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In fact multiple of these points are just plain wrong.
Wilds world is incredibly interconnected, far more than world, and also has a lot of interactive features.. a lot more than Rise did. I'll admit it's still less than World though. However, most of you are busy sprinting on a seikret to find that out.
I won't say that worlds maps aren't better though.. the environment design is just better in that game.
As for the updates .. hello were in the second month of a game while world is 7 years in and fully completed. Obviously we dont have a dlc it just came out.
World featured Rathian, Rathian, Rathian, Rathalos, Rathalos, Rathalos... oh and did I mention Rathian and Rathalos? Yeah those ones too if I didn't.
I'm sorry but... let's reserve judgement for a year or two. Thank you for the post anyways.
Gonna have to disagree on this one, there are a lot of environmental interaction monsters do have in wilds. As well as the notion of less variety i dont think is true. World crutched on fanged and flying wyvern skeleton quite a lot, as they had problems gettings insectoid and leviathan skeletons to work in that iteration of their engine.
I will agree though the areas themselves dont have as much going for them, not as many nooks or points of interest with unique landmarks, there are still some, but its not as dense as worlds level design was. The grimalkyne tribes also added a lot of flavor to each area, and the research point and ingredient gathering points gave you good incentive to explore, among a lot of other side activities to do. I do hope wilds introduces more things to do between hunts, more reason to stay in expedition/environment link mode.
Most of the points dont even make sense.
Like he praises world for having large zones separated by loading screens then he slams wilds for thr same thing?
Same with monster AI, wilds has the exact same stuff as world but one gets praise one gets criticism.
It just sounds really AI generated.
in Wilds we have more variety at least for the "core" Monster and Movement.