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What you said about Background Frame Rate being tied to the rate of Animation Halving for distant objects really lines up with what I was seeing.
When I lowered the Background Frame Rate value and rotated the camera in-game, I noticed that background elements or characters not directly involved (like NPCs or scenery) seemed to animate at a lower frame rate or even flicker a bit.
At the time, I wasn’t sure if I was imagining things — but your explanation confirms it for me.
Really appreciate you taking the time to clarify this 🙏
Fairly certain each is rather clearly labelled and text-box explained.
Indeed.