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At this point, it feels like we're moving into more personal takes of what is and what isn't enough rather than focusing on the broader picture. The reality is that the decision to stagger content is a model that works. It keeps the game fresh, gives players new things to look forward to, and draws out the excitement.
Whatever bug fixes or creative choices or whatever else, these are things that happen behind the scenes, and the approach to gradual content release has been proven to keep players engaged for longer, in the end there is less downtime between fresh content.
You can't act like these industry standards are foreign monoliths to the conversation. I think fans are misappropriating a content lean game with marketing success.
I get the point you're trying to make, but I don’t see it being as big of a deal in this case. We’re not talking about a game that launched as barebones as you’re making it seem, there’s plenty here to stand on its own.
If we were talking about something like Street Fighter V at launch, which was missing core modes, or Destiny 1, which had barely any meaningful content before expansions, then I’d understand the frustration. But Monster Hunter Wilds already offers dozens of hours of gameplay, a full roster of monsters, and a complete experience at launch. The updates are just building on that foundation, not patching a hollow shell of a game.
I'm just saying to cool it down a notch, because once they retaliate and over-nerf something (kinda like the bowguns), regret's around the corner, and no amount of sorry will reverse. be angry at me, take what I said as grain of salt ~ don't care, it's your life. But if it does happen, that's what the knife hand is for.