Monster Hunter Wilds

Monster Hunter Wilds

Zobrazit statistiky:
only 95k are playing right now
Game has no legs, the peak on release was 1.4m players, just crazy drop in 1 month.
What Capcom is doing with their golden goose? How did they screw it up so badly?
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This place is stupid. Imagine, caring about things that simply do not matter.
Strid původně napsal:
This place is stupid. Imagine, caring about things that simply do not matter.
Sadly in my experience this is just textbook video game forums
ComposedJam původně napsal:
Guizdark původně napsal:
The very easy mode is VERY VEryyy boring...
Why are you here then?
because I want to give my opinion and “hope” that it will change things...
Guizdark původně napsal:
ComposedJam původně napsal:
Why are you here then?
because I want to give my opinion and “hope” that it will change things...
Things are changing. Updates are coming and there will be a Master Rank at some point

So I suggest taking a break and waiting for that. I'm currently taking a break after getting through high rank. Xenoblade X on Switch is my current recommendation
★ Moonlight ★ původně napsal:
Tenz původně napsal:

Funny looking at steamcharts world lost 66% in the first month...... Cherry picking much???
Not to mention, World had slow but steady sales VS Wilds explosive sales.
How many of those still playing at the end of the first month were ACTUALLY there on launch? I suspect the drop off would have been sharper if it wasn't for more new people coming in to replace the people leaving.

Adding even further on to this...Wilds peaked at over 1 million higher concurrent players then World did. The higher the peak, the sharper the decline will be. Content is finite and no game has ever lasting appeal. This is why using "game has lost X% of players in X amount of time" to claim a game is bad, dead, or a failure is just plain nonsense.

ComposedJam původně napsal:
Do you PC players realize that not the entire population of the game is on Steam?

Do you guys realize that people can take breaks from the game and wait for updates WHILE BEING CONTENT?

I already beat high rank and am taking a break to catch up on other games. Even if I never play again I feel like I got my money's worth, but I know I WILL play again after I finish some other games

Also it's like the middle of the day; we're at work bro

Look for the little mouse icon next to usernames. You'll notice something funny: a lot of the "PC players" on here that are doom and gloom posting don't even actually own the game. Or like others have pointed out, it'll be people that do own the game and have a couple hundred hours in it but are still saying this nonsense.
Naposledy upravil The Big Z; 28. bře. v 15.28
I think Steam data is pretty relevant to the discussion considering Capcom has stated that they now sell more games on PC than all consoles combined.

https://www.vgchartz.com/article/462914/capcom-sold-more-pc-games-than-all-console-games-combined-in-1st-half-of-fy25/

Also, I am making no claim as to why exactly they are leaving. I simply pointed out that they left.

If I had to guess I would say it is a combination. I'm sure some left because the performance is abysmal, some because they didn't care for the story, some because the game is too easy, some because their is no endgame, etc. I'm sure there is no one reason to explain them all.

wackyspartan původně napsal:
Kiririn původně napsal:
More ad hominem.

All games drop substantially in the first month but Wilds lost 1.1 million in only 26 days.

That's about 80% of the player base gone in 26 days. Compare to something like Elden Ring which lost less than 50% in the first month.
I think it's a lil strange to be doing data analysis based on steam analytics on a game with crossplay where we don't have access to it, or an understanding as to why people would leave. We are only make assumptions based on absurdly limited information and I don't think we gain any new or insightful information.

Did people leave so quickly because the game has a 20 hour story and felt complete? Was it because of the preformence issues? Was it because they wanted more content but it wasn't enough? All of them probably played some factor, but we're still just guessing as to how true they actually are.
Not true.

August 9th, is the first day of data. On Sept. 9th SteamDB reports around 205K while it peaked at 335k that first month.

Lost 130k. I was actually off slightly in my estimate. 130k is 38.8% of 335.

It lost 38.8% of it's peak concurrent player count by the end of the first month.

Tenz původně napsal:
Kiririn původně napsal:
World lost about 36% in the first 4 weeks. Wilds lost about 80% in slightly less time.

Funny looking at steamcharts world lost 66% in the first month...... Cherry picking much???
wackyspartan původně napsal:
Imma be real with y'all, you guys really need to play other games if you think this because I don't think y'all fully understand just how long 50 hours of playtime is for a video game.

Like, 10-20 hours is generally the average, any longer is actually insane for the large majority of people y'know.

Also, like others have said, this isn't a live service game, it isn't going to go on for as long as possible, it has a set end point to when that content stops dropping, so judging these games by player amount and not by quality is an awful metric that won't tell you much.
Agreed, I "barely" played MHwilds and have more hours in it than most of FINISHED games in my library.
Streylok původně napsal:
I původně napsal:
Game has no legs, the peak on release was 1.4m players, just crazy drop in 1 month.
What Capcom is doing with their golden goose? How did they screw it up so badly?

People make the same post you're making now about the same exact topic in every single game. You all act like there's endless content in these types of games when there is not. Redundant af post block this kid and move on
why dont you block him and go elsewhere.
"Modern" games are not meant to be keepers. Today's wares are made to be infant pee puddle shallow and to provide a sugar rush for a few weeks; so as to goad DLC sales (the shallow component) and then be forever forgotten for the next sugar rush release.

It's the "planned obsolescence" retail model manifesting in the video game industry. Welcome to the world you built ¯\_(ツ)_/¯
Naposledy upravil Shoah Kahn; 28. bře. v 19.08
Shoah Kahn původně napsal:
"Modern" games are not meant to be keepers. Today's wares are made to be infant pee puddle shallow and to provide a sugar rush for a few weeks; so as to goad DLC sales (the shallow component) and then be forever forgotten for the next sugar rush release.

It's the "planned obsolescence" retail model manifesting in the video game industry. Welcome to the world you built ¯\_(ツ)_/¯
Capcom's live service model right is to drip-feed the content with title updates so they can continue selling cosmetic DLC.
Well. When everyone's played 1-200 hours already like you have, OP. On a game that focuses on PVE. Not PVP. They will eventually run out of fresh content to take part in.

Kinda weird people squeeze over a hundred hours out of a game and then complain 'It's dead'. The only games that keep hundreds of thousands of players after a month are popular PVP games. Or things like BG3 that encourage a lot of replayability.
Some Kinda Kobold původně napsal:
Well. When everyone's played 1-200 hours already like you have, OP. On a game that focuses on PVE. Not PVP. They will eventually run out of fresh content to take part in.

Kinda weird people squeeze over a hundred hours out of a game and then complain 'It's dead'. The only games that keep hundreds of thousands of players after a month are popular PVP games. Or things like BG3 that encourage a lot of replayability.
I didn't play the game for 200 hours, I have a habit of alt-tabbing out of boring games and doing something else. I'm around 135 HR if that helps.
Some Kinda Kobold původně napsal:
The only games that keep hundreds of thousands of players after a month are popular PVP games.

Lot's of games have kept that many after a month. World kept over 200k. Elden Ring over 450k. 430k for Palworld.
Kiririn původně napsal:
Some Kinda Kobold původně napsal:
The only games that keep hundreds of thousands of players after a month are popular PVP games.

Lot's of games have kept that many after a month. World kept over 200k. Elden Ring over 450k. 430k for Palworld.
elden ring wasnt a game you could finish in a month if you had other things going on, same with world after iceborne was added
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Datum zveřejnění: 27. bře. v 15.47
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