Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I´m personally fine that stuff is getting changed game per game, also that first skillfloor aka "Low rank" isn´t that so high so newcomers can get into the game. Even focusmode is a nice addition for a fluent gameplay.
But.......
- Focusmode is just not balanced imo.
- Having 40minutes for a quest which takes not even 5 minutes against "low monsters" and max. 10 minutes if you´re solo against the strongest available, is questionable at best in this series.
It might be fun for you or others to smash the enemy down like if you would play some ARPG like Diablo, but it isn´t for a lot of others, no matter if we talk about vets, casuals or even newcomer. A lot of gamers want atleast a little bit of a challenge, which isn´t a thing gameplay-wise if you can permastagger the enemy. Such a feeling is way more rewarding for dozens of poeple than slaying everything easily for shiny loot.
So far if players have to ignore given content like better weapons, armor, palicos, bufffood or simply should ignore other players in a game made to hunt together just to have a more challenging experience, then something is clearly wrong to me with the games current progression and / or scaling.
Also the devs did a load of work with developing all this monsters and their gear. Why do we get only 2 which are actually able to kill someone, 4 which are halfway decent but still crushed in 5 minutes and 23 are just stupid cannonfodder for huntersymbol 1 / 2 at best?
The game is great, it´s a lot of fun to me. Yet i see unbalanced stuff, missing effects on the player, useless items thanks to changes and wasted potential to keep more monsters as an interesting hunt in the lategame especially since we already have like 6 difficulties there. (T3-5 tempered and non-tempered versions)
I can´t even really differentiate between tempered and non, because they play pretty much the same and rebounds are not a thing so far thanks to wounds and stronger stats before even hitting MR.
It´s just sad in some way and i really hope it´s getting better without the need to cut myself to have some fun fighting e.g. Odo again.
I can't play a game about dogs and complain why there are no cats because i like cats and the previous game had cats. Sometimes gamers need to understand that they are not the sole target audience. But if they add a free cat update or payed dlc later thats fine. I doubt capcom will ignore you... give it time.
I made this argument many times. But if you play 2000 hours in world, 2000 hours in rise and already have 200 hours in wilds on your bank, you can not expect any base game wilds monster to challenge you. It is unreasonable....
I read many posts and comments on how monsters like jin, gore and arkveld gave them plenty of trouble. I to had my carts with them. They are hard. Not arch tempered fatalis hard, but hard. I tried to learn longsword on arkveld and died many times until I had the parry timing right. And now im trying the charged blade.
To me the whole basegame seems liek an amazing opporunity to try out new weapons. Maybe even once I was afraid of trying before...
Why is focus mode OP? It makes combat more fluid and less sluggish annoying and frustrating. It doesn't make you dodge attacks or do more damage.
I would also invite you to do one temp arkveld and gore fight with me. I want you to show me how they get perma staggered because I never see any of that happening. Please show me how easy all of this is.
And useless items? Come one, world and rise were full of those.
1-Boosting monsters STATS: HP, ATK (ATK Very important), SPEED, and overall DEF, be so extra DEF layer and STATUS DEF agaisnt lots of things. Not just HP, monsters need to be MONSTERS.
-Nerf Hunter stamina (or make it everything use it wayyy more), and stun capacity greatly.
2- MANUAL farming, MANUAL explorations and rewards, The need of grinding and creating items, etc... Monster hunter main titles is not about just assasinating monsters, its about HUNTING. Dont delete "useless items" Make them USEFUL. The problem is the gameplay being sooo dumbed down and low quality.
3-Tracking mechanics without ♥♥♥♥♥♥ flybugs. make hunting hunting. and make it better than World even necause it needed to be improved.
4-Cooks and proper Dinners.
5- Better fights. Better AI. More dinamics. No just Bigd dmg and poof. Make breaking parts part of the fighting loop, changing the Ai depending on its current state.
6- More Creatures, not just bosses. Make them more alive.
7- completely desintegrate auto mount. COMPLETELY. put marks on maps where the Seikret can climb and ♥♥♥♥, but pls no more mobile game mechanics.
8-make grinding monsters part of the loop again. Put difficulty walls back with monsters to force people to build armors, and defense.
And? Is this a soulsgame? No... and they do work different. There is no clear progression-structure with T1-8 as we´ve imo nor do the same monsters exist in multiple difficulties.
The progression is part of the whole MH experience and its general gameplay-loop. But when it´s off and the most monsters can be killed in short time even without perfect endgame-gear, then something is wrong and the different difficulties are not used very well.
MH changed because poeple complained in the past and while some QoL is clearly ok, a lot of other stuff is exeggerated and wasted potential.
The whole world is the perfect example. We got this open world now, it´s beautiful af. Yet CAPCOM "destroys" their whole experience by "forcing" players to press TAB for autopathing.
Now you can come and tell "You don´t have to use it...". Yes i know, but it doesn´t matter. Creating a beautiful world, which isn´t used very well by the devs themselves, isn´t a great deal.
But your argument fails in my and many other cases. I tried Tri but it was not my deal at this point. I played a bunch of world yes, but not even close to 2000 or even 1000h. I tried Rise a bit but disliked the wirebug.
So yes, i can expect some basegame-monsters to be challenging.
And while you probably understand "the monster is super strong and the player is getting overwhelmed", i just want them to fight back at all!
The lack of status-effects and the new buffs for hunters just don´t work very well together and even break the learning-curve for newcomers to some point.
And when do they appear? Right....
I´ve also said Arkveld and Gore are the only endgame-monsters that actually CAN cause trouble. Jin might be a little issue for the first time, but the moves are kinda slow and the finisher really a no-issue.
But even if we look at someone elses experience than my one or yours, we still sit only at 3 of 29 monsters, which "are worth to be fought" in the endgame. Defend that how much you want, but those could´ve been atleast 10 more with some of the changes i´ve written down. We´ve T3-T5 difficulty-measures for a reason and the gap between even e.g. Rathalos T5 and Gore T5 is insane, it´s sad.
As i´ve said, i like the fluent and the gameplay coming with it aswell. Yet YOU DO more damage and YOU CAN dodge attacks easier.
The lack of precision caused a lot of damage in older games even in world. This can be denied now.
And how can´t you see the damage? Go in focus-mode, get a wound, do like 500 damage asap, stagger the monster for a couple of seconds or maybe knockdown it aswell for extra damage, get your weapon-boosts immediately and shred through the monster!
It´s just too much. Getting weapon-boosts is a great thing especially for IG or LS for example. Just no wasted time by collecting stuff with bugs, jippi! But hey... stagger, burstdamage? Questionable at best.
As been said multiple times, those 2 are the ONLY ONES which can cause some trouble. But here we´re still talking about 2 OUT OF 29 MONSTERS! Dunno why is that so hard to understand and the devs missed the opportunity to bring more monsters on an "endgame-worthy" level.
Stuff will change with updates or a DLC for sure. They already announced something more challenging for april. But why should you, as a dev... waste so much potential for a replayability? It´s just "tweaking numbers" in the first case!
So... that´s the reason they´re still ingame, waste space, dev-time and so on?
When they want to go a way like "You don´t have to care items and consumables anymore.", then they should do it instead of throwing useless crap non-stop onto the player.
Or better... take a step back and make stuff useful again. You don´t even have to eat / maximize your health, getting buffs, whatever after carting again. All the preparation for hunting is pretty much gone and dozens of items got kinda useless sadly.
This was the answer I was looking for.
Monster Hunter die hard players don't seem to understand that after playing every iteration of the same title for decades they might of just got better playing skills.
There is no more surprises for this player. They pick up a new Monster Hunter title and they know exactly what they are getting.
And this is just not true to everyone like myself (the OP here). This is my 2nd MH title where i´ve put more than 10h into.
I´m sure you can count those "die hard players" on one hand in comparison to the millions that bought wilds and a bunch of them will still tell you that the game is kinda easy in general unless we talk about T5 Ark/Gore.
This would be fine if it were the case, but the fact we can go back to older games/games prior to Wilds and get whooped speaks differently. I'd consider myself maybe slightly above average in terms of skill but wilds never gave me a level of challenge I expected that literally every other title provided. Using this logic, I should have found each game easy after MH1 but that's not the case - they each had something new to keep us on our feet.
I'm not talking about needing maxed out gear and optimal builds to stand a fighting chance, I would honestly take something equivalent to base Rise or World and still consider that fair.
The problem is that hunters are too strong and monsters don't have many tools to deal with it. They've even LOST tools to fight us while we've gained so many. I think older players in particular are finding it so easy because learning monsters and their movesets was a huge part of the game. Most monsters had tricks up their sleeves, dangerous combos or unique mechanics, we had to adapt or find ways around it..but now we just..don't?
I´ve written enough explanations to your stuff, but yeah, it´s just "nitpicking"...
Dunno why poeple like you can´t have a normal conversation or just "agree to disagree" instead of writing such pointless stuff here and there or overexeggerate over other poeple wishes, expectations or just what they miss from series imo.
Alright, let's just agree to disagree and move on.
Have a nice day. I hope you get to enjoy the next updates anyways.
Dw i´ve read what have been here before.
And yes... i can say it´s a great game or like features like focusmode but also see the current issues it has.
Bye then, enjoy hunting.
Thanks, u2.
Learn to summarize, kid...nobody wants to read a wall of complaints.