Monster Hunter Wilds

Monster Hunter Wilds

Statistieken weergeven:
Account Permanently Suspended
DO NOT JOIN MODDED QUESTS
https://imgur.com/BfRVclB
https://imgur.com/a/6yQX6I4
https://imgur.com/a/YZlhy1j
"Account permanently suspended. Your account has been permanently suspended due to confirmed violations of our Terms of Use and/or End User License Agreement (EULA). The account in question will be unable to access the online mode in Monster Hunter Wilds. Please be aware that we do not offer any measures to lift the permanent suspension of an account in accordance with the Terms of Use and End User License Agreement (EULA)."
Laatst bewerkt door Ifrit; 31 mrt om 13:27
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376-390 van 406 reacties weergegeven
Origineel geplaatst door Hanzo:
Origineel geplaatst door NeoX:

Come on thats just comon sense or a very bad excause. You can not think this is normal, no matter what.
Can you just please give me the answer without telling 'common sense'. Common sense is not banning innocent people or code the game so you're dealing with cheaters not players that paid for your game.
Now please answer directly.
I've joined quest, before me there were 2 people who joined earlier and one of them is cheater. Monster is dead before I reach it.
How should I know that there is a cheater.

No monster, no matter the damage can be killed in just 1 min or less, sprcificly not on 4 player quests. Also its not the people who join, but these who host and when you JOIN a SOS signalquest, you can see the rewards and conditions that quest has. You have to ignore a lot to "accidently" qoin such a cheated quest.
Origineel geplaatst door NeoX:
Origineel geplaatst door Hanzo:
Can you just please give me the answer without telling 'common sense'. Common sense is not banning innocent people or code the game so you're dealing with cheaters not players that paid for your game.
Now please answer directly.
I've joined quest, before me there were 2 people who joined earlier and one of them is cheater. Monster is dead before I reach it.
How should I know that there is a cheater.

No monster, no matter the damage can be killed in just 1 min or less, sprcificly not on 4 player quests. Also its not the people who join, but these who host and when you JOIN a SOS signalquest, you can see the rewards and conditions that quest has. You have to ignore a lot to "accidently" qoin such a cheated quest.
I'm not sure if you cannot read or there is some other reason.
I'm giving you the case where I join the quest. I don't know how much time has passed and I don't know size of it (monster). So - how should I know that someone cheated?
Laatst bewerkt door Hanzo; 20 apr om 6:01
Origineel geplaatst door Hanzo:
Origineel geplaatst door NeoX:

No monster, no matter the damage can be killed in just 1 min or less, sprcificly not on 4 player quests. Also its not the people who join, but these who host and when you JOIN a SOS signalquest, you can see the rewards and conditions that quest has. You have to ignore a lot to "accidently" qoin such a cheated quest.
I'm not sure if you cannot read or there is some other reason.
I'm giving you the case where I join the quest. I don't know how much time has passed and I don't know size of it (monster). So - how should I know that someone cheated?

Its cheated rewards, not just 1-hit kill cheats. Also on noticing a saved effect, you should leave without saving. Cheats by others that do not get saved at your end (like unrealistic amount of rewards or drops) will not effect you and will never get you banned.
Origineel geplaatst door NeoX:
Origineel geplaatst door Hanzo:
I'm not sure if you cannot read or there is some other reason.
I'm giving you the case where I join the quest. I don't know how much time has passed and I don't know size of it (monster). So - how should I know that someone cheated?

Its cheated rewards, not just 1-hit kill cheats. Also on noticing a saved effect, you should leave without saving. Cheats by others that do not get saved at your end (like unrealistic amount of rewards or drops) will not effect you and will never get you banned.
Ok, so you claim that the problem is only with something that 'saved'. Thanks, but do you have any proof for that?
What if some person cheats not that obvious - for example they edited drop to always have a gem instead of first mat. No way to detect that.
Can people overcome the 'ban' by deleting their save and starting fresh game?
Also I didn't quite understand what does 'a saved effect' mean?
Origineel geplaatst door Hanzo:
Origineel geplaatst door NeoX:

Its cheated rewards, not just 1-hit kill cheats. Also on noticing a saved effect, you should leave without saving. Cheats by others that do not get saved at your end (like unrealistic amount of rewards or drops) will not effect you and will never get you banned.
Ok, so you claim that the problem is only with something that 'saved'. Thanks, but do you have any proof for that?
What if some person cheats not that obvious - for example they edited drop to always have a gem instead of first mat. No way to detect that.
Can people overcome the 'ban' by deleting their save and starting fresh game?
Also I didn't quite understand what does 'a saved effect' mean?

See capcoms post. They only react to reports by users and in the future by savegame scans (see link). So yeah, thats the "only way" to get banned right now.
Origineel geplaatst door NeoX:
Origineel geplaatst door Hanzo:
Ok, so you claim that the problem is only with something that 'saved'. Thanks, but do you have any proof for that?
What if some person cheats not that obvious - for example they edited drop to always have a gem instead of first mat. No way to detect that.
Can people overcome the 'ban' by deleting their save and starting fresh game?
Also I didn't quite understand what does 'a saved effect' mean?

See capcoms post. They only react to reports by users and in the future by savegame scans (see link). So yeah, thats the "only way" to get banned right now.
Thanks. I didn't really wanna go somewhere outside of Steam to read some BS from Capcom. But it's still concerning how scan would work - see my example with gem
Laatst bewerkt door Hanzo; 20 apr om 6:23
Origineel geplaatst door Hanzo:
Origineel geplaatst door NeoX:

See capcoms post. They only react to reports by users and in the future by savegame scans (see link). So yeah, thats the "only way" to get banned right now.
Thanks. I didn't really wanna go somewhere outside of Steam to read some BS from Capcom. But it's still concerning how scan would work - see my example with gem

I bet they are scanning the savegames for saved manipulated investigations.
Origineel geplaatst door NeoX:
I bet they are scanning the savegames for saved manipulated investigations.
I don't think scanning of savedata makes sense. But some automated validation on quests would be reasonable whenever they are publlished on open lobbies .
Origineel geplaatst door DrBonifarz:
Origineel geplaatst door NeoX:
I bet they are scanning the savegames for saved manipulated investigations.
I don't think scanning of savedata makes sense. But some automated validation on quests would be reasonable whenever they are publlished on open lobbies .

It makes sense with what they write on their website about bans and its important to avoid the savegame relation. So it seems logical to scan the savegame by the next update.
Origineel geplaatst door DrBonifarz:
Origineel geplaatst door NeoX:
I bet they are scanning the savegames for saved manipulated investigations.
I don't think scanning of savedata makes sense. But some automated validation on quests would be reasonable whenever they are publlished on open lobbies .
Yes, that's the 'right' way to do it. Those quests should be filtered by code, not players.
Origineel geplaatst door Hanzo:
Origineel geplaatst door DrBonifarz:
I don't think scanning of savedata makes sense. But some automated validation on quests would be reasonable whenever they are publlished on open lobbies .
Yes, that's the 'right' way to do it. Those quests should be filtered by code, not players.
Right? like you're supposed to have some spreadsheet open on the side and constantly compare every quest with it, in hopes of not getting into an obviously cheated quest.
They have the data, all it would need is a server-side check to see whether the quest is legit.

A much bigger problem is that there's no appeals. They have admitted to having no way to find out who cheated. They are guaranteed to get false positives and ban someone undeserving and yet they won't take a second look.
I got banned for making modded quests. How does that even make sense, i paid for the game and now I can't play online wtf
Origineel geplaatst door ComposedJam:
Origineel geplaatst door TheJuiceBoxKingdom:
So how do we know what a modded quest looks like, or did the host report anyone that joins the quest? If they make it look normal then how do we know that we wont join and get reported by the host that is cheating?
Good question. I accidentally joined a quest like this once way back in the day on MH4U and didn't know until it was too late that it was a hacked quest. It would feel pretty bad to be banned for something like that
He knew it was a modded quest though, the modder was talking in chat
lol, good thing I'm playing on PS5
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