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lance still def needs a overhaul for sure at its core to be more viable or faster pace. ive had a pocket idea in the back of my head for lance to have a mechanical upgrade of it being like a whip sword, but as a lance, and can do some crazy thing s like reach really far, or power up an attack to spring forward to have like this super piercing attack.
I couldn't care less about the wall-banging. I only miss hitching a ride on escaping monsters. The chocobo is a terrible alternative for simply latching onto the monster's tail and hilariously thwarting its attempts to escape.
I only used the wirebugs for navigation and recovery, and they were excellent for that. The wirebug moves though... I mostly avoided bothering except in a few cases where they increased mobility. I mean the mobility was the real draw. Not all the other fuss.
I found that far superior to the current mount system. I mean it was sometimes useful, whereas the mounts we have now I'm usually wondering if I can force it to end ASAP to get back to normal hunting.
Nah. And speeding up the pace of combat can 100% eat a bag of d!cks. I've got arthritis. I don't need things faster. It hurts. Literally.
Nah. I say this as a Gunner, but my experience of Focus Mode is two identical and completely useless short-ranged bullets of little or no purpose... and some homing arrows that are honestly just bad DPS. I don't know how Focus Mode is for Blademasters, but for Gunners it is a completely useless mechanic. I'd rather have an Aim Mode that doesn't act as a secondary target-cam while the monster is selected, as currently my only way of hunting is to deselect every monster I hunt, which is doubly annoying as the game autoselects the monster if I get a field survey for it, even if I'd deliberately deselected it beforehand. Half of Wilds is just fighting the damned camera.
Bugger that. We don't need it.
The wound system would make a lot more sense if it were much less frequent and the wounds stuck around permanently improving hitzones rather than popping for gacha damage and giving more items.
Again no. It can eat a bag of d!cks.
You know that doesn't happen. All the bladeys just squabble over them while the Gunners ignore them because they're genuinely not worth the bother of trying to compete in a co-operative game.
What are you talking about? They glow red. Really conspicuously. I actually installed a mod to turn off that red glow because I didn't give a toss about it.
The mechanic will be ditched in future and I won't be sad to see it go. Even the wirebug moves of rise were better.
MHGU was peak Monster Hunter.
I want Arts & Styles back. That. Specifically. Not some other weird substitute or whatever. It was so much better than all the alternatives we've had since.
Oh... and the underwater combat from 3rd generation.
4's Mounting attacks came with the increased mobility and verticality of the game, and so far, as well as scout flies from World, are the only gimmicks to remain in the series beyond a generation. Though they were tweaked between 4 and World. It's been nudged again, too.
The Wirebugs were a mobility aid first, then currency for stronger attacks. As some of those attacks were just "supers" from GU. Such as the "condensed" version of the Elemental Discharge going from a Hunting Art in GU, a switch skill in Rise, and now it's a part of the moveset as a follow up or addition to the explosion. Savage Axe mode was a switch skill, too. Among others.
That's not counting the insanity from the Frontiers games, The Magnet Spike, Tonfas and pet mechanics.
So your "speculation" has been evident in the game over the last ten years, though more visibly for the eastern only titles. And, least we forget, there is no such thing as a longsword in the first MH game. It was a variation of the Great sword that splintered off into it's own category, and has been growing into more and more of a counter based weapon since. Good or bad, that depends on if you think "characterisation of weapons" is important or not.
So...yeeeeeeah....
Or maybe they going ro release monsters that going to beat the sh1et out of even master hunters, lol. We will see
Speaking of things that has been the case throughout the series, and explained in the video talking about the update, the harder content has always dropped later. Either as part of the free quest updates, or as the expansion/re-release of the game. Not that I missed needing to wait six months to a year for the game to make it over to the West, if we even got it. d=P
Yeah, iam holding my fingers crossed for Arch Rey Dau, the guy needs to be hard and uncapturable
Clutch claw would have been okay if they didn't add the tenderize mechanic to it.
For snowflakes yep.
For real hunters - nope.
I think this first time the making Arch version of a non-elder monster.
But Rey Dau has an ability to change weather, so he is kind of an Elder himself