Monster Hunter Wilds

Monster Hunter Wilds

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Sighhh... Artian weapons.... Anyone wanna tell me whats worth or not worth on duel blades?
I already am aware that the roles are predetermined and i have 128 rolls already listed out in a spreadsheet i made myself... the problem is i dont have enouph physical evidence in front of me from other sources on how much the ones i have already wanted will last, versus the ones that everyone aims for. and making multiple copies for personal testing.

and now im stuck in a dilemma that ive been sitting on for almost a week, before finally cranking all of them out. if its worth it.

im currently unhappy with default weapon performance even though i know artian will grant me what i need, but i dont want to make too many copies to try out.

whats worse is that i only got a few interesting rolles, and the one i wanted for performance more so lasting, then actual damage, but i also dont know if the raw damage ones will be twice as better or only slightly better, and i dont plan to really run solo as much even though i can.

which comes to the next ultimatum, of is more damage better in a squad setting, or lasting performance from sharpeness and affinity up. im aware element isnt at all great in the current game except para, but im duel blades and there are so many better weapons currently in this sandbox that applies better para currently.

i still wanna make some and i have a couple on list, that could be good?

this whole artian system makes me overfrusteraded that i cant so easily custom and i dont want to waste alll of my artian materials just to farm over.

just to clarify as well, my set up is built around performance more then damage, my armor is full gore, and i have max level marathon and constitution to help support me in my aggresive game play.

the roll i have set up for 4 different element duel blades are 1 attack, 2 sharp, and 2 affinity.

main element ill run is dragon, and i dont intend on using 100 affinity builds, but im trying to find a balance that matches my build. and find out whats best for para
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Showing 1-15 of 33 comments
just make one and roll with w/e u have? dont need to be so compricated ezpz

for db i just use a fire one idc wat rolls it even has lmao, why fire? cuz gore das da only reason
Last edited by Khergit Horse Archer; Apr 1 @ 6:24pm
Originally posted by Khergit Horse Archer:
just make one and roll with w/e u have? dont need to be so compricated ezpz

for db i just use a fire one idc wat rolls it even has lmao, why fire? cuz gore das da only reason
unfortunately if you check part damage on monsters, the elemental difference and this goes for any of them. dont even matter that much. especially on gore.
Originally posted by LOKIxLegendx77:
Originally posted by Khergit Horse Archer:
just make one and roll with w/e u have? dont need to be so compricated ezpz

for db i just use a fire one idc wat rolls it even has lmao, why fire? cuz gore das da only reason
unfortunately if you check part damage on monsters, the elemental difference and this goes for any of them. dont even matter that much. especially on gore.
https://mhwilds.kiranico.com/data/monsters/gore-magala

idk it looks ok to use fire on it everywhere, as for real world dmg gains idk im not gona test it lel
zemzero Apr 1 @ 6:38pm 
I must be missing something because what do you mean rolls? I thought you just added your attack or affinity pieces with the same element on the tubes, blades, devices etc and that's it.
DB - 3 attack infusions and 3 of same element to create weapon.

For elemental damage - either attack or elemental all rolls if you're sweaty. Right now, you want all attacks, but who knows what future monster's EHZ will be, so you can't go wrong with either attack or elemental or a mix.

Best ones to make ATM is fire because so many monsters are weak to fire, and then lightning, because the non-artian lightning is ass (no white sharpness).

Crit is "terrible", Sharpness is OK. Sweats want 0 sharpness roll, but if you want to be safer, one sharpness roll, and then one of your decoration will be razorsharp/handicraft instead of protective polish. Two sharpness rolls or 1 sharp/1 crit isn't the end of the world either. 2 crit rolls are kind of bad atm.

Paralysis - don't get more paralysis rolls. You're getting at most one extra para per hunt. The only thing that changes is how much faster you get the first X paralyze in a fight.

Also *cough* there are artian editor mods out there *cough*
Last edited by Platapoop; Apr 1 @ 6:57pm
Originally posted by zemzero:
I must be missing something because what do you mean rolls? I thought you just added your attack or affinity pieces with the same element on the tubes, blades, devices etc and that's it.

You can gamba 5 times to increase either attack, crit, sharpness, or elemental damage.
Originally posted by zemzero:
I must be missing something because what do you mean rolls? I thought you just added your attack or affinity pieces with the same element on the tubes, blades, devices etc and that's it.
the random 5 perks when you craft them, the addition benifits for when you enhance them, those arnt random. each character has predetermined rolls. that you can calculate what will roll next, chart down, revert to your last save without saving what you already made, and then plan out which rolled element you want for number 37 or ect
Originally posted by Platapoop:
Originally posted by zemzero:
I must be missing something because what do you mean rolls? I thought you just added your attack or affinity pieces with the same element on the tubes, blades, devices etc and that's it.

You can gamba 5 times to increase either attack, crit, sharpness, or elemental damage.
its actually not a gamble, its all predetermined per character. so you can predict and set up and fix what your next roll will actually be
Originally posted by zemzero:
I must be missing something because what do you mean rolls? I thought you just added your attack or affinity pieces with the same element on the tubes, blades, devices etc and that's it.
the 5 bonues stats for re enforcing your artian weapons is what i meant, and they are predetermined per character, so theres a way to set it up to predict your rolls and the element choice when crafting them. each one you make has pre determined rolls you can map out, reset and plan out from a current save that can never be altered. theres no rng to it at all
Last edited by LOKIxLegendx77; Apr 1 @ 7:18pm
Originally posted by Platapoop:
DB - 3 attack infusions and 3 of same element to create weapon.

For elemental damage - either attack or elemental all rolls if you're sweaty. Right now, you want all attacks, but who knows what future monster's EHZ will be, so you can't go wrong with either attack or elemental or a mix.

Best ones to make ATM is fire because so many monsters are weak to fire, and then lightning, because the non-artian lightning is ass (no white sharpness).

Crit is "terrible", Sharpness is OK. Sweats want 0 sharpness roll, but if you want to be safer, one sharpness roll, and then one of your decoration will be razorsharp/handicraft instead of protective polish. Two sharpness rolls or 1 sharp/1 crit isn't the end of the world either. 2 crit rolls are kind of bad atm.

Paralysis - don't get more paralysis rolls. You're getting at most one extra para per hunt. The only thing that changes is how much faster you get the first X paralyze in a fight.

Also *cough* there are artian editor mods out there *cough*
im not gonna fall into a situation where my account can be banned for altering my weapons like that...

also for para, the meter build up goes faster per para with more element into them, but they become more resistent right? and duel blades currently cant apply para very well, so im not sure if its worth or not at all.

also the decos i do mainly plan to use on my weapons are mastery, power performance and focus max level
Originally posted by LOKIxLegendx77:
Originally posted by Platapoop:
DB - 3 attack infusions and 3 of same element to create weapon.

For elemental damage - either attack or elemental all rolls if you're sweaty. Right now, you want all attacks, but who knows what future monster's EHZ will be, so you can't go wrong with either attack or elemental or a mix.

Best ones to make ATM is fire because so many monsters are weak to fire, and then lightning, because the non-artian lightning is ass (no white sharpness).

Crit is "terrible", Sharpness is OK. Sweats want 0 sharpness roll, but if you want to be safer, one sharpness roll, and then one of your decoration will be razorsharp/handicraft instead of protective polish. Two sharpness rolls or 1 sharp/1 crit isn't the end of the world either. 2 crit rolls are kind of bad atm.

Paralysis - don't get more paralysis rolls. You're getting at most one extra para per hunt. The only thing that changes is how much faster you get the first X paralyze in a fight.

Also *cough* there are artian editor mods out there *cough*
im not gonna fall into a situation where my account can be banned for altering my weapons like that...

also for para, the meter build up goes faster per para with more element into them, but they become more resistent right? and duel blades currently cant apply para very well, so im not sure if its worth or not at all.

also the decos i do mainly plan to use on my weapons are mastery, power performance and focus max level
Dual blades are one if the better weapons for applying statuses because of how many hits they land per second. Status and element are both static buildup, so more hits equals better status buildup.

For dual blades, I do one sharpness, two affinity, and two status. Then I slot in crit status.
Yes, the more times you apply paralysis, the more resistant they are to it.

Up to you on deco, but I would reconsider some of them. With an elemental jewel in training dummy, my damage went from 1595 to 1725 with a YYY -> Blade dance I II III combo. That's about an 8% increase in damage, but I'm going to lowball it since I could have gotten good crits on my elemental and low crits on no elemental jewel, so let's say 4% or 5% increase instead.

I think Focus is not good. The difference between having focus and not focus is literally a singular B or Y press in demon mode. Are you really pressing YYYBB instead of YYYBBB or YYYBYY instead of YYYBYYY?

Power prolonger is not bad. 75% extra duration after perfect dodge. Idk how often you expect to dodge, but I think one dodge every 25 second is already reasonable enough, but it's up to you.
Originally posted by Platapoop:
Yes, the more times you apply paralysis, the more resistant they are to it.

Up to you on deco, but I would reconsider some of them. With an elemental jewel in training dummy, my damage went from 1595 to 1725 with a YYY -> Blade dance I II III combo. That's about an 8% increase in damage, but I'm going to lowball it since I could have gotten good crits on my elemental and low crits on no elemental jewel, so let's say 4% or 5% increase instead.

I think Focus is not good. The difference between having focus and not focus is literally a singular B or Y press in demon mode. Are you really pressing YYYBB instead of YYYBBB or YYYBYY instead of YYYBYYY?

Power prolonger is not bad. 75% extra duration after perfect dodge. Idk how often you expect to dodge, but I think one dodge every 25 second is already reasonable enough, but it's up to you.
well with power prolonger i can get 2 full demon flurry combos out when a monster is knocked, having both allows good performance, especially when i tech with spin dash spin when in arch demon mode, keeping mobility up and the identify of duel blades for dodge attacking is important especialy when in perfect dodge mode for spin dodge spin in place, which is a new form i found early in game that nobody i have ever seen utiilize for a new tech.

aka in perfect dodge mode, its the same thing as spin attack with b, but then dodge as well, which does the cool attack dodge animation. if you spin back into place where you were and dodge back into the previous spot, you get this endless strafe attack in place, extremley useful for reaching out of place spots like hung tails.

so with duel blades having focus and power prolonger together makes it last alot longer and makes agressive play and movement more adequite. hence why i use it. just having a endless upkeep of the gauge is helpful

but i also have the element addition of those jewles for power prolonger 3 and focus 3 so im still getting added damage or even the other variations.
Last edited by LOKIxLegendx77; Apr 1 @ 8:51pm
Idk if you know but power prolonger doesn't reduce the cost of attacks like blade dance or dodges in archdemon. Also I'm pretty sure the best way to close distance is dash into screw slicer. I'm just saying that people usually dodge an attack more than once per 25 seconds, which means power prolonger is not needed, and focus is literally one less button press from 0 gauge to 100, which so conveniently is also the highest dps in the chain too that you're skipping.

Also why are you demon flurry instead of blade dancing if the monster is knocked.

Also the reason why no one does the fancy dodge spin willy nilly is because it does tiny damage. Why would I not blade dance instead or do YB Y in archdemon if I want to play stay and dodge at will?
Last edited by Platapoop; Apr 1 @ 9:04pm
Originally posted by Platapoop:
Idk if you know but power prolonger doesn't reduce the cost of attacks like blade dance or dodges in archdemon. Also I'm pretty sure the best way to close distance is dash into screw slicer. I'm just saying that people usually dodge an attack more than once per 25 seconds, which means power prolonger is not needed, and focus is literally one less button press from 0 gauge to 100.
right well it still reduces the passive drain of it in demon mode which allows me to successfully do 2 in a row for demon combos, which if i can reduce the drain, i can keep my gain.

early game was a struggle how often i drained, now i feel alot better.

have you yourself tried running power prolonger maxed with focus to see how much better it feels?
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Date Posted: Apr 1 @ 6:20pm
Posts: 33