Monster Hunter Wilds

Monster Hunter Wilds

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Focus mode here to stay?
I was wodnering whats your take about focus mode. Do you like it and want it to be a stable from now on? Or do you want to see this gone next game?

For myself i do like Focus mode alot and think it made some weapons alot better since you dont have to pray that the monster stays still and i think if they play it right they can do more monster mechanics where they move arround and not stay still..

I know some ppl might think this makes the game too easy but i think it just make more weapons fun to use and they can build on this mechanic
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Showing 1-15 of 19 comments
Originally posted by Mister Cebion:
Focus mode here to stay?
I was wodnering whats your take about focus mode. Do you like it and want it to be a stable from now on? Or do you want to see this gone next game?

For myself i do like Focus mode alot and think it made some weapons alot better since you dont have to pray that the monster stays still and i think if they play it right they can do more monster mechanics where they move arround and not stay still..

I know some ppl might think this makes the game too easy but i think it just make more weapons fun to use and they can build on this mechanic

Focus Mode is fine. The wounds system is what makes the game too easy in my opinion. At least as how it is right now.
Originally posted by アンジェル:
Originally posted by Mister Cebion:
Focus mode here to stay?
I was wodnering whats your take about focus mode. Do you like it and want it to be a stable from now on? Or do you want to see this gone next game?

For myself i do like Focus mode alot and think it made some weapons alot better since you dont have to pray that the monster stays still and i think if they play it right they can do more monster mechanics where they move arround and not stay still..

I know some ppl might think this makes the game too easy but i think it just make more weapons fun to use and they can build on this mechanic

Focus Mode is fine. The wounds system is what makes the game too easy in my opinion. At least as how it is right now.
I dont like wounds too. i play ham/GS and both just use them for "crit" spots to hit bigger numbers with... doesnt add much to gameplay but i know some weapons 100% need them which aint good aswell :D

Yeah my take is wounds gone focus mode stay
Gaidax Mar 31 @ 12:21am 
I'd actually go ahead and say that focus mode should be merged with normal mode in the next title.

Is it really necessary to have some toggle to make your attacks more precise? Why it's not the case from the get-go?
Mister Cebion Mar 31 @ 12:23am 
Originally posted by Gaidax:
I'd actually go ahead and say that focus mode should be merged with normal mode in the next title.

Is it really necessary to have some toggle to make your attacks more precise? Why it's not the case from the get-go?
i get your point but i think the controls would be awfull like a drunk dude trying to hit something :D
Originally posted by Mister Cebion:
Originally posted by アンジェル:

Focus Mode is fine. The wounds system is what makes the game too easy in my opinion. At least as how it is right now.
I dont like wounds too. i play ham/GS and both just use them for "crit" spots to hit bigger numbers with... doesnt add much to gameplay but i know some weapons 100% need them which aint good aswell :D

Yeah my take is wounds gone focus mode stay
I don't think I want wounds gone as I do want them severely nerfed. The big problem is giving weapons attacks that are guaranteed to be risk free that you can proc constantly Right? So just removing the stagger (or making it so that you need a certain amount of wounds to get the stagger) and lower the frequency of them and boom, you have a pretty functional system!
侍Kage Mar 31 @ 12:36am 
Focus mode HAD to be there only for WOUND STRIKE. Not to aim your attacks, this game gotten insanely easy because of that. All the older titles including World, it was all about positioning yourself. and not hitting air. With Focus mode, they literally destroyed that disadvantage, now all the weapons hitting their every single hit, including Greatsword.

They lessen the grind as well, at this point you normally want to get better with your weapon but since aim mode already gives you ♥♥♥♥ ton of advantage in terms of hitting your attack, there is literally nothing do learn. It's already too easy to use many weapons.

I love MH game, I have waited for this game for a long time. I love it, I'll play it, I'll buy G-rank DLC. But I must say MHGU is waaay more addicting right now.
Retsubty Mar 31 @ 12:38am 
It's just another thing that doesn't add anything to the actual game. Feels forced.

It's like the MH team is forced to come up with new ideas to "enhance" combat each time when they could just focus on the encounter design.

Jumping on top of the monsters in 4 is about as much as I could handle.

Turf Wars were also a good idea in World.

Mounts are straight trash that need to be deleted. And same with this system.

Wirebugs were alright.

Abilities are always welcome (cooldowns)
Last edited by Retsubty; Mar 31 @ 12:40am
谜天使 Mar 31 @ 12:39am 
It is convenient to leave the monster behind when it is about to change zones.
Jaasrg Mar 31 @ 12:40am 
Maybe, maybe not.
Wouldn't be the first thing to only exist for one title.
Originally posted by アンジェル:
Originally posted by Mister Cebion:
Focus mode here to stay?
I was wodnering whats your take about focus mode. Do you like it and want it to be a stable from now on? Or do you want to see this gone next game?

For myself i do like Focus mode alot and think it made some weapons alot better since you dont have to pray that the monster stays still and i think if they play it right they can do more monster mechanics where they move arround and not stay still..

I know some ppl might think this makes the game too easy but i think it just make more weapons fun to use and they can build on this mechanic

Focus Mode is fine. The wounds system is what makes the game too easy in my opinion. At least as how it is right now.
i think a every evolving mix of the best of each games mechanics revolving around eachother would be the best case solution. i think the base combat should be like wilds and being able to focus the direction of our attacks easier, or just turn the combat itself from what its been into a complete free directional aim without focusing attacks. no longer do we have 8, 16, but 32 or more directions we can aim more prominatly without actually aiming would be best.

i think returning the clutch claw specifically for mounting monster faces and wall and monster banging is ideal. but anything else of the clutch claw i do not welcome.

as for rise, the main idea was monster riding, and its just a more evolved interactive of mounting a monster. or controlling it. eventually they will probably make a monster main title game where we actual train and raise monsters outside of stories, where combat is tied together with them. at least i hope which would be dope af.

but they need to take the best of all the games and mash them together, and apply in ways that work. in thought its not so hard, but realistically it can be. but thats the best ideal.
Originally posted by Mister Cebion:
Originally posted by アンジェル:

Focus Mode is fine. The wounds system is what makes the game too easy in my opinion. At least as how it is right now.
I dont like wounds too. i play ham/GS and both just use them for "crit" spots to hit bigger numbers with... doesnt add much to gameplay but i know some weapons 100% need them which aint good aswell :D

Yeah my take is wounds gone focus mode stay

I might like it if the wounds system is revamped. Currently I see two major problems with it.

a) the psychological annoyance of then glowing red and rewarding you like Pavlov's dog if you destroy them

b) the fact that it affects monsters too much aka you can sort of stunlock them into place by strategically popping them

If the wounds glow would not be there, that you still need to pay attention to spot then, and that monsters are not that much affected by them, it is not much change to what we already had before.

Breaking monsters limbs before was already rewarding, but now it just feels wrong with the wounds system and the "hit here and there" mechanic.

Maybe the issue with monsters being too affected by wounds will be lessened in G-Rank.

Focus mode itself is quite nice, as it helps with the camera and making positioning less frustrating.

But I also do switch often between focus mode and normal, well knowing which is better at which situation.
Traltwin Mar 31 @ 12:45am 
I actually like the Focus & Wounds gameplay... they're going to end up adding monsters that move faster than we've fought, hit harder, and you'll have to trigger a wound break to stop a deadly combo attack I'm guessing instead of just detonating them all at once.
Originally posted by Retsubty:
It's just another thing that doesn't add anything to the actual game. Feels forced.

It's like the MH team is forced to come up with new ideas to "enhance" combat each time when they could just focus on the encounter design.

Jumping on top of the monsters in 4 is about as much as I could handle.

Turf Wars were also a good idea in World.

Mounts are straight trash that need to be deleted. And same with this system.

Wirebugs were alright.

Abilities are always welcome (cooldowns)
I'm not exactly sure about what you mean by "doesn't add to the game"? I would love to hear you elaborate on that!
Soji Mar 31 @ 12:46am 
it just depends really. I didn't want the slinger to return after World but they reworked how it in Wilds and I enjoy it a lot more in wilds than there. Focus mode is something I only ever use when I'm trying to break wounds so it doesn't really seem that egregious to me. I think it probably won't come back tho unless wounds do since mechanics that involved don't really ever make a return unless changed heavily.
Originally posted by Traltwin:
I actually like the Focus & Wounds gameplay... they're going to end up adding monsters that move faster than we've fought, hit harder, and you'll have to trigger a wound break to stop a deadly combo attack I'm guessing instead of just detonating them all at once.
Mizu is going to be so interesting to fight with the focus system
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Date Posted: Mar 31 @ 12:10am
Posts: 19