so far...
Felvine Apr 2 @ 4:28pm 
Originally posted by sleepiest dhampir:
sounds like y'all are experiencing burnout and just need a break. you might enjoy it more once a few title updates have dropped.
i also considered that, but i don't think that's the case i'm sure of it.
Parmak Apr 2 @ 4:29pm 
Yes, nearing 200hrs now and I log in daily to play. Genuinely confused because my experience with wilds has been nothing but positive. Story was fantastic and I lost my ♥♥♥♥ at the big story reveal, on rails segments only ever last for like 2-3 minutes max how is that too much? Also who tf cares about balance in PvE games? Difficulty has never really been a thing in MH, the hunts in my experience take about the same amount of time as hunts in 3U, 4U, GU, World, and Rise have taken for me. Game has ran fine on my rig since day 1 so I have no complaints there. Lack of content has really not been an issue for me since I like crown hunting and have been crafting all available armor for the layered unlocks. Now they announced layered weapons are coming so I have a lot more stuff to work towards suddenly.

It's a fantastic game, just not made for you. All the older MH games are still freely available to play to this day I encourage you to try them out since every game is fundamentally different from each other.
I've said it a lot, but as a 5th genner Wilds is pretty much just everything I've really wanted in a monster hunter game, with the only two things missing for me being the tracking element and the general reward for prep and understanding the map layout.

For me personally I deeply, deeply love this game. Although, do not force yourself to enjoy something just because you spent money on it, go out and enjoy other things! Whatever that may be!
Originally posted by sleepiest dhampir:
sounds like y'all are experiencing burnout and just need a break. you might enjoy it more once a few title updates have dropped.

I was thinking the same. Could be a permanent burnout though.

It's weird to see people say that they've reached HR 100+, or put 60+ hours into a game and say that they don't like it. Maybe now that you're burnt out you don't like it anymore, but you surely you must have been enjoying it at least somewhat if you've stuck with it for that long right?
Felvine Apr 2 @ 4:35pm 
Originally posted by Parmak:
Yes, nearing 200hrs now and I log in daily to play. Genuinely confused because my experience with wilds has been nothing but positive. Story was fantastic and I lost my ♥♥♥♥ at the big story reveal, on rails segments only ever last for like 2-3 minutes max how is that too much? Also who tf cares about balance in PvE games? Difficulty has never really been a thing in MH, the hunts in my experience take about the same amount of time as hunts in 3U, 4U, GU, World, and Rise have taken for me. Game has ran fine on my rig since day 1 so I have no complaints there. Lack of content has really not been an issue for me since I like crown hunting and have been crafting all available armor for the layered unlocks. Now they announced layered weapons are coming so I have a lot more stuff to work towards suddenly.

It's a fantastic game, just not made for you. All the older MH games are still freely available to play to this day I encourage you to try them out since every game is fundamentally different from each other.

i disagree that weapon balance doesn't matter, especially for monster hunter if you play multiple weapons, my main weapons are the switch axe, charge blade and gunlance, gl and cb are insane in this game while the swax is straight up bad if you don't spam the full release slash move.... swapping between them and the contrast is insane, i demolish stuff with cb/gl while i'm stuck doing hunting horn numbers with the swax unless i spam frs, and it's not fun at all

i'm glad you're enjoying wilds and i'm kinda jealous tbh, the game might not be for me after all.
For some reason that I can't explain exactly, I don't like the feel of Wilds. It has many quality of life changes and improvements, and overall, may be a better game on paper (excluding performance), but I just liked World more.
Felvine Apr 2 @ 4:51pm 
Originally posted by PositiveProton:
For some reason that I can't explain exactly, I don't like the feel of Wilds. It has many quality of life changes and improvements, and overall, may be a better game on paper (excluding performance), but I just liked World more.
took the words right of my mouth! while the game technically is "better" something definitely was lost from past games.
look up the definition of "burnout" on google and you'll find out :D
Weitsicht Apr 2 @ 6:06pm 
i completly understand you

the athmosphere is really nice if you sit at the oasis in the dessert to fish a bit and the ceratonoth walk along with some singing birds on the back
then the chatacabra comes in slowly and takes a lengthy bath, and suddenly the weather changes and ray comes in cause hes hungry
the details are just awsome, like the harpios diving into the mids of a fish circle to catch one of them

then ill go back to camp and start a mission, the combat feels fluid and all the new combos would feel really satisfying ..... if the monsters would actually be dangerous

dont get me wrong, the monster moves look nice and fluid too, they behave more like animals, get exhaustet and you can see in the movement if they are wounded

but they forgot to apply the same for the hunter
he feels like a god jumping from left to right without problems, even if hes carrying a 4m big and weighty weapon
he just slices right through the monsters as if they would be made of paper
then he just jumps onto the 5m tall monster like nothing and smashes it to the ground

and if, for some reason, something is going wrong, you palico or your seikret save the day like its the easiest in the world,
most of the time you dont even need the supplys your carrying with you, and i ask myself "why the f do i even bother to gather and store 100s of items"

5 minutes later the "fight" is over and it felt more like a pointless slaughter

iam playing mh since 20 years, i love this game but the main part, the combat, how fancy he looks, feels just bland, boring and pointless in wilds cause you are the almost invincible hero vs monsters with way too much weaknesses

and it gets worse in mp, it feels like an arcade hack and slash party game not like monster hunter

i hope capcom can fix it, they did well in the past and i can see the vision but for now iam back to get eaten by beasts in world :)
Last edited by Weitsicht; Apr 2 @ 6:07pm
Sleepy Apr 2 @ 6:24pm 
The biggest problems that the game has is the Difficulty/Wound system, how Palicos work, and the mount destroying map layout.

It all comes together to make this the least engaging entry in the entire franchise. It really doesn't help that it's also one of the lightest on content, and that most of the armor is bad.

Bumping difficulty by a lot can save it, but in order to do that I really do think the Wound system needs a major rework. It is an incredibly ill-considered system.
It is the monsters in Wilds that is keeping me from continuing playing. There aren't many verity to them. Most of the monsters have the same attack pattern and behavior.

I think lack of Elder Dragons is also hindering the game.
A side of performance, and artisan weapon balance question, I like MHW a lot. Probably the best MH for me. It really change something aspect of every annoyance in previous MH world . No mantle meta, no time consuming farming deco and gem (I actually don't mind fight the monster over and over but the time consuming is just real), no more peak annoyance monster fight such as lavasioth or Jyuratodus (balahara is more fun to fight), better investigation monster farming. But because of this changes, the game become more shorter to get what you want which I think it is good. People seems like to assume base early MH world has much content which is not, the dragging farming is just far more time consuming, making you feel is has more content. Of course, like every iteration all MH, you wait for dev patching the game to give more content to be able to go back playing again
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Date Posted: Apr 2 @ 4:18pm
Posts: 91