Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Focus Mode is fine. The wounds system is what makes the game too easy in my opinion. At least as how it is right now.
Yeah my take is wounds gone focus mode stay
Is it really necessary to have some toggle to make your attacks more precise? Why it's not the case from the get-go?
They lessen the grind as well, at this point you normally want to get better with your weapon but since aim mode already gives you ♥♥♥♥ ton of advantage in terms of hitting your attack, there is literally nothing do learn. It's already too easy to use many weapons.
I love MH game, I have waited for this game for a long time. I love it, I'll play it, I'll buy G-rank DLC. But I must say MHGU is waaay more addicting right now.
It's like the MH team is forced to come up with new ideas to "enhance" combat each time when they could just focus on the encounter design.
Jumping on top of the monsters in 4 is about as much as I could handle.
Turf Wars were also a good idea in World.
Mounts are straight trash that need to be deleted. And same with this system.
Wirebugs were alright.
Abilities are always welcome (cooldowns)
Wouldn't be the first thing to only exist for one title.
i think returning the clutch claw specifically for mounting monster faces and wall and monster banging is ideal. but anything else of the clutch claw i do not welcome.
as for rise, the main idea was monster riding, and its just a more evolved interactive of mounting a monster. or controlling it. eventually they will probably make a monster main title game where we actual train and raise monsters outside of stories, where combat is tied together with them. at least i hope which would be dope af.
but they need to take the best of all the games and mash them together, and apply in ways that work. in thought its not so hard, but realistically it can be. but thats the best ideal.
I might like it if the wounds system is revamped. Currently I see two major problems with it.
a) the psychological annoyance of then glowing red and rewarding you like Pavlov's dog if you destroy them
b) the fact that it affects monsters too much aka you can sort of stunlock them into place by strategically popping them
If the wounds glow would not be there, that you still need to pay attention to spot then, and that monsters are not that much affected by them, it is not much change to what we already had before.
Breaking monsters limbs before was already rewarding, but now it just feels wrong with the wounds system and the "hit here and there" mechanic.
Maybe the issue with monsters being too affected by wounds will be lessened in G-Rank.
Focus mode itself is quite nice, as it helps with the camera and making positioning less frustrating.
But I also do switch often between focus mode and normal, well knowing which is better at which situation.