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It's dumb. Once you're past all the story missions, you will be able to queue together for anything.
A link party does NOT need to be in the same server, you're just in your own little group together. But this also means you cannot see eachother in the towns. That's fine though, you can go on quests together.
To go on quests together, once you're in a link party, have one player start the quest. Link parties AUTOMATICALLY get invited to any quests, but in the case it doesn't happen, you can head to the quest giver, and choose the option "Link Member Quests" (Or "Server quests" if they're in the same server as you.)
You should see a list of quests made by people either in your link party or server, depending. And you can choose that to join in on.
Story quests cannot be joined in on until a certain point. But optionals. Events, and investigations can be
When in a Link Party, when any of you initiate a quest (when it actually starts, such as after you hit a monster with enough damage so the Quest Begin texts flash on your screen), other link members will receive a pop up to join said quest quickly. Link party is particularly useful when you still have story missions that require you to talk to an NPC (with certain cutsceens) before the hunt actually begins. Any quests posted can also be joined via Alma > Linked Member quest.
If you all want to wonder the world together (ie outside of town), you will have to use Environment Link.
The best way I find is joining each other in a Private Lobby via Lobby ID, then add each other to Link Party and stay in the same town (you can see each other's location in Members List)
I wish it went back to the old way to invite friends and play together. will the new gather hub update fix this?