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Not every monster attack can be offset. You have to "build up" attacks to eventually land an offset attack.
0.000004 second internet search will tell you more.
i get that not every weapon has one but I play SWAX, GS, and Hammer so I know for sure I have one. What are you referring to by "buildup attacks"
Off the top of my head though the "Great Sword" is one of the weapons that can do pretty much all the special moves.
Example,
Offset attack,
Block/Perfect Block,
Power Clash
Another Example,
Sword and Shield
Block/Perfect Block
Power Clash
And open white bruises into wounds with a focus strike (only weapon that I know of that can from research anyway).
Iam not a Swaxer, but I've been trying to become an Offset God with it, for two days now. Lol
My dummy is Tempered Magala, in multiplayer with randoms, yep that a challenge.
Most issies i had is the terrain, coz even if i land an Offset in Axe mode, or i repel an attack in a Sword mode, - not every time i land folowing attacks, coz that dark bish rolls out too far after being knocked out of her attack.
Just practice on Training Arena to get the timings right.
*Answer on one of your questions that isnt obvious, - Yes, you can offset monster attack even if its not targeting you.
preciate the response!
Basically, it's a counter that applies a status effect with some weapons having a bonus when that effect applies (like how Switch Axe can charge in and morph or Heavy Slam after a "strong" offset but not a "weak" one)
Edit: just realized that I got distracted and didn't finish my thought.
You'll be fine even without it, like how we've dealt with monsters in past games, but if there's a chance to use it, then i don't see a reason to intentionally ignore it, especially on a weapon like the greatsword, where it's very easy to set up.
Also it's funny to see how some monsters fall back, especially big ones^^
My bitterness aside, it DOES feel nice on Hunting Horn with Offset Melody - it’s not only one of your best moves, but you have to work to prepare it despite how reliably fast it is and it makes offensive recitals safer since you can cancel into it. Staggering feeling so poor in this game is offset by exhaust/KO procs too.
Basically get in the way or be in the way of an attack and just charge it up, release when the monster is close enough, easy offset. Even if you can't get it charged, release it and it will stop you from taking damage but you won't get the offset unless it's a little charged from my experience.
The other weapons, in my experience have much harder timings like SW, or being at the end of a combo, like Hammer. GS has it the easiest by far.
Regardless I appreciate the actual answer instead of telling me to google it.
Despite being able to cause a knockdown, the offset does not forcibly end enraged or other special states on monsters unless you cleared the threshold for ending them with the damage anyways.
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Pretty much all "direct physical contact" attacks from monsters can be offset for damage mitigation; some attacks seem to have special, fixed animations that the monster can't be knocked out of, though, so you'll never get a knockdown with those attacks. I believe grabs/pins also can't be offset unless they have an initial hit before the grab, like Nu Udra's quadruple tentacle slam into a grab and Arkveld's spinning sweep into a grab.
i.e. I don’t blame OP one bit for finding it unrewarding and hostile to learn. At least the game isn’t unclear about when you successfully trigger them, huge flash and all.
I don’t dislike this mechanic in concept, but it was executed very poorly; I get the impression they wanted to make big trades more consistent but instead they made them LESS consistent because triggering an offset requires an offset attack, no substitutions…