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Share the DxDiag report for advice
Sure. Looking though the notepad file that's generated most of it looks like gobbledygook to me admittedly, did spot this though:
---------------
Diagnostics
---------------
Windows Error Reporting:
+++ WER0 +++:
Fault bucket 2074735177140097114, type 5
Event Name: BEX64
Response: Not available
Cab Id: 0
Problem signature:
P1: MonsterHunterWilds.exe
P2: 1.0.4.0
P3: 67cb0e32
P4: StackHash_0139
P5: 0.0.0.0
P6: 00000000
P7: PCH_1A_FROM_unknown+0x0000000000000000
P8: c0000005
P9: 0000000000000008
P10:
+++ WER1 +++:
Fault bucket 1330221638039716732, type 5
Event Name: BEX64
Response: Not available
Cab Id: 0
Problem signature:
P1: MonsterHunterWilds.exe
P2: 1.0.4.0
P3: 67cb0e32
P4: StackHash_0139
P5: 0.0.0.0
P6: 00000000
P7: PCH_A3_FROM_unknown+0x0000000000000000
P8: c0000005
P9: 0000000000000008
P10:
+++ WER2 +++:
Fault bucket , type 0
Event Name: BEX64
Response: Not available
Cab Id: 0
Problem signature:
P1: MonsterHunterWilds.exe
P2: 1.0.4.0
P3: 67cb0e32
P4: StackHash_0139
P5: 0.0.0.0
P6: 00000000
P7: PCH_A3_FROM_unknown+0x0000000000000000
P8: c0000005
P9: 0000000000000008
P10:
+++ WER3 +++:
Fault bucket 1695663227364820706, type 5
Event Name: StoreAgentDownloadFailure1
Response: Not available
Cab Id: 0
Problem signature:
P1: Update;ScanForUpdates
P2: 80244022
P3: 19045
P4: 5608
P5: Windows.Desktop
P6: 2
P7:
P8:
P9:
P10:
+++ WER4 +++:
Fault bucket 1843873817743441960, type 5
Event Name: StoreAgentDownloadFailure1
Response: Not available
Cab Id: 0
Problem signature:
P1: Update;ScanForUpdates
P2: 80244022
P3: 19045
P4: 5608
P5: Windows.Desktop
P6: 5
P7:
P8:
P9:
P10:
+++ WER5 +++:
Fault bucket 2226044906926044978, type 5
Event Name: StoreAgentDownloadFailure1
Response: Not available
Cab Id: 0
Problem signature:
P1: Update;ScanForUpdates
P2: 80244022
P3: 19045
P4: 5608
P5: Windows.Desktop
P6: M
P7:
P8:
P9:
P10:
+++ WER6 +++:
Fault bucket , type 0
Event Name: StoreAgentDownloadFailure1
Response: Not available
Cab Id: 0
Problem signature:
P1: Update;ScanForUpdates
P2: 80244022
P3: 19045
P4: 5608
P5: Windows.Desktop
P6: 2
P7:
P8:
P9:
P10:
+++ WER7 +++:
Fault bucket , type 0
Event Name: StoreAgentDownloadFailure1
Response: Not available
Cab Id: 0
Problem signature:
P1: Update;ScanForUpdates
P2: 80244022
P3: 19045
P4: 5608
P5: Windows.Desktop
P6: 5
P7:
P8:
P9:
P10:
+++ WER8 +++:
Fault bucket , type 0
Event Name: StoreAgentDownloadFailure1
Response: Not available
Cab Id: 0
Problem signature:
P1: Update;ScanForUpdates
P2: 80244022
P3: 19045
P4: 5608
P5: Windows.Desktop
P6: M
P7:
P8:
P9:
P10:
+++ WER9 +++:
Fault bucket 1882489064798478139, type 5
Event Name: BEX64
Response: Not available
Cab Id: 0
Problem signature:
P1: MonsterHunterWilds.exe
P2: 1.0.4.0
P3: 67cb0e32
P4: StackHash_0139
P5: 0.0.0.0
P6: 00000000
P7: PCH_8B_FROM_unknown+0x0000000000000000
P8: c0000005
P9: 0000000000000008
P10:
Dunno what it means mind you!
Maybe upload the file to some filehoster? This post lacks a lot of information sadly.
Looks already like a Windows 10 issue, but yeah... the whole DxDiag is definitely always better
https://filebin.net/c18oi8iz760bvil6
I stumbled over this article:
https://m.winfuture.de/news/149992
It seems the last nvidia driver is so bad and unstable even other game developers requestbto roll back to an older version.
♥♥♥♥ tier optimization in this game.
No need to be "tech-savvy". I treat everyone assuming they know what they are doing - but if they need help, I give pointers.
Like this guide you can use to improve your system's performance
https://steamcommunity.com/sharedfiles/filedetails/?id=3436896664
But first thing first, your DxDiag report shows you ran out of storage space. Move / delete files whatsoever, that you have at least 180 GB free space on C:, then use tip #2 + #7 + #16 from the guide. If you are lucky that it is and nothing more.
You can use this explaination as orientation regarding your current issues. Mind that the explaination was written for Baldur's Gate 3. Monster Hunter Wilds needs a larger pagefile, ideally 64 GB in your case. Put it on C: after you shoveled enough storage space free.
At the moment I am writing this, my physical RAM is 30% used, at 7.3 GB, and my pagefile - the virtual memory holder - is at 9581 MB, or 9.6 GB. And I am not running a game. In fact, just this browser in which I am typing this text right now. Why is this, and why is the pagefile important when your physical RAM is theoretically more than enough?
https://images.steamusercontent.com/ugc/2008096811121968851/6BC2D02D2B578E1A3D771E024480B854229B2321/
It looks even worse according to a special RAM tool...
Intelligent standby list cleaner can be downloaded for free here: https://www.wagnardsoft.com/ISLCw
The answer lies in how your operating system manages RAM, both virtual and physical, and how it is allocated to all the applications you use. System requirements are kept as simple as "you need 8GB to run this game", with no details about virtual RAM. But if you only use your physical RAM, do you really have that much to start with?
Here are a few things that will also use RAM when you start the game (example):
And then you might also have (example):
https://images.steamusercontent.com/ugc/2008096811121968863/F426403975A7D1BB3F6393D072B1C529FFA3B75C/
Tools such as Autoruns are immensely helpful in effortlessly identifying and managing your autorun applications. Autoruns can be downloaded for free here:
https://learn.microsoft.com/en-gb/sysinternals/downloads/autoruns
Now you might ask: why does Windows not just put everything in physical RAM if you have a lot of RAM? This has to do with the fact that many applications by design need a stable source for their temporary files. Otherwise, they would not work properly because the physical RAM content would be in a constant state of flux and would need to be refreshed very often. "Out of Memory" issues and stuttering would be the common symptoms. In addition, applications tend to reserve physical RAM for their exclusive use, making the display of how much RAM is currently in use/available inaccurate to begin with.
Virtual memory is not just there to increase the total amount of memory available to your PC to meet the needs of each application. It is simply an integral part of what Windows needs to run properly. And if you use a lot of applications to begin with, you can quickly hit the limits. And sometimes, as mentioned above with overclocking, Windows' automatic management cannot keep up. For such cases, it is better to reserve a large amount in advance, as an extra buffer if you will.
Tech-savvy PC users may be able to deal with this in a way other than just increasing the virtual memory size. For example, by disabling autostart applications or using a Gaming Mode setup. But this guide will keep things simple, and I will also do my best to make this information as easy to understand as possible for every user. For you.
Example
C: - Windows drive SSD = 4 GB virtual RAM
D: - Data drive => no virtual RAM
E: - Data drive => no virtual RAM
G: - Game drive NVMe SSD = minimum 8 GB virtual RAM
If you have 8 GB of physical RAM, the "good" amount of virtual RAM would be 12/16 GB.
If you have 16 GB of physical RAM, the "good" amount of virtual RAM would be 24/32 GB.
Note: Given the current standards, I personally think 20/24GB is a good upper limit. But I stick to the 1.5x-2.0x rule of thumb in this guide (for the future) because PCs and games are constantly evolving. Back then I thought 8 GB of RAM was more than enough forever, while 16 GB was supposed to be only necessary for video editing. Now 32 GB is standard.
For users who use 4k for gaming and video editing it makes even sense to increase the virtual memory drastically. 128 GB and more can become necessary.[/quote]