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Botany is 5 points while geology is only 3, so it is easier to use the leather set.
Square Glasses α, 2 1-slot sprinter jewels
Melahoa Jacket α, 1 2-slot maintenance jewel
Leather Gloves α, 1 1-slot Hungerless Jewel
Suja Sash α, 1 2-slot Maintenance Jewel, 2 1-slot Mirewalker jewels
Azuz Pants α, 1 1-slot sprinter jewel, 2 1-slot adapt jewel
Intimidator Charm 3
Skills:
Tool Specialist lv 5 (max)
Botantist lv 4 (max)
Divine Blessing lv 3 (max)
Marathon Runner lv 3 (max)
Intimidator lv 3 (max)
Geologist lv 3 (max)
Hunger Resistance lv 2
Adaptability lv 2 (max)
Aquatic/Oilsilt Mobility lv 2 (max)
Outdoorsman lv 1 (max)
LV 3 Forager's Luck
This was modified from an older loadout that I had. I decided to try to work around the square glasses after those released. The odd one out now are the leather gloves which give a wasted lv 1 to botanist and lv 1 to hunger resistance. I'm trying to find ways to work around that, but this is what I have for now.
Melahoa Jacket α, Earplugs
Battle Vambraces α, Earplugs
Duna Wildcoil α, Maintenance + Adapt
Azuz Pants α, Maintenance + Specimen + Enduring
Intimidator Charm III
This gives me:
Tool Specialist Lv5
Botanist Lv4
Intimidator Lv3
Item Prolonger Lv3
Geologist Lv3
Earplugs Lv2
Adaptability Lv1
Aquatic/Oilsilt Mobility Lv1
Entomologist Lv1
Outdoorsman Lv1
Imparted Wisdom aka Forager's Luck
Going on gathering runs to prepare for tougher battles is no longer a thing in this installment.
Resources are practically thrown at you and shoved into your pockets in every aspect of the game.
Farming Guardian Doshaguma isn't so bad.