Monster Hunter Wilds

Monster Hunter Wilds

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Mythily Mar 25 @ 12:51pm
7
1
First title update: 1 MONSTER
See, this is what happens when you consume slop without thinking. They are swimming in your money, Now they are practicing the Art of Sloth and there's nothing you can do about it. Enjoy watching paint dry.
I am so glad I dodged a bullet with this one.
Last edited by Mythily; Mar 25 @ 12:52pm
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Showing 91-96 of 96 comments
Originally posted by Zerostrikesback:
Originally posted by Hollow-Enigma:

You're missing my point, there could be a meriad of reasons for it not just balance.

Like you said, a drawn out content cycle keeps people talking and engaged with the game, that naturally contributes to its success.

Ok so this is the problem. 1 or 2 monsters per title update is not going to increase the life cycle of the game realistically.

Even if Zoh Shia was buggy in its HR version of the quest, you know what all game developers do to fix those issues? Bug Fixes. Patches you have heard of those.

These are not defenses for the Title Updates.

At this point, it feels like we're moving into more personal takes of what is and what isn't enough rather than focusing on the broader picture. The reality is that the decision to stagger content is a model that works. It keeps the game fresh, gives players new things to look forward to, and draws out the excitement.

Whatever bug fixes or creative choices or whatever else, these are things that happen behind the scenes, and the approach to gradual content release has been proven to keep players engaged for longer, in the end there is less downtime between fresh content.
Originally posted by Hollow-Enigma:
Originally posted by Zerostrikesback:

Ok so this is the problem. 1 or 2 monsters per title update is not going to increase the life cycle of the game realistically.

Even if Zoh Shia was buggy in its HR version of the quest, you know what all game developers do to fix those issues? Bug Fixes. Patches you have heard of those.

These are not defenses for the Title Updates.

At this point, it feels like we're moving into more personal takes of what is and what isn't enough rather than focusing on the broader picture. The reality is that the decision to stagger content is a model that works. It keeps the game fresh, gives players new things to look forward to, and draws out the excitement.

Whatever bug fixes or creative choices or whatever else, these are things that happen behind the scenes, and the approach to gradual content release has been proven to keep players engaged for longer, in the end there is less downtime between fresh content.

You can't act like these industry standards are foreign monoliths to the conversation. I think fans are misappropriating a content lean game with marketing success.
PhantomΩ Mar 26 @ 12:15pm 
Originally posted by DeadLockPursuit:
Can we just agree that it will play out as it always has with each new MH Game in the franchise. Aka New MH Game drops and a lot of people complain that the previous one was better and had more content (after tons of TUs ofc). The current MH Game gets more content and then its a good game all of a sudden and the cycle continues as it has for years now.

Don't get me wrong Performance optimization problems aside at it's core it's still a great MH title and won't complain too much, do I think there's things that should've been done differently? Sure

Do I think Zoh Shia should've been a repeatable quest with armor? Absolutely.

At this point it's just complaining about small things for the right to complain
Cycle of life
Originally posted by Zerostrikesback:
Originally posted by Hollow-Enigma:

At this point, it feels like we're moving into more personal takes of what is and what isn't enough rather than focusing on the broader picture. The reality is that the decision to stagger content is a model that works. It keeps the game fresh, gives players new things to look forward to, and draws out the excitement.

Whatever bug fixes or creative choices or whatever else, these are things that happen behind the scenes, and the approach to gradual content release has been proven to keep players engaged for longer, in the end there is less downtime between fresh content.

You can't act like these industry standards are foreign monoliths to the conversation. I think fans are misappropriating a content lean game with marketing success.

I get the point you're trying to make, but I don’t see it being as big of a deal in this case. We’re not talking about a game that launched as barebones as you’re making it seem, there’s plenty here to stand on its own.

If we were talking about something like Street Fighter V at launch, which was missing core modes, or Destiny 1, which had barely any meaningful content before expansions, then I’d understand the frustration. But Monster Hunter Wilds already offers dozens of hours of gameplay, a full roster of monsters, and a complete experience at launch. The updates are just building on that foundation, not patching a hollow shell of a game.
..........I sometimes wish people would just not be as crass in expressing their frustrations, because the pendulum will swing hard to the other direction, seeing posts of "Oh NuO! GeM iS HaRd NeRf MonStEr DiS! NeRf m00v dAt! NiD bEtEr WePaNs! NeRf mEkaNiKs!" The devs do read posts, y'know, and they're also people. They might retaliate harshly, and guess what? Everyone will be affected. World is my first franchise, and never left it since I played it (close to 2k if not more than 1k hrs, including Iceborne). Worst part, I get it, is the waiting. But I can also understand that dopamine hit needs to be quenched, and that some people also don't have the attitude of gradual gratification, aka, enjoying the moment and what is currently accessible.

I'm just saying to cool it down a notch, because once they retaliate and over-nerf something (kinda like the bowguns), regret's around the corner, and no amount of sorry will reverse. be angry at me, take what I said as grain of salt ~ don't care, it's your life. But if it does happen, that's what the knife hand is for.
Originally posted by LookSkyWaka:
..........I sometimes wish people would just not be as crass in expressing their frustrations, because the pendulum will swing hard to the other direction, seeing posts of "Oh NuO! GeM iS HaRd NeRf MonStEr DiS! NeRf m00v dAt! NiD bEtEr WePaNs! NeRf mEkaNiKs!" The devs do read posts, y'know, and they're also people. They might retaliate harshly, and guess what? Everyone will be affected. World is my first franchise, and never left it since I played it (close to 2k if not more than 1k hrs, including Iceborne). Worst part, I get it, is the waiting. But I can also understand that dopamine hit needs to be quenched, and that some people also don't have the attitude of gradual gratification, aka, enjoying the moment and what is currently accessible.

I'm just saying to cool it down a notch, because once they retaliate and over-nerf something (kinda like the bowguns), regret's around the corner, and no amount of sorry will reverse. be angry at me, take what I said as grain of salt ~ don't care, it's your life. But if it does happen, that's what the knife hand is for.
you saw the topic complaining about game difficulty from a very obvious troll post. This isn't a real opinion people have. That OP making that topic also made a topic talking about how the game is perfect, they also made posts talking about how the game runs flawlessly, and wrote a negative review about all the tech issues with the game.
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Date Posted: Mar 25 @ 12:51pm
Posts: 96