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Capcom knows this
This model has its place, it eases new players into the game without overwhelming them with difficulty too quickly, which is crucial for the long-term health of the franchise. If new players were thrown straight into Master Rank, many would struggle and be far more likely to drop off.
Beyond that, a staggered content release isn’t just about pacing, it creates a more sustainable engagement cycle. Instead of a single, steep peak where everyone burns through everything at once, regular updates keep activity high over time. More consistent player engagement means a stronger, more active community, and with each new event or update, word spreads, bringing in even more newcomers. This model doesn’t just work for veteran players, it’s what helps grow the Monster Hunter fanbase as a whole which will ensure the future of the games.
This guy gets it.
Also
Add something about engagement.
Thread closed.
It's all good on paper but the actual content is low effort. Everything except the new monster should've been in the game since launch. It's an insult to anyone involved.
They consistently add content through TUs to keep players engaged over a longer period of time, to avoid people to rush through all content.
The best evidence of this is how often players complain about a "lack of content"—after burning through 100+ hours in just the first week of release.
As others have pointed out, some players might be better off waiting until all TUs have been released before diving in, if they prefer a more complete experience from the start.
And who says Zho Shia will be the same in the quest fight as in the story? We don’t know yet how that quest is designed—it might be a completely different challenge.
I agree. Especially when the content at launch was lack luster according to many that played it.
While not all live service elements in MH are bad, this is one of the elements, specifically drip-feeding content, of MH that's a bit lame. I wish they would rather focus on coming up with interesting events and challenges. Launch with a wide variety of content and then remix that content into challenges and events that can be rotated in and out with rewards to encourage participation.