Monster Hunter Wilds

Monster Hunter Wilds

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disable glow from buffs
it's possible to disable glow from buffs like power and armour red/yellow glow?
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Showing 1-11 of 11 comments
Not that I am aware of, unfortunately. I'm sure mods do it.
embrace da mods
not from the settings
Nihrahk Mar 31 @ 3:08pm 
I just use a mod to disable that effect.
Could be an idea...
But before they do that, there's ♥♥♥♥ ton of stuff they could change or add.

The game pace (action time) is so damn slow, it take you 5 secondes to drink a potion, I have to slam keys couple time to make sure it register when you have to take 3 different kind of pot before the fight...

After getting knockback, you take so damn long to get up, like hes crawling... at least, add some rolling on the ground so we could dodge some attack while slowly getting up...

The damn Seikret AI is just too annoying, once you get picked up, he just run everywhere like a ♥♥♥♥♥♥. Yeah you can press Z to stop him, still it take time to stop moving, but sometime you get lost into menu/hotkey and all while he's running not at a good place....

When you enter a coop hunt with 2 monsters, can you make automaticly, the one they are targetting, the default target, instead of making you watch the map to make sure you dont go into the one not started...

Sheeting is damn slow when you want to use an item prior to an outcome, yeah there some Decoration/Skill to speed this up, but you know...it kind of a waste of slot. At least, make items usable while wielding weapon.

I can go on and on and on...

I freaking love the game, almost 200 hrs, but there's some aspect of it that just get me frustrated... pace reaction time to action is the one that get on my nervs, I wish the game was faster on the reaction response. You hit the hotkey and the action start immediatly.
Last edited by Baked Potato; Mar 31 @ 3:21pm
Purromi Mar 31 @ 3:40pm 
I know. But i see many bans and capcom didnt specify what bans are for.. as i think moding is big part of mh series. I wish capcom limits ban only for stealing/unlocking $ dlc and communicate it clearly..

Idk what to think
u can submit a ticket and request clarification with what mods are allowed but i think what u will get from support is that all mods r bad
Here's the mod you are looking for: https://www.nexusmods.com/monsterhunterwilds/mods/141

You can pick and choose from a bunch of different buff glows to disable or leave alone.
Originally posted by Baked Potato:
Could be an idea...
But before they do that, there's ♥♥♥♥ ton of stuff they could change or add.

The game pace (action time) is so damn slow, it take you 5 secondes to drink a potion, I have to slam keys couple time to make sure it register when you have to take 3 different kind of pot before the fight...

After getting knockback, you take so damn long to get up, like hes crawling... at least, add some rolling on the ground so we could dodge some attack while slowly getting up...

The damn Seikret AI is just too annoying, once you get picked up, he just run everywhere like a ♥♥♥♥♥♥. Yeah you can press Z to stop him, still it take time to stop moving, but sometime you get lost into menu/hotkey and all while he's running not at a good place....

When you enter a coop hunt with 2 monsters, can you make automaticly, the one they are targetting, the default target, instead of making you watch the map to make sure you dont go into the one not started...

Sheeting is damn slow when you want to use an item prior to an outcome, yeah there some Decoration/Skill to speed this up, but you know...it kind of a waste of slot. At least, make items usable while wielding weapon.

I can go on and on and on...

I freaking love the game, almost 200 hrs, but there's some aspect of it that just get me frustrated... pace reaction time to action is the one that get on my nervs, I wish the game was faster on the reaction response. You hit the hotkey and the action start immediatly.

The complaints that I think are valid are the Seikrit and coop monsters but everything else, no.

Potions take time so you cant just nullify a monsters punishment by healing in a blink of an eye, if you do want that use Max/Ancient potions, these are harder to make and limited in stack size but they will do what you want.

Knockback, in particular the ones that knock you back so hard that you ragdoll, those are actually useful because it give you I frames, and if you decide to do stay down on the floor by not pressing any keys than you will be completely be invulnerable to whatever the monsters doing.

QOL like sheathing, is understandable but the decorations that improve them are only level 1, a level that isn't too competitive so its basically free, if you want to use items freely use Sword and Shield.

This game already been extremely streamlined to fit a wider audience for good and worse.

Reading this just seems like you want a souls game.
Last edited by XxuLTRAgoddemonDragonslayerxX420; Mar 31 @ 4:19pm
Originally posted by XxuLTRAgoddemonDragonslayerxX420:
Potions take time so you cant just nullify a monsters punishment by healing in a blink of an eye

I didnt mean instant heal, but the action of drinking the potion. You can't nullify action. Opening the lid, siping it and after the effect start. You'll have to wait like a seconde after to be able to take another one, otherwise the key wont register. That's why I end up pressing the key 2-3 time after to make sure it hit.

Originally posted by XxuLTRAgoddemonDragonslayerxX420:
Knockback, in particular the ones that knock you back so hard that you ragdoll, those are actually useful because it give you I frames, and if you decide to do stay down on the floor by not pressing any keys than you will be completely be invulnerable to whatever the monsters doing.

I wasnt award of the different knockback, it make sense. I didnt know you were invincible when on ground, I was always trying to escape as quick as possible, which lead me to die stupidly.

Originally posted by XxuLTRAgoddemonDragonslayerxX420:
Reading this just seems like you want a souls game.

You have some good feeling. This is my first Monster Hunter title. I'm from souls universe, thats might explain my complaint.
Last edited by Baked Potato; Mar 31 @ 5:22pm
Ottomic Mar 31 @ 5:28pm 
Originally posted by Purromi:
it's possible to disable glow from buffs like power and armour red/yellow glow?

yes[www.nexusmods.com]
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Date Posted: Mar 31 @ 2:58pm
Posts: 11