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Imagine having no argument.
Reddit tier comment lmao.
As someone who played the entire game with Gunlance, this change does suck.
They're trying to power creep full affinity and full attack bonus with decos alone, and its having some kind of effect on character builds.
At the end of the day the goal is to make the game as easy as possible and if you allow players to combine weakness exploit, crit eye, crit boost, handicraft etc. (all the best skills) like in rise, you need to balance the monsters accordingly. But when you do that the people who don't know much about the game fall out of line, they will struggle because the monsters are too hard if their armor set is not good.
I see no real advantage of this change other than leveraging armor sets because if everyone has a bad armor set, nobody has a bad armor set. I fear the skill system has fallen victim once again to the overall accessibility of the game.
The thing is, I already hated the skill system change in world. I liked it better when there were negative skills because back then you really had to put some thinking into your armor set. In the post-world world, everyone is always running around with something that's often at least a decent set. It is for that same reason that I assume the skill system got overhauled once again in wilds to bring armor sets even closer together.
its not as bad as you think OP if you use your imagination rather than make a TLDR topic like this
problem is people dont spend time to learn the skill abilities thoroughly and put together a build that works for them
The skill system in Wilds is actually the best so far because dividing the skills makes room for other armor skills that people usually wouldn't use because more important skills use up all the slots. Additionally sets are now actually different depending on the weapon the player uses. That's an improvement. Not being able to cram every single damage or defense enhancing skill into a build is intentional and yes it also has to do with balance.
Either that or they wanted it so all the skills that are weapon-specific are placed ON the weapons so as to justify their decision to allow us to carry around two weapons at all times. That way the armour set we use works for all weapons.
But yeah, I agree it is garbage.
... It is literally the opposite of that though. They WERE different. Now they're the same.
Of course it's designed to support 2 weapon system, so you can change between your sword and your gun and still have WEX.
And it's not like you really need your meta set. Sometimes I forgot that I'm wearing my gathering set, go on a hunt and it's maybe 2-3 minutes longer.
PS Use Gravios gunlance and slap some artilley on it. High raw, strong shells, blue sharpness, blast - everything dies in 5 minutes, you don't even need to sharp.
-Critical Eye Max.
-Critical Boost Max.
-Attack Boost Max.
-Handicraft Max.
-Some other Red Skill Max.
-Divine Blessing Max.
What a build diversity
Not everyone plays like that.
Should probably take your ♥♥♥♥ takes back to reddit.
No they weren't. All weapons that functioned similarly used basically the same armor sets and the same skills/decorations because they had the same efficiency/priority. Right now the only item like this in Wilds is the Arkveld chest.
Set bonuses (armor sets have unique skills if you wear multiple pieces) havn't changed in Wilds have they? The set bonuses were missing in Rise but they were in World.
Hammer is slow (kill time wise). And as just announced getting a buff.
Hunting horn is going to be the only outlier.
So it looks like this "gimmick" is working out very well.