Monster Hunter Wilds

Monster Hunter Wilds

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NAVA_LAVA Mar 23 @ 11:06am
2
everything lacking in wild vs world
**Monster Hunter World vs. Monster Hunter Wild: A Comparative Review**

*Monster Hunter World* and *Monster Hunter Wild* both represent different approaches to the *Monster Hunter* franchise, each with its own strengths and weaknesses. However, when it comes to the amount and quality of content, *World* stands head and shoulders above *Wild* in several key areas.

### 1. **Open-World Exploration and World Building:**
- **Monster Hunter World:** *World* took the series into a semi-open world direction, with large, interconnected maps that allow for seamless exploration. There’s a notable absence of loading screens when traveling through different areas of a zone, creating a more immersive experience. The environments are vibrant, dynamic, and full of life, offering not just a challenge in combat but also opportunities to interact with the environment. This includes tracking monsters in real-time, hunting down clues, and observing wildlife, making the world feel alive and reactive to your actions.

- **Monster Hunter Wild:** While *Wild* offers large areas for exploration, they are segmented, with loading screens between zones. This makes the experience feel less immersive. The world-building feels more isolated, with less environmental interaction and fewer details that breathe life into the environment. The lack of seamless transitions between areas can make *Wild* feel more like a collection of smaller zones rather than a cohesive, living world.

### 2. **Monster Diversity and AI:**
- **Monster Hunter World:** One of *World*’s standout features is the variety of monsters, both in terms of design and behavior. The monster AI is more complex, with creatures reacting dynamically to their environment and each other. Some monsters will even engage in territorial fights or flee when injured. This adds a layer of unpredictability to each hunt and makes battles feel more natural and exciting. Plus, the addition of more diverse monsters, especially with expansions like *Iceborne*, ensures that the hunting experience never feels stale.

- **Monster Hunter Wild:** *Wild* has a solid roster of monsters, but it doesn’t quite match *World* in terms of variety and behavior. Many of the monsters in *Wild* feel like variations of the same core archetypes. The AI is less reactive, and while there are still exciting encounters, the lack of complexity can make hunting feel repetitive after a while. *Wild* also lacks the more innovative monster designs and behaviors that *World* introduced, making it feel somewhat static in comparison.

### 3. **Content Updates and Post-Launch Support:**
- **Monster Hunter World:** One of the biggest advantages of *World* was its ongoing content updates and expansions. Capcom provided extensive post-launch support, introducing new monsters, missions, and gear through free updates and the massive *Iceborne* expansion. This expansion added significant new content, including new biomes, monsters, and gameplay mechanics, which kept the game fresh long after release. Events and collaborations with other franchises also kept players engaged, providing new challenges and rewards.

- **Monster Hunter Wild:** While *Wild* does have some content, it’s much more limited in scope compared to *World*. The updates are less frequent and often don’t add as much substantial content. There isn’t a major expansion like *Iceborne*, and the events and collaborations are fewer in number. As a result, the game can feel lacking in terms of long-term engagement once the core content has been completed.

### 4. **Weapons and Combat:**
- **Monster Hunter World:** *World* took a huge step forward in combat mechanics, making the experience smoother and more fluid. The introduction of new moves for each weapon, as well as improvements to existing ones, created a much more dynamic combat system. The addition of the clutch claw and the ability to interact with the environment (such as using ledges and slopes for better positioning) made battles feel more strategic and engaging.

- **Monster Hunter Wild:** While *Wild* still offers a solid combat system, it doesn’t feel as refined as *World*. The variety of moves for each weapon isn’t as extensive, and the combat can feel less smooth, especially when compared to the fluidity seen in *World*. Additionally, there are fewer environmental interactions, meaning the battles lack the strategic depth that *World* provides with its environmental mechanics.

### 5. **Graphics and Presentation:**
- **Monster Hunter World:** Visually, *World* is a significant leap forward. The game looks stunning, with highly detailed environments, beautifully designed monsters, and realistic lighting and textures. The improvements in graphical fidelity make *World* an absolute treat for the eyes, especially on higher-end consoles and PCs. The level of polish in the presentation helps immerse players in the world, enhancing both the visual storytelling and the action.

- **Monster Hunter Wild:** While *Wild* has a charming visual style, it falls behind *World* in terms of detail and polish. The environments are not as richly detailed, and the character models, while still appealing, lack the depth and fluidity of their *World* counterparts. The graphical limitations of *Wild* become more apparent, especially when compared to the lush, expansive environments in *World*.

### 6. **Community and Multiplayer Experience:**
- **Monster Hunter World:** *World* offers a more robust online experience, with seamless multiplayer integration. It’s easy to join up with friends or random players for a hunt, and the system is much more polished, with the ability to share resources, gear, and progress. The quest sharing and cooperative play are integral to the experience and are well-implemented, making multiplayer a highlight of the game.

- **Monster Hunter Wild:** While *Wild* offers multiplayer, the experience isn’t as seamless as in *World*. The quest-sharing system is less intuitive, and the online play can feel more disjointed. There’s also less focus on cooperative strategies compared to *World*, which means multiplayer sessions may not feel as cohesive or enjoyable.

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### **Conclusion:**

While *Monster Hunter Wild* offers a solid, enjoyable experience with its core gameplay, *Monster Hunter World* is a far superior entry in terms of content, world-building, combat refinement, and long-term support. *World* revolutionized the *Monster Hunter* formula, offering a more dynamic, expansive, and visually impressive experience. In contrast, *Wild* feels like a step back, with less content, more segmented environments, and fewer innovative features.

If you’re looking for a *Monster Hunter* game that provides an engaging and content-rich experience, *World* is the obvious choice. *Wild*, while still fun, doesn’t hold up to the sheer scale and depth that *World* brought to the table.
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Showing 1-15 of 23 comments
Streylok Mar 23 @ 11:12am 
Cool story bro now go back to worlds forums cuz no one cares
Roma Invicta Mar 23 @ 11:18am 
Originally posted by Streylok:
Cool story bro now go back to worlds forums cuz no one cares
you are the best
StarExile Mar 23 @ 11:20am 
Ai creatded BS, do better lol :sunekosuri:
Fapmaster Mar 23 @ 11:21am 
Wilds is an absolute travesty. What a missed opportunity.
Kamnesty Mar 23 @ 11:22am 
darn
Anime Mar 23 @ 11:24am 
Still better than twilight
Kiririn Mar 23 @ 1:21pm 
Yeah, they dropped the ball hard with Wilds. It's why the player count dropped so drastically and so quickly.
Atcera Mar 23 @ 1:27pm 
Arkveld hunter get's boring fast. Any doing things like trying to craft all weapons is not so simple either. So many weapons require Hunter Tickets 1 and 2, 90% of the time you will get 1 ticket per tempered monster quest........1 weapon needs 5 tickets.
yokai Mar 24 @ 3:07am 
I'm not really sure why we're treating this like wilds isn't going to receive updates and more. Also, World isn't cohesive at all... you play in one environment and then you leave go through a loading screen back to the hub then another to go to a different environment.

In fact multiple of these points are just plain wrong.

Wilds world is incredibly interconnected, far more than world, and also has a lot of interactive features.. a lot more than Rise did. I'll admit it's still less than World though. However, most of you are busy sprinting on a seikret to find that out.

I won't say that worlds maps aren't better though.. the environment design is just better in that game.

As for the updates .. hello were in the second month of a game while world is 7 years in and fully completed. Obviously we dont have a dlc it just came out.

World featured Rathian, Rathian, Rathian, Rathalos, Rathalos, Rathalos... oh and did I mention Rathian and Rathalos? Yeah those ones too if I didn't.

I'm sorry but... let's reserve judgement for a year or two. Thank you for the post anyways.
Last edited by yokai; Mar 24 @ 3:10am
Sono Mar 24 @ 3:18am 
"- **Monster Hunter Wild:** *Wild* has a solid roster of monsters, but it doesn’t quite match *World* in terms of variety and behavior. Many of the monsters in *Wild* feel like variations of the same core archetypes. The AI is less reactive, and while there are still exciting encounters, the lack of complexity can make hunting feel repetitive after a while. *Wild* also lacks the more innovative monster designs and behaviors that *World* introduced, making it feel somewhat static in comparison."

Gonna have to disagree on this one, there are a lot of environmental interaction monsters do have in wilds. As well as the notion of less variety i dont think is true. World crutched on fanged and flying wyvern skeleton quite a lot, as they had problems gettings insectoid and leviathan skeletons to work in that iteration of their engine.

I will agree though the areas themselves dont have as much going for them, not as many nooks or points of interest with unique landmarks, there are still some, but its not as dense as worlds level design was. The grimalkyne tribes also added a lot of flavor to each area, and the research point and ingredient gathering points gave you good incentive to explore, among a lot of other side activities to do. I do hope wilds introduces more things to do between hunts, more reason to stay in expedition/environment link mode.
This really sounds like he just put a prompt into chat gpt.
Most of the points dont even make sense.

Like he praises world for having large zones separated by loading screens then he slams wilds for thr same thing?

Same with monster AI, wilds has the exact same stuff as world but one gets praise one gets criticism.

It just sounds really AI generated.
In Monster Hunter World a LOT of monsters were just a copy and had new skins... All the Rathian / Rathalos Types...Tigrex...Barioth, Zinogre, Diablos, Bazelgeuse, Brachydios, Deviljho, Glavenus and so on..its like 50% was just a remake with some new attacks...

in Wilds we have more variety at least for the "core" Monster and Movement.
NAVA_LAVA Mar 31 @ 12:21pm 
Originally posted by Streylok:
Cool story bro now go back to worlds forums cuz no one cares
ive been playing world. the content on wild succcccks
NAVA_LAVA Mar 31 @ 12:22pm 
Originally posted by StarExile:
Ai creatded BS, do better lol :sunekosuri:
i used ai to clean up the points didnt hide it. if you read it carefully you can see that wild is garabage you cant even have good cats cooking for you. just mid hub areas where no thought was put into them
Rager Mar 31 @ 12:24pm 
I mean world and wilds does not compare to Rise.
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Date Posted: Mar 23 @ 11:06am
Posts: 23