Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like, sorry but I don't buy that anyone would make a complete 180 on their stance. Going from one extreme to the other.
Nata is okay. We do not dislike him. And his growth is awesome.
I didn't mind Nata but I didn't really like him either until he started the whole "apprentice hunter" thing. Love how he calls you Sensei too, the kid's alright.
Only alive by the plot.
The nature would devour stupid and not cunning.
But it is mostly sh*t writing.
Damn Miura was better on handling childrne...
I'd rather listen to Fran Drescher.
Its a pretty common trope and its also kinda bad, since these characters add nothing to the story and are meant to like tug at the audiences heartstrings and also add a more "realistic" way of explaining the stories plot rather than have characters discussing things they both already know.
Problem is video game audience dont really care about the story (especially for this genre) and video games also have mostly badly written stories.
Also people on the forums have played this series before so they dont even need a view point character, they know monster hunter world they dont need it explained to them.
The result is an audience who wont get emotionally invested and a story thats too weak to invest them anyway.
This leaves nata with 0 utility or appeal whatsoever, to anyone.
Oh and video game players tend to skew young, younger people care less for child characters. They tend to find them annoying rather than endearing, since ya know they dont have kids of their own.
It's fake empathy for the sake of supposed "deep thought provoking" plot point that hinges on complete disregard in any form of critical thinking and logic to work. It was done in Jurassic World: Fallen Kingdom and it was dumb as all hell, it sure as heck is still completely moronic in this game. It's sh*t writing, plain and simple.
The "growth" that some of his defenders seem to point out? It's all just shallow nonsense since even at the very end, it's the hunter who gave the kid an easy pass from his supposed "resolve". It's all show and no substance.
Gemma on the other hand...if I have to hear 'Shay-BAR' and "Heyy-LO' one more time...
- He walked alone across the desert to seek help.
- He stayed strong despite living in a foreign land full of strangers.
- He started out as a boy who knew nothing, but received the chance to travel with the best hunter in the world (the player).
- He is now learning from the hunter and everyone else around him, which shows a promising future (most likely as a researcher).
- He is the diplomat of all the tribes in that area.
But in practice, our strongest impression on Nata is that he's a selfish brat who can't do anything, and even tried to protect a dangerous monster that would end up killing not just him, but everyone present.
Even though he went out alone to seek help, did it even matter if there are that many survivors in Wyveria? I assumed they had been massacred with maybe only one or two survivors. Tasheen's decision to send Nata away seems utterly pointless (especially when Nata himself would've died if the ship didn't find him.)
Nata had a character development, but it all happened off screen. We only see that he has changed from a selfish, ignorant brat to an eager learner, but where are the in-betweens? That's the important bits to make a character more lovable.
The fact that Nata is our trades NPC is also downplayed. Nothing in the cutscenes seemed to indicate that he had a strong interaction with any of the tribes, but suddenly he's our trades NPC.
tl:dr; Nata looks bad simply because of bad writing.
Then there is the whole issue with writing him as the protagonist in the spotlight and putting the player as the afterthought trusty sidekick. This is a sure sign that the story was written as a complete book/manga and the player character was inserted afterwards using hotglue and a hammer. Also Nata being voiced by a bad VA using a badly localized script is not doing the character any favors.