Monster Hunter Wilds

Monster Hunter Wilds

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Are Offsets worth mastering, if so how to practice?
I beat the story of the game and post game (currently) with only ONE offset attack. For me, the conditions for landing it seem inconsistent as well as the timing, but everyone seems to agree the move is broken. Is there a specific time (such as frame 3 or etc.) before an attack lands or is it just if an attack is going to hit you; does the monster have to be targeting you, etc? For me it doesn't seem to matter and offsets just aren't worth the risk
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Not every weapon can offset. Not every weapon attack can offset.

Not every monster attack can be offset. You have to "build up" attacks to eventually land an offset attack.

0.000004 second internet search will tell you more.
goob Mar 29 @ 4:00pm 
Originally posted by Echo2Omega:
Not every weapon can offset. Not every weapon attack can offset.

Not every monster attack can be offset. You have to "build up" attacks to eventually land an offset attack.

0.000004 second internet search will tell you more.

i get that not every weapon has one but I play SWAX, GS, and Hammer so I know for sure I have one. What are you referring to by "buildup attacks"
There are some video's that actually demonstrate how to use the weapons unfortunately most of them are complete trash in that the video only covers the bare basics of the movesets and everybody but 0.0001% copied those rather than demonstrate actual use scenario's and what you should think about.

Off the top of my head though the "Great Sword" is one of the weapons that can do pretty much all the special moves.

Example,
Offset attack,
Block/Perfect Block,
Power Clash

Another Example,
Sword and Shield
Block/Perfect Block
Power Clash
And open white bruises into wounds with a focus strike (only weapon that I know of that can from research anyway).
If your playing swaxe its just y+b from neutral with axe mode and y+r2 in sword mode. On hammer its the third hit of your y combo the upheaval attack. You just need to time them when the monster attacks.
Its hella fun i can tell you that much :praisesun:
Iam not a Swaxer, but I've been trying to become an Offset God with it, for two days now. Lol :kodama:
My dummy is Tempered Magala, in multiplayer with randoms, yep that a challenge.
:mhwgood:

Most issies i had is the terrain, coz even if i land an Offset in Axe mode, or i repel an attack in a Sword mode, - not every time i land folowing attacks, coz that dark bish rolls out too far after being knocked out of her attack.:sunekosuri:

Just practice on Training Arena to get the timings right.

*Answer on one of your questions that isnt obvious, - Yes, you can offset monster attack even if its not targeting you.
Last edited by StarExile; Mar 29 @ 4:14pm
goob Mar 29 @ 4:16pm 
Originally posted by StarExile:
Its hella fun i can tell you that much :praisesun:
Iam not a Swaxer, but I've been trying to become an Offset God with it, for two days now. Lol :kodama:
My dummy is Tempered Magala, in multiplayer with randoms, yep that a challenge.
:mhwgood:

Most issies i had is the terrain, coz even if i land an Offset in Axe mode, or i repel an attack in a Sword mode, - not every time i land folowing attacks, coz that dark bish rolls out too far after being knocked out of her attack.:sunekosuri:

Just practice on Training Arena to get the timings right.

*Answer on one of your questions that isnt obvious, - Yes, you can offset monster attack even if its not targeting you.


preciate the response! :steamhappy:
Originally posted by goob:
Originally posted by Echo2Omega:
Not every weapon can offset. Not every weapon attack can offset.

Not every monster attack can be offset. You have to "build up" attacks to eventually land an offset attack.

0.000004 second internet search will tell you more.

i get that not every weapon has one but I play SWAX, GS, and Hammer so I know for sure I have one. What are you referring to by "buildup attacks"
The first offset will always result in the follow-up (if there is one), subsequent off-sets will still parry the attack but won't knock the monster off-balance for a follow-up. *You can build-up the "offset value", for lack of a better term, with repeated "weak offsets" to lead into a strong one that will knock the monster off-balance again.

Basically, it's a counter that applies a status effect with some weapons having a bonus when that effect applies (like how Switch Axe can charge in and morph or Heavy Slam after a "strong" offset but not a "weak" one)

Edit: just realized that I got distracted and didn't finish my thought.
Last edited by Scipo0419; Mar 29 @ 4:26pm
I find it hella fun to offset monsters with Axe mode, and sword counter is hella fun too when i can land one.
Tenz Mar 29 @ 4:24pm 
You should almost spam offset attacks since they are so easy to do!
Mostly depends on the weapon you're using, the monster you're fighting and the dedication you want to put in.

You'll be fine even without it, like how we've dealt with monsters in past games, but if there's a chance to use it, then i don't see a reason to intentionally ignore it, especially on a weapon like the greatsword, where it's very easy to set up.

Also it's funny to see how some monsters fall back, especially big ones^^
Last edited by Maya-Neko; Mar 29 @ 4:26pm
Plumber Mar 29 @ 4:27pm 
Generally no, they’re a trick you do to show off first and foremost. It’s typically a waste of time to fish for them; barring hugely lucky reads with GS/Hammer they’re not that rewarding and ape how natural staggers worked in previous entries. It almost mocks the old cadence of fighting the monster, since even if you get the timing down it’s actually a status effect that becomes harder to trigger each time. Past the first two procs, you’ll frequently just mutually shrug off each others’ attacks. They’re something you go for when you’re already in position to land them, not something you actively seek out, especially since whether a move is offsettable is completely arbitrary.

My bitterness aside, it DOES feel nice on Hunting Horn with Offset Melody - it’s not only one of your best moves, but you have to work to prepare it despite how reliably fast it is and it makes offensive recitals safer since you can cancel into it. Staggering feeling so poor in this game is offset by exhaust/KO procs too.
Last edited by Plumber; Mar 29 @ 4:32pm
Neon Mar 29 @ 4:29pm 
As a GS main I can tell you it's worth it on that weapon, probably more than any others. Simply because GS can charge the offset upswing, which gives you a super generous window to release it in.

Basically get in the way or be in the way of an attack and just charge it up, release when the monster is close enough, easy offset. Even if you can't get it charged, release it and it will stop you from taking damage but you won't get the offset unless it's a little charged from my experience.

The other weapons, in my experience have much harder timings like SW, or being at the end of a combo, like Hammer. GS has it the easiest by far.
goob Mar 29 @ 4:34pm 
Originally posted by Scipo0419:
Originally posted by goob:

i get that not every weapon has one but I play SWAX, GS, and Hammer so I know for sure I have one. What are you referring to by "buildup attacks"
The first offset will always result in the follow-up (if there is one), subsequent off-sets will still parry the attack but won't knock the monster off-balance for a follow-up. *You can build-up the "offset value", for lack of a better term, with repeated "weak offsets" to lead into a strong one that will knock the monster off-balance again.

Basically, it's a counter that applies a status effect with some weapons having a bonus when that effect applies (like how Switch Axe can charge in and morph or Heavy Slam after a "strong" offset but not a "weak" one)

Edit: just realized that I got distracted and didn't finish my thought.

Regardless I appreciate the actual answer instead of telling me to google it. :mhwgood:
Sometimes it's a bad thing to offset; you take a small (but existing) amount of damage when you perform an offset attack, because the game just assumes you were in the damage zone of the attack even if you were using the greatsword's wide as hell swing from outside the dangerous area. You can most easily see this when using offset swings against Rey Dau's very narrow wing scrapes.

Despite being able to cause a knockdown, the offset does not forcibly end enraged or other special states on monsters unless you cleared the threshold for ending them with the damage anyways.

-

Pretty much all "direct physical contact" attacks from monsters can be offset for damage mitigation; some attacks seem to have special, fixed animations that the monster can't be knocked out of, though, so you'll never get a knockdown with those attacks. I believe grabs/pins also can't be offset unless they have an initial hit before the grab, like Nu Udra's quadruple tentacle slam into a grab and Arkveld's spinning sweep into a grab.
Plumber Mar 29 @ 6:09pm 
I don’t think it’s as simple as “direct physical contact” since there’s a lot of attacks that are ineligible without having something obvious to indicate it like explosions or other fancy effects; stomps are typically a no-go. Things like charges are pretty inconsistent from monster to monster even when hitting them square in the face. Some want you hitting them early (Ajarakan shoulder drop->scrape), some want you hitting them during the attack (most sweeps and jabs). Tail sweeps and very weak attacks are pretty common opportunities, but by and large this mechanic really could’ve used some kind of visual indicator, especially since it is frequently specific to landing your attack on a relevant hitzone, like needing to hit the arm Uth Duna’s flopping towards you with and not its face.
i.e. I don’t blame OP one bit for finding it unrewarding and hostile to learn. At least the game isn’t unclear about when you successfully trigger them, huge flash and all.

I don’t dislike this mechanic in concept, but it was executed very poorly; I get the impression they wanted to make big trades more consistent but instead they made them LESS consistent because triggering an offset requires an offset attack, no substitutions…
Last edited by Plumber; Mar 29 @ 6:25pm
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Date Posted: Mar 29 @ 3:47pm
Posts: 16