Monster Hunter Wilds

Monster Hunter Wilds

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Ya Mada (Zabanován) 23. bře. v 23.31
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almost a month why no performance patch?
Title did Capcom at least respond to that sh1tty performance on PC? I mean I would be happy if they at least did something but it seems like the game is going to stay like that... I tried to refund this sh1t but couldn't because I spend 2h alone in the character creator so I'm kinda... Waiting I'm not even asking for much but bruh make the game overall run like 10~20% better
They didn't care much about dragons dogma 2 but even there they did something on the performance.
Naposledy upravil Ya Mada; 23. bře. v 23.34
Původně napsal Kiririn:
BigJ původně napsal:
Kiririn původně napsal:

This port is atrocious and way worse than World.

However, just like with Game Freak and Nintendo, you have a bunch of people defending this embarrassment. They will never learn.
Because to some of us this "port" barely has issues, likely due to the fact Capcom playtests on few pc set ups mostly nvidia. So we are back to the Space Marine 2 launch situation where certain rigs run perfectly and others simply don't run.

I have yet to see any rig run this "perfectly" and no I don't think that a 5090 and 9800x3d dropping into 80s at native 1080p to be "perfect".

Digital Foundry tested this and found the performance atrocious. They were the ones who said that game looked last-gen and had PS3 era textures.

Daniel Owens tested it and concluded that the optimization was garbage.

DSOG tested it and had some choice words.

"Graphics-wise, Monster Hunter Wilds does not justify its enormous GPU requirements. It’s not a bad looking game. For instance, it has some really cool fur effects. The environments can also look great at times. Plus, the 3D models for all characters and monsters are quite detailed. However, its lighting system is pure garbage. The lighting in this game is so old-gen-ish that it can make it look like an early PS4 title. Especially in towns or areas without direct sunlight, the game looks ugly."
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Zobrazeno 181195 z 241 komentářů
NeoX původně napsal:
Khergit Horse Archer původně napsal:
i only found the english translation says "The new PlayStation 5 Pro will continue to be based on AMD's Zen 2 CPU architecture, but clock speeds will be slightly increased for better performance." doesnt mention zen 3 or comparisons thou?

In the comments and forum you can find that the calculation power and circles are now on the same level as Zen 3. I mean sure, we can also say the PS5 is 3800X CPu logic, but with a 25%+ OC. What is mostly impossible on PC systems (stable). So you need a Zen 3 who has this improvement by architecture basis.
if you have dabbled in OC, you would know 25% clock speed of an OC does not directly translate to 25% more fps

i think zen 3 is much more than just 25% more fps in some games.

https://youtu.be/WRK30P9_Tvg

that vid lacks 5700 but u can just compare 5600 and 3600
Naposledy upravil Khergit Horse Archer; 25. bře. v 1.49
Khergit Horse Archer původně napsal:
NeoX původně napsal:

In the comments and forum you can find that the calculation power and circles are now on the same level as Zen 3. I mean sure, we can also say the PS5 is 3800X CPu logic, but with a 25%+ OC. What is mostly impossible on PC systems (stable). So you need a Zen 3 who has this improvement by architecture basis.
if you have dabbled in OC, you would know 25% clock speed of an OC does not directly translate to 25% more fps

i think zen 3 is much more than just 25% more fps in some games.

https://youtu.be/WRK30P9_Tvg

that vid lacks 5700 but u can just compare 5600 and 3600

i never said it results in 25% more fps, i said 25% more calculation power and circles. Also lets not forget the RAM and XMP-profile of the PS5 is perfectly adjusted to each other, where on PC is motherboard, bios, ram-type and vendor depending. All performance holes that are not there on a single platinum solution. So to "erase" that, PC has to be a little faster then its PS5 counterpart to come to the same base level of performance..
NeoX původně napsal:
Khergit Horse Archer původně napsal:
if you have dabbled in OC, you would know 25% clock speed of an OC does not directly translate to 25% more fps

i think zen 3 is much more than just 25% more fps in some games.

https://youtu.be/WRK30P9_Tvg

that vid lacks 5700 but u can just compare 5600 and 3600

i never said it results in 25% more fps, i said 25% more calculation power and circles. Also lets not forget the RAM and XMP-profile of the PS5 is perfectly adjusted to each other, where on PC is motherboard, bios, ram-type and vendor depending. All performance holes that are not there on a single platinum solution. So to "erase" that, PC has to be a little faster then its PS5 counterpart to come to the same base level of performance..
u might as well just buy a system twice as powerful cuz oh the ps5 has natively built in checkerboarding which means they are effectively render half the pixels and therefore we need twice the powerful system.
Ya Mada původně napsal:
Wren původně napsal:
World was worse, game was unplayable to most for weeks, and thunder weapons were unusable because the particle effects tanked your framerates every hit

Ports are almost always awful at launch. Also doesn't help that the AAA scene is now on the "AI upscaling" bandwagon that makes everything look like garbage and gives them an out to release a poorly optimized game and say "oh well, they can use frame gen" despite the tech being a scam that nobody asked for or needed
World can't be worse than wilds now because:the minimum requirement for 60 fps was actually the minimum requirement.
World also was playable even though it had flaws, wilds is only playable with a 5000$ PC or frame gen.
Trust me I played world back then on a 1060 ti and we're fine, now my 3060 is dying when I play wilds. Big difference in my opinion
Gotta correct myself A drastical difference in how much performance is needed but only a very small difference in how it ended up looking. Me and a lot of ppl think world was prettier even though there is a lot in wilds that in detail looks by far better but... I think they still did a bad job if half the community thinks it's a downgrade from world
My pc is conservatively 2k$. Im on a 3060, i5. Im running max settings, full raytracing at 1080p and a solid 60fps. I have ZERO issues. People with 4090s are complaining the game doesnt run for them.

At some point its not the game, its the rig. Peoples max power 5 grand pc's are having issues on a game thats being played very nicely on lower resolutions, on weaker cheaper cards.
NeoX původně napsal:

i never said it results in 25% more fps, i said 25% more calculation power and circles. Also lets not forget the RAM and XMP-profile of the PS5 is perfectly adjusted to each other, where on PC is motherboard, bios, ram-type and vendor depending. All performance holes that are not there on a single platinum solution. So to "erase" that, PC has to be a little faster then its PS5 counterpart to come to the same base level of performance..

Absolutely false statement.
Khergit Horse Archer původně napsal:
NeoX původně napsal:

i never said it results in 25% more fps, i said 25% more calculation power and circles. Also lets not forget the RAM and XMP-profile of the PS5 is perfectly adjusted to each other, where on PC is motherboard, bios, ram-type and vendor depending. All performance holes that are not there on a single platinum solution. So to "erase" that, PC has to be a little faster then its PS5 counterpart to come to the same base level of performance..
u might as well just buy a system twice as powerful cuz oh the ps5 has natively built in checkerboarding which means they are effectively render half the pixels and therefore we need twice the powerful system.

Lets not get derailed of what i want to say here. All what i am saying, with PS5 equal hardware power you should also only expect PS5 equal settings and performance and thats 1080p native, medium settings and 30fps capped. If you have more power then that, go for more then that, if less..., well you know.

Some people sadly expecting unreasonable miracles when it comes to optimasation. What can improve is the GPU side for sure. Lower polys for some settings and smaller render-cyrcle for less VRAM usage. Thats possible for sure. But the main bottleneck of this game, the CPU, i personaly see no room for optimasation in that PoV. And well, most people with issues have some who are way weaker then the PS5-equal (performence) one.

AmaiAmai původně napsal:
NeoX původně napsal:

i never said it results in 25% more fps, i said 25% more calculation power and circles. Also lets not forget the RAM and XMP-profile of the PS5 is perfectly adjusted to each other, where on PC is motherboard, bios, ram-type and vendor depending. All performance holes that are not there on a single platinum solution. So to "erase" that, PC has to be a little faster then its PS5 counterpart to come to the same base level of performance..

Absolutely false statement.

No its a correct statement, but you need to understand what i am saying here and have a little knowlege about the RAM and CPu timings in combination with SAM.
Naposledy upravil NeoX; 25. bře. v 2.06
NeoX původně napsal:
Khergit Horse Archer původně napsal:
i only found the english translation says "The new PlayStation 5 Pro will continue to be based on AMD's Zen 2 CPU architecture, but clock speeds will be slightly increased for better performance." doesnt mention zen 3 or comparisons thou?

In the comments and forum you can find that the calculation power and circles are now on the same level as Zen 3. I mean sure, we can also say the PS5 is 3800X CPu logic, but with a 25%+ OC. What is mostly impossible on PC systems (stable). So you need a Zen 3 who has this improvement by architecture basis.

Do you have a source for a greater than 25% OC. Sounds ridiculous. A quick search found this.

"As Digital Foundry’s detailed analysis reveals, this omission might be explained by the relatively modest CPU improvements, showing just a 10% performance boost in CPU-intensive games....The slight performance uplift comes from an exciting trade-off: the PS5 Pro can boost its CPU frequency by 385 MHz above the standard PS5’s clock speed, reaching 3.85 GHz. However, this comes at a cost – the GPU has to dial back its frequencies by roughly 1.5% to accommodate this boost."

https://www.alltechnerd.com/ps5-pro-cpu-delivers-around-10-more-performance-than-base-ps5/
NeoX původně napsal:
AmaiAmai původně napsal:

Absolutely false statement.

No its a correct statement, but you need to understand what i am saying here and have a little knowlege about the RAM and CPu timings in combination with SAM.

I'm pretty sure I have a better understanding than you about that :steamhappy: But go on, come and try to teach the class exactly what you mean and cite legitimite sources for your claim like the IEEE or ACM.

You won't.
NeoX původně napsal:
Khergit Horse Archer původně napsal:
u might as well just buy a system twice as powerful cuz oh the ps5 has natively built in checkerboarding which means they are effectively render half the pixels and therefore we need twice the powerful system.

Lets not get derailed of what i want to say here. All what i am saying, with PS5 equal hardware power you should also only expect PS5 equal settings and performance and thats 1080p native, medium settings and 30fps capped. If you have more power then that, go for more then that, if less..., well you know.

Some people sadly expecting unreasonable miracles when it comes to optimasation. What can improve is the GPU side for sure. Lower polys for some settings and smaller render-cyrcle for less VRAM usage. Thats possible for sure. But the main bottleneck of this game, the CPU, i personaly see no room for optimasation in that PoV. And well, most people with issues have some who are way weaker then the PS5-equal (performence) one.

AmaiAmai původně napsal:

Absolutely false statement.

No its a correct statement, but you need to understand what i am saying here and have a little knowlege about the RAM and CPu timings in combination with SAM.
if ur really interested and dont mind using subtitles, this vid might enlighten u on the ps5

https://www.youtube.com/watch?v=BGr9LOnTELw
Ya Mada původně napsal:
Title did Capcom at least respond to that sh1tty performance on PC? I mean I would be happy if they at least did something but it seems like the game is going to stay like that... I tried to refund this sh1t but couldn't because I spend 2h alone in the character creator so I'm kinda... Waiting I'm not even asking for much but bruh make the game overall run like 10~20% better
They didn't care much about dragons dogma 2 but even there they did something on the performance.
30 days isnt a lot of development time. The issue might be a core one.

Its also possible that rather than release a bunch of small patches that could be undone by the title update they are packaging the title update in april with the performance patches to minimise coding disruptions.
AmaiAmai původně napsal:
NeoX původně napsal:


No its a correct statement, but you need to understand what i am saying here and have a little knowlege about the RAM and CPu timings in combination with SAM.

I'm pretty sure I have a better understanding than you about that :steamhappy: But go on, come and try to teach the class exactly what you mean and cite legitimite sources for your claim like the IEEE or ACM.

You won't.

I won't feed trolls.



Kiririn původně napsal:
NeoX původně napsal:

In the comments and forum you can find that the calculation power and circles are now on the same level as Zen 3. I mean sure, we can also say the PS5 is 3800X CPu logic, but with a 25%+ OC. What is mostly impossible on PC systems (stable). So you need a Zen 3 who has this improvement by architecture basis.

Do you have a source for a greater than 25% OC. Sounds ridiculous. A quick search found this.

"As Digital Foundry’s detailed analysis reveals, this omission might be explained by the relatively modest CPU improvements, showing just a 10% performance boost in CPU-intensive games....The slight performance uplift comes from an exciting trade-off: the PS5 Pro can boost its CPU frequency by 385 MHz above the standard PS5’s clock speed, reaching 3.85 GHz. However, this comes at a cost – the GPU has to dial back its frequencies by roughly 1.5% to accommodate this boost."

https://www.alltechnerd.com/ps5-pro-cpu-delivers-around-10-more-performance-than-base-ps5/

Please don't ignore the bandwith expansion that comes with it.
NeoX původně napsal:

Kiririn původně napsal:

Do you have a source for a greater than 25% OC. Sounds ridiculous. A quick search found this.

"As Digital Foundry’s detailed analysis reveals, this omission might be explained by the relatively modest CPU improvements, showing just a 10% performance boost in CPU-intensive games....The slight performance uplift comes from an exciting trade-off: the PS5 Pro can boost its CPU frequency by 385 MHz above the standard PS5’s clock speed, reaching 3.85 GHz. However, this comes at a cost – the GPU has to dial back its frequencies by roughly 1.5% to accommodate this boost."

https://www.alltechnerd.com/ps5-pro-cpu-delivers-around-10-more-performance-than-base-ps5/

Please don't ignore the bandwith expansion that comes with it.

So no source? Got it.

Digital foundry tested the CPU and found nowhere near your claims, and this makes perfect sense because you are making them without a single source.

https://www.youtube.com/watch?v=z93qm89nkcE
Kiririn původně napsal:
NeoX původně napsal:



Please don't ignore the bandwith expansion that comes with it.

So no source? Got it.

Digital foundry tested the CPU and found nowhere near your claims, and this makes perfect sense because you are making them without a single source.

https://www.youtube.com/watch?v=z93qm89nkcE

I posted the source already next to the forum where the test-results were explained in detail:
https://www.igorslab.de/amd-trinity-60-cus-schneller-gddr6-und-ki-upscaling-fuer-die-ps5-pro/

Lets not get derailed of what i want to say here.

All what i am saying, with PS5 equal hardware power you should also only expect PS5 equal settings and performance and thats 1080p native, medium settings and 30fps capped. If you have more power then that, go for more then that, if less..., well you know.

Some people sadly expecting unreasonable miracles when it comes to optimasation. What can improve is the GPU side for sure. Lower polys for some settings and smaller render-cyrcle for less VRAM usage. Thats possible for sure. But the main bottleneck of this game, the CPU, i personaly see no room for optimasation in that PoV. And well, most people with issues have some who are way weaker then the PS5-equal (performence) one.
Naposledy upravil NeoX; 25. bře. v 2.26
NeoX původně napsal:
AmaiAmai původně napsal:

I'm pretty sure I have a better understanding than you about that :steamhappy: But go on, come and try to teach the class exactly what you mean and cite legitimite sources for your claim like the IEEE or ACM.

You won't.

I won't feed trolls.

Trolling to ask for a source in a engineering journal or computer science one ...for claims about engineering and computer science?

Okai. :steamhappy:

Thanks for your presentation. Class dismissed.
NeoX původně napsal:

I posted the source already next to the forum where the test-results were explained in detail:
https://www.igorslab.de/amd-trinity-60-cus-schneller-gddr6-und-ki-upscaling-fuer-die-ps5-pro/

There was no testing done in that article.
Naposledy upravil Kiririn; 25. bře. v 2.27
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