Monster Hunter Wilds

Monster Hunter Wilds

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Empty Lobbies and poor online management
Lobbies are extremely empty most of the time. I never get anyone in the beginning of quests, and if someone joins, there's like 2 minutes left. The management of "online" for this game is so poor its killing the player base. It should NOT be that hard to get a lobby going with at least 2 people. At this point I might as well play singleplayer. somethings gotta change with these empty lobbies with only 5 quests to join and noone joining yours. Bring the fan base more together please.
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Showing 1-12 of 12 comments
I miss the days of just joining a room that said "taking turn" in 3U and 4U. Hunting with the same group and helping each other out. SOS calls, while helpful, severely hurt the lobby aspect of the game, at least to me. To the point where I haven't even bothered going online in Wilds
Most dudes are done with most things and only farm t3 gems and maybe t3 artian parts so yeah if you dont have a quest with this rewards tough luck.

I hope with the hub we keep the group we´re in becaus ei miss that too :(

I also think they need to work on the rewards, because we have the situation that all wanna join 1 good quest and the rest on the board getting ignored
Popcorn Apr 1 @ 11:58am 
They did in Rise and people complained about it
Foe Apr 1 @ 1:22pm 
Activate Crossplay and the Lobbys will be Full again
Originally posted by Popcorn:
They did in Rise and people complained about it

People will always complain about something. Not really worth thinking about it again.

I liked MHR lobby system very much. :Rider_2::Avinia::Kyle::Alwin:
Tenz Apr 1 @ 1:27pm 
Originally posted by GMEMoon:
Lobbies are extremely empty most of the time. I never get anyone in the beginning of quests, and if someone joins, there's like 2 minutes left. The management of "online" for this game is so poor its killing the player base. It should NOT be that hard to get a lobby going with at least 2 people. At this point I might as well play singleplayer. somethings gotta change with these empty lobbies with only 5 quests to join and noone joining yours. Bring the fan base more together please.

Everyday I join full lobbies.
NeoX Apr 2 @ 1:00pm 
I have the feeling this weekend it will be very crowded with even server struggles.
Just looking for answeres on the cazy low count of people and came across this thread. If you turn on crossplay you get disconnected as soon as the other people get a few hits in and if you have it off you have 12 lobbies available and the max player count is on average 6 to 10. (The time frame being this is the last day of Blossom fest) There is no way there is only 60 to 80 of us playing online at a givin time on PC exclusively. Somethings got to be going on.
The Debauchery (Banned) May 6 @ 11:30am 
Originally posted by ComposedJam:
I miss the days of just joining a room that said "taking turn" in 3U and 4U. Hunting with the same group and helping each other out. SOS calls, while helpful, severely hurt the lobby aspect of the game, at least to me. To the point where I haven't even bothered going online in Wilds
It is an unfortunate trade-off.
When lobbies were the only option and hunts couldn't be joined midway, most of the socialising happened in the lobby itself. Players could get to know each other better and coordinate efforts together. It was actual co-operation.
Adding the ability to simply jump into complete strangers hunts in process removed any need or potential for actually getting to know anyone. It isn't co-operation at all any more. It is just 4 hunters acting independently towards presumably the same goal (or one or two goals depending on whether they favour killing or capturing, which we only find out towards the end).
For sure it makes multiplayer a lot easier to arrange, but at the cost of everything that made it fun. And it couldn't be more obvious than all the complaints since World about how awful other players are.
Originally posted by The Debauchery:
Originally posted by ComposedJam:
I miss the days of just joining a room that said "taking turn" in 3U and 4U. Hunting with the same group and helping each other out. SOS calls, while helpful, severely hurt the lobby aspect of the game, at least to me. To the point where I haven't even bothered going online in Wilds
It is an unfortunate trade-off.
When lobbies were the only option and hunts couldn't be joined midway, most of the socialising happened in the lobby itself. Players could get to know each other better and coordinate efforts together. It was actual co-operation.
Adding the ability to simply jump into complete strangers hunts in process removed any need or potential for actually getting to know anyone. It isn't co-operation at all any more. It is just 4 hunters acting independently towards presumably the same goal (or one or two goals depending on whether they favour killing or capturing, which we only find out towards the end).
For sure it makes multiplayer a lot easier to arrange, but at the cost of everything that made it fun. And it couldn't be more obvious than all the complaints since World about how awful other players are.
Yea. I wish there was an easy way to stay as a group or a team after doing an SOS flare or something
You can always search manually for a lobby and just pick the most crowded one

But i think people are also picky which hunts they join. On high rank end-game the people go for harder monsters to hunt
F Turns Lobbies you will be missed again o7
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