Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Any math on what is the best, killing or capturing monsters?
i was watching these days this video from JoCat https://youtu.be/RIZfZ1mo1wE?si=EHXoB4c287oVsLaL&t=552

and it shows has a difference in the rewards, but i couldn't found any information to support this

small edit, because i notice some people are confused

i know in the end doesn't matter, is easy to farm, or more time effective

i just want to know if THERE IS, any difference in the reward % of capture vs killing, so i can decide what to do each time
Last edited by Shugo; Mar 24 @ 2:00pm
< >
Showing 1-15 of 72 comments
In general you get a very slightly higher (2 to 3%) increased chance for the more rare monster parts for carving vs capture rewards. The trade off is that capturing is slightly faster of course. At the end of the day it makes little difference which you prefer when it comes to time efficiency but this topic will likely devolve into another pointless argument like others about the same subject have.

Edit: This is assuming that you are hunting for monster parts. In the end game when you're farming decos and artian materials from tempered monsters capturing is always more efficient since those come from their own reward pool tied to the investigation itself.
Last edited by The Big Z; Mar 24 @ 9:06am
Originally posted by Shugo:
Any math on what is the best, killing or capturing monsters?
i was watching these days this video from JoCat https://youtu.be/RIZfZ1mo1wE?si=EHXoB4c287oVsLaL&t=552

and it shows has a difference in the rewards, but i couldn't found any information to support this

Meh, timestamp does not really work... 8:50 ~ 9:12 for those who want to jump to it
Atcera Mar 24 @ 8:10am 
Killing is way better simply because of the larger item pool and if you get the carving buff. There is no capture buff in the game.
Originally posted by Shugo:
i was watching these days this video from JoCat https://youtu.be/RIZfZ1mo1wE?si=EHXoB4c287oVsLaL&t=552

and it shows has a difference in the rewards, but i couldn't found any information to support this
It has never mattered unless the quest has said *capture*
Neither because every non-tempered investigation has a reward pool that can contain rare/uncommon monster parts in mass amounts. (The symbol looks similar to the relic drop rewards.)

Just select those investigations if you are part farming, you can achieve upwards of 25+ uncommon parts using a lucky ticket, sometimes even two gems just for finishing the mission, on top of carve or capture rewards.

If you hunt tempered monsters you do it for Melding rewards/Relics and difficulty. Not for parts. Capture would be overall the better option if you just want to relic farm since you get more parts from mission rewards than monster drops.

If you want parts it depends more on the mission rewards so just do whatever winds up being faster based on your groups damage output.

Or maybe just not care about hyper optimizing the crap out of the game, unless you just really hate farming that particular part. Just get a full partbreaker set for a weapon that is good for breaking that part of the monster.
Last edited by Fluffy Monster Thing; Mar 24 @ 8:20am
Capping is ~1-1.5m faster than kill, so "when" capturing is more efficient is entirely based on your average hunt times. Here's a few examples using "cap is 1.5m faster than kill" (and not taking into account the extra carves buff)

For a 5 minute kill, you'd need to do 5 captures before you're more efficient than slaying.

For a 10 minute kill, you'd need to do 7 captures before you're more efficient than slaying.

For a 15 minute kill, you'd need to cap 10 times before you were more efficient than slaying.


With carving buff:
5 minute kills break even at 4 captures and pulls ahead at 7 captures (at 5 kills you're at 20 rewards in 25 minutes, but you can fit 7 caps at 3.5m caps in 24.5m netting you 21 rewards)

10 minute kills are always more efficient than capping (even after 20 kills vs 23 caps in 200 minutes of hunting, killing nets you 80 rewards vs the 69 from capping.)

15 minute kills are always more efficient than capping (even after 50 kills/55 caps in 750 minutes of hunting, 50 kills would be 200 rewards and 55 caps would be 165 rewards.)
Last edited by Scipo0419; Mar 24 @ 8:39am
Atcera Mar 24 @ 8:29am 
Originally posted by Scipo0419:
Capping is ~1-1.5m faster than kill, so "when" capturing is more efficient is entirely based on your average hunt times. Here's a few examples using "cap is 1.5m faster than kill" (and not taking into account the extra carves buff)

For a 5 minute kill, you'd need to do 5 captures before you're more efficient than slaying.

For a 10 minute kill, you'd need to do 7 captures before you're more efficient than slaying.

For a 15 minute kill, you'd need to cap 10 times before you were more efficient than slaying.
Different reward pools. Plus there's a carving meal in the game that let's you carve and extra 2-3 times.
Originally posted by Shugo:
Any math on what is the best, killing or capturing monsters?
i was watching these days this video from JoCat https://youtu.be/RIZfZ1mo1wE?si=EHXoB4c287oVsLaL&t=552

and it shows has a difference in the rewards, but i couldn't found any information to support this

Here you go (I am fed up by all the needless discussion, so I make you see)

https://i.ibb.co/931hQvKF/2246340-20250324163047-1.png
https://i.ibb.co/dvzBFRn/2246340-20250324163038-1.png

What you see is the Large Monster Field Manual - a screenshot for Rathian Ruby

Easy access via the ingame menu

You can see there target rewards, and carving rewards

As you can see the % differs, and naturally when capturing, you will not get the carving %.

Easy to understand, right?
Cee Mar 24 @ 8:33am 
always kill, dark urge style

you know you want to
Originally posted by Atcera:
Originally posted by Scipo0419:
Capping is ~1-1.5m faster than kill, so "when" capturing is more efficient is entirely based on your average hunt times. Here's a few examples using "cap is 1.5m faster than kill" (and not taking into account the extra carves buff)

For a 5 minute kill, you'd need to do 5 captures before you're more efficient than slaying.

For a 10 minute kill, you'd need to do 7 captures before you're more efficient than slaying.

For a 15 minute kill, you'd need to cap 10 times before you were more efficient than slaying.
Different reward pools. Plus there's a carving meal in the game that let's you carve and extra 2-3 times.

Yeah, with the carving bonus I often get two carves more out of monsters. Increasing the chances for some rare items even more.

While it is true that in MHW it is ridiculous easy to get those rare rewards due to investigation, there is still merit in killing the monster rather than capturing.
Smart players snipe the rare parts via investigations that have those as rewards.

The actual grind is for decos and artian weapons, which are set rewards, therefore capping is more efficient.
Well you lost whatever efficiency you would have gained either way simply by making a post here about it.

No! Really, it would have been a better use of your time to simply go into game an kill or capture a monster than for you to post the question about it.
Originally posted by Atcera:
Originally posted by Scipo0419:
Capping is ~1-1.5m faster than kill, so "when" capturing is more efficient is entirely based on your average hunt times. Here's a few examples using "cap is 1.5m faster than kill" (and not taking into account the extra carves buff)

For a 5 minute kill, you'd need to do 5 captures before you're more efficient than slaying.

For a 10 minute kill, you'd need to do 7 captures before you're more efficient than slaying.

For a 15 minute kill, you'd need to cap 10 times before you were more efficient than slaying.
Different reward pools. Plus there's a carving meal in the game that let's you carve and extra 2-3 times.
Capping pulls from the same pool as carving in Wilds. The myth that it pulled from target rewards has been busted. It nets you 3 "carves" per cap. I also edited my post to include the efficiency breakpoints for the carving buff only netting you one extra carve.
There are organic situations that might arise in a given hunt teamed with random players where choosing to cap saves even more time. What if you flash and cap a monster who's getting ready to zone transition? You shave at least a minute of time wasted chasing the monster to another area, on top of whatever the additional time would be to chip its HP down to 0.

People who don't like capping shouldn't post random SOS, or they should go online and buy a chia pet to help them cope with some nice, soft grass to touch when randoms don't comply.
Last edited by AH-1 Cobra; Mar 24 @ 8:44am
If you care about carves or capture, its because you know exactly what parts you need for crafting. Otherwise you're just shouting to the wind because it doesn't matter.
< >
Showing 1-15 of 72 comments
Per page: 1530 50

Date Posted: Mar 24 @ 8:02am
Posts: 72