Monster Hunter Wilds

Monster Hunter Wilds

İstatistiklere Bak:
So if the game is so easy, what should change?
Title...

All i read since release are mostly some comparisons to older games, nostalgia, wrong infos to undermine statements or simple crying about everything just because....

So what should actually change to make the game better / more difficult?

----------------------------

1. Focusmode and Scaling

Do you guys even remember that world never properly scaled in multiplayer up until iceborne? If i remember it correctly monsters had always multipliers of 2.2-2.6 per monster if you played atleast a duo. Also if other players left, the multiplier was still a thing, which made the game harder ofc unless you always played as 4.

So looking at wilds, it seems to be the following:

1 player → 100%
2 players → 163%
3 players → 200%
4 players → 234%

Such a scaling together with the focusmode is simply not enough. It should be more like this:

1 player → 120%
2 players → 200%
3 players → 275%
4 players → 320%

While the core-issue still lies in the focusmode itself, i wouldn´t touch its damage nor the general gameplay around it. Instead CAPCOM should simply up the scaling to get monsters out of a "paper-state" AND needs to put a STAGGER-RESISTANCE on wounds (like it is a thing on mounting / paralyze), maybe even as a new "weakness / strength" factor per monster.

------------------------------

2. Monsterskills

We´ve simply not enough monsters that have some sick enrage- or special-attacks. While Rey Dau or Uth Duna use some special moves, they´re pretty easy to dodge most of the time. Jin Dahaad is the only monster with a real instant kill, which is pretty easy to dodge tbh. So far only Arkveld and Gore are left on 5 diamonds difficulty which are actually a real threat especially for soloplayers due to their fast moveset and range.

Also just looking through the whole basegame experience, the game clearly lacks more monsters with status-effects and those should procc more often.
For example Balahara adds waterblight, but who cares about endurance in this game right now? Getting stunned is pretty much NEVER a thing, is there even thunderblight? Even fighting Odo´s caused bleeding maybe 1 time even if he hit me directly with the claw-attack.


As been said, more monster simply need more staff they can either trigger or special moves.
I hate to compare the game to worlds, but at this point:

- Barroth "shielded" itself with mud.
- Kulu protected itself with the egg and had a move to cause a lot of damage with it, not to mention it could easily stun the player.

Both are already early monsters and are memorable, yet i can´t remember monsters doing special stuff up until Uth Duna, which is one of the current endgame-monster anyway.
I personally fought my 2nd Gypceros yesterday and completely forgot this one even exists.

It´s so late in this game but the only "normal" monster which is using its status effect frequently and trolls the player upon death. THIS IS GREAT IMO!


Just add more of those memorable mechanics even to easier monsters and decrease the status-resistance from players, so every plague or effect matters! Also more endgame monsters should´ve hardhitting attacks, which shouldn´t be that easy dodgeable like the lightningattack from Rey Dau.

-----------------------------

3. Breaking parts and using element X should matter more!

Right now the most monster have 1-2 stars on several parts for elements, which makes the right choice kinda obsolet. But that´s not everything....

Just have a look at Rathian. The tail move is kinda annoying, forces a knockback and poison on top. But once the players cuts its tail, the fight will get significantly easier.

So what i would like to see:

Monsters should cause more damage or have special abilities unless you use a special element or breaking parts like the Rathian-example above.
Right now it´s mostly just "slay it down" especially with the focusmode and wound-system. Even elements doesn´t matter much in general since the most parts on each monster will have a 1 star damage-muliplier. So as long as the player won´t use "fire against fire", it doesn´t really matter what you use. (Sadly...)

Imagine the fire-damage from Quematrice would hurt way more unless they player is using a water-weapon.
Maybe even Jin could cause the ice-stun way more often unless players using fire-weapons or take care for it with their armor-set and decos.

We already had such stuff more often in the past where dragon-damage caused elders to do their finisher way less, or Alatreon being unkillable without a huge element-boost.
Such little tweaks would make fights more spicy but also reward players who actually prepare for fights and take more care for such parts like Rathians tail.

-----------------------

4. The Saikrii-issue

While i do like the mount its features, it´s a bit too much imo.

a) Saikrii shouldn´t be able to pick up the player from the ground.

b) Mounting shouldn´t be that easily. Jumping 2 times from a Saikrii to easily mount a monster without any risk or positioning required just sucks tbh. Insect glaive was made for that spot, yet every weapon can easily mount a monster and cause atleast 1 wound + knockdown on nearly each monster.
It simply needs a nerf somehow... or maybe make it simply a deco eating up a spot? I mean, we still have some cliffs or even wedged beetles here and there to go for mounting, but the Saikrii makes it all useless. It´s just too much.

--------------------------

5. Palicos

I´m personally not sure about this "issue".

I like that they´ve more impact now and can do way more things at once, but it´s also kinda gamebreaking if i rarely have to take heals, cleanse or whatever "because my Palico will do the job for me".

Atleast 2 pretty fast healing orbs (dunno the cd), 1 big orb you can destroy for a area with regen-effect, possible to cleanse everything...
I can count the times where i actually used an antidot on one hand. Nullberries? What is that? Or even looking at the Gore-fight, dunno how i should get rage with a Palico holding its cleanse on cooldown.

Yes, i could left it behind, but really? It´s my buddy, it belongs to me. I´m not a fan of the NPC-helldivers, but my Palico?
Maybe just nerf them with longer cooldowns or make atlaest 1 bubble and active skill with 5 minute cd again, dunno. It feels too much imo especially with traps they take care for, a flying artillery, taunt mechanics and so on.

-----------------------

Those are my 2 cent imo. Maybe someone wants to add something, dunno. But it would be great if it´s not just crying or mixed with nostalgia. Focus on wilds please if you want it to be a more depth and difficult experience. (Even if CAPCOM might not read it anyway...)



To add: Please get ride of pointless items.

Still colorballs? For what?
Heat- and colddrinks with insects on every wall?

I´m sure there is more kinda "pointless stuff" living here from the past. Or have i missed some crazy settings with no radar etc.?

Let´s hope future monster will make atleast some use of the weather-resistence decos...
En son Darth_Angeal tarafından düzenlendi; 22 Mar @ 2:40
< >
112 yorumdan 91 ile 105 arası gösteriliyor
İlk olarak Rosalina tarafından gönderildi:
I always hear the same arguments. Nerf this, remove that. And its always about the new mechanics. Damage and HP don't make the fights harder or better. They just make them longer. Whats fun about that? If you want 40 min fights just fight him 4 times. Don't use focus mode leave palico at home and don't touch wounds.
You don't want a new game you want the same game again and again. But that just doesn't sell anymore.

I´m personally fine that stuff is getting changed game per game, also that first skillfloor aka "Low rank" isn´t that so high so newcomers can get into the game. Even focusmode is a nice addition for a fluent gameplay.

But.......

- Focusmode is just not balanced imo.
- Having 40minutes for a quest which takes not even 5 minutes against "low monsters" and max. 10 minutes if you´re solo against the strongest available, is questionable at best in this series.

It might be fun for you or others to smash the enemy down like if you would play some ARPG like Diablo, but it isn´t for a lot of others, no matter if we talk about vets, casuals or even newcomer. A lot of gamers want atleast a little bit of a challenge, which isn´t a thing gameplay-wise if you can permastagger the enemy. Such a feeling is way more rewarding for dozens of poeple than slaying everything easily for shiny loot.

So far if players have to ignore given content like better weapons, armor, palicos, bufffood or simply should ignore other players in a game made to hunt together just to have a more challenging experience, then something is clearly wrong to me with the games current progression and / or scaling.

Also the devs did a load of work with developing all this monsters and their gear. Why do we get only 2 which are actually able to kill someone, 4 which are halfway decent but still crushed in 5 minutes and 23 are just stupid cannonfodder for huntersymbol 1 / 2 at best?

The game is great, it´s a lot of fun to me. Yet i see unbalanced stuff, missing effects on the player, useless items thanks to changes and wasted potential to keep more monsters as an interesting hunt in the lategame especially since we already have like 6 difficulties there. (T3-5 tempered and non-tempered versions)
I can´t even really differentiate between tempered and non, because they play pretty much the same and rebounds are not a thing so far thanks to wounds and stronger stats before even hitting MR.

It´s just sad in some way and i really hope it´s getting better without the need to cut myself to have some fun fighting e.g. Odo again.
En son Darth_Angeal tarafından düzenlendi; 23 Mar @ 7:08
İlk olarak Darth_Angeal tarafından gönderildi:
So far if players have to ignore given content like better weapons, armor, palicos, bufffood or simply should ignore other players in a game made to hunt together just to have a more challenging experience, then something is clearly wrong to me with the games current progression and / or scaling.
This is what for example souls players do since the first game...

I can't play a game about dogs and complain why there are no cats because i like cats and the previous game had cats. Sometimes gamers need to understand that they are not the sole target audience. But if they add a free cat update or payed dlc later thats fine. I doubt capcom will ignore you... give it time.

I made this argument many times. But if you play 2000 hours in world, 2000 hours in rise and already have 200 hours in wilds on your bank, you can not expect any base game wilds monster to challenge you. It is unreasonable....
I read many posts and comments on how monsters like jin, gore and arkveld gave them plenty of trouble. I to had my carts with them. They are hard. Not arch tempered fatalis hard, but hard. I tried to learn longsword on arkveld and died many times until I had the parry timing right. And now im trying the charged blade.
To me the whole basegame seems liek an amazing opporunity to try out new weapons. Maybe even once I was afraid of trying before...

Why is focus mode OP? It makes combat more fluid and less sluggish annoying and frustrating. It doesn't make you dodge attacks or do more damage.

I would also invite you to do one temp arkveld and gore fight with me. I want you to show me how they get perma staggered because I never see any of that happening. Please show me how easy all of this is.

And useless items? Come one, world and rise were full of those.
En son Rosalina tarafından düzenlendi; 23 Mar @ 8:12
İlk olarak Darth_Angeal tarafından gönderildi:
Title...

All i read since release are mostly some comparisons to older games, nostalgia, wrong infos to undermine statements or simple crying about everything just because....

So what should actually change to make the game better / more difficult?

----------------------------

1. Focusmode and Scaling

Do you guys even remember that world never properly scaled in multiplayer up until iceborne? If i remember it correctly monsters had always multipliers of 2.2-2.6 per monster if you played atleast a duo. Also if other players left, the multiplier was still a thing, which made the game harder ofc unless you always played as 4.

So looking at wilds, it seems to be the following:

1 player → 100%
2 players → 163%
3 players → 200%
4 players → 234%

Such a scaling together with the focusmode is simply not enough. It should be more like this:

1 player → 120%
2 players → 200%
3 players → 275%
4 players → 320%

While the core-issue still lies in the focusmode itself, i wouldn´t touch its damage nor the general gameplay around it. Instead CAPCOM should simply up the scaling to get monsters out of a "paper-state" AND needs to put a STAGGER-RESISTANCE on wounds (like it is a thing on mounting / paralyze), maybe even as a new "weakness / strength" factor per monster.

------------------------------

2. Monsterskills

We´ve simply not enough monsters that have some sick enrage- or special-attacks. While Rey Dau or Uth Duna use some special moves, they´re pretty easy to dodge most of the time. Jin Dahaad is the only monster with a real instant kill, which is pretty easy to dodge tbh. So far only Arkveld and Gore are left on 5 diamonds difficulty which are actually a real threat especially for soloplayers due to their fast moveset and range.

Also just looking through the whole basegame experience, the game clearly lacks more monsters with status-effects and those should procc more often.
For example Balahara adds waterblight, but who cares about endurance in this game right now? Getting stunned is pretty much NEVER a thing, is there even thunderblight? Even fighting Odo´s caused bleeding maybe 1 time even if he hit me directly with the claw-attack.


As been said, more monster simply need more staff they can either trigger or special moves.
I hate to compare the game to worlds, but at this point:

- Barroth "shielded" itself with mud.
- Kulu protected itself with the egg and had a move to cause a lot of damage with it, not to mention it could easily stun the player.

Both are already early monsters and are memorable, yet i can´t remember monsters doing special stuff up until Uth Duna, which is one of the current endgame-monster anyway.
I personally fought my 2nd Gypceros yesterday and completely forgot this one even exists.

It´s so late in this game but the only "normal" monster which is using its status effect frequently and trolls the player upon death. THIS IS GREAT IMO!


Just add more of those memorable mechanics even to easier monsters and decrease the status-resistance from players, so every plague or effect matters! Also more endgame monsters should´ve hardhitting attacks, which shouldn´t be that easy dodgeable like the lightningattack from Rey Dau.

-----------------------------

3. Breaking parts and using element X should matter more!

Right now the most monster have 1-2 stars on several parts for elements, which makes the right choice kinda obsolet. But that´s not everything....

Just have a look at Rathian. The tail move is kinda annoying, forces a knockback and poison on top. But once the players cuts its tail, the fight will get significantly easier.

So what i would like to see:

Monsters should cause more damage or have special abilities unless you use a special element or breaking parts like the Rathian-example above.
Right now it´s mostly just "slay it down" especially with the focusmode and wound-system. Even elements doesn´t matter much in general since the most parts on each monster will have a 1 star damage-muliplier. So as long as the player won´t use "fire against fire", it doesn´t really matter what you use. (Sadly...)

Imagine the fire-damage from Quematrice would hurt way more unless they player is using a water-weapon.
Maybe even Jin could cause the ice-stun way more often unless players using fire-weapons or take care for it with their armor-set and decos.

We already had such stuff more often in the past where dragon-damage caused elders to do their finisher way less, or Alatreon being unkillable without a huge element-boost.
Such little tweaks would make fights more spicy but also reward players who actually prepare for fights and take more care for such parts like Rathians tail.

-----------------------

4. The Saikrii-issue

While i do like the mount its features, it´s a bit too much imo.

a) Saikrii shouldn´t be able to pick up the player from the ground.

b) Mounting shouldn´t be that easily. Jumping 2 times from a Saikrii to easily mount a monster without any risk or positioning required just sucks tbh. Insect glaive was made for that spot, yet every weapon can easily mount a monster and cause atleast 1 wound + knockdown on nearly each monster.
It simply needs a nerf somehow... or maybe make it simply a deco eating up a spot? I mean, we still have some cliffs or even wedged beetles here and there to go for mounting, but the Saikrii makes it all useless. It´s just too much.

--------------------------

5. Palicos

I´m personally not sure about this "issue".

I like that they´ve more impact now and can do way more things at once, but it´s also kinda gamebreaking if i rarely have to take heals, cleanse or whatever "because my Palico will do the job for me".

Atleast 2 pretty fast healing orbs (dunno the cd), 1 big orb you can destroy for a area with regen-effect, possible to cleanse everything...
I can count the times where i actually used an antidot on one hand. Nullberries? What is that? Or even looking at the Gore-fight, dunno how i should get rage with a Palico holding its cleanse on cooldown.

Yes, i could left it behind, but really? It´s my buddy, it belongs to me. I´m not a fan of the NPC-helldivers, but my Palico?
Maybe just nerf them with longer cooldowns or make atlaest 1 bubble and active skill with 5 minute cd again, dunno. It feels too much imo especially with traps they take care for, a flying artillery, taunt mechanics and so on.

-----------------------

Those are my 2 cent imo. Maybe someone wants to add something, dunno. But it would be great if it´s not just crying or mixed with nostalgia. Focus on wilds please if you want it to be a more depth and difficult experience. (Even if CAPCOM might not read it anyway...)



To add: Please get ride of pointless items.

Still colorballs? For what?
Heat- and colddrinks with insects on every wall?

I´m sure there is more kinda "pointless stuff" living here from the past. Or have i missed some crazy settings with no radar etc.?

Let´s hope future monster will make atleast some use of the weather-resistence decos...
For the game to work as a decent MH, you need several things that the game lack.

1-Boosting monsters STATS: HP, ATK (ATK Very important), SPEED, and overall DEF, be so extra DEF layer and STATUS DEF agaisnt lots of things. Not just HP, monsters need to be MONSTERS.
-Nerf Hunter stamina (or make it everything use it wayyy more), and stun capacity greatly.
2- MANUAL farming, MANUAL explorations and rewards, The need of grinding and creating items, etc... Monster hunter main titles is not about just assasinating monsters, its about HUNTING. Dont delete "useless items" Make them USEFUL. The problem is the gameplay being sooo dumbed down and low quality.
3-Tracking mechanics without ♥♥♥♥♥♥ flybugs. make hunting hunting. and make it better than World even necause it needed to be improved.
4-Cooks and proper Dinners.
5- Better fights. Better AI. More dinamics. No just Bigd dmg and poof. Make breaking parts part of the fighting loop, changing the Ai depending on its current state.
6- More Creatures, not just bosses. Make them more alive.
7- completely desintegrate auto mount. COMPLETELY. put marks on maps where the Seikret can climb and ♥♥♥♥, but pls no more mobile game mechanics.
8-make grinding monsters part of the loop again. Put difficulty walls back with monsters to force people to build armors, and defense.
En son Yu Ryujin tarafından düzenlendi; 23 Mar @ 8:37
İlk olarak Rosalina tarafından gönderildi:
This is what for example souls players do since the first game...

And? Is this a soulsgame? No... and they do work different. There is no clear progression-structure with T1-8 as we´ve imo nor do the same monsters exist in multiple difficulties.
The progression is part of the whole MH experience and its general gameplay-loop. But when it´s off and the most monsters can be killed in short time even without perfect endgame-gear, then something is wrong and the different difficulties are not used very well.

İlk olarak Rosalina tarafından gönderildi:
I can't play a game about dogs and complain why there are no cats because i like cats and the previous game had cats. Sometimes gamers need to understand that they are not the sole target audience. But if they add a free cat update or payed dlc later thats fine. I doubt capcom will ignore you... give it time.

MH changed because poeple complained in the past and while some QoL is clearly ok, a lot of other stuff is exeggerated and wasted potential.

The whole world is the perfect example. We got this open world now, it´s beautiful af. Yet CAPCOM "destroys" their whole experience by "forcing" players to press TAB for autopathing.
Now you can come and tell "You don´t have to use it...". Yes i know, but it doesn´t matter. Creating a beautiful world, which isn´t used very well by the devs themselves, isn´t a great deal.

İlk olarak Rosalina tarafından gönderildi:
I made this argument many times. But if you play 2000 hours in world, 2000 hours in rise and already have 200 hours in wilds on your bank, you can not expect any base game wilds monster to challenge you. It is unreasonable....

But your argument fails in my and many other cases. I tried Tri but it was not my deal at this point. I played a bunch of world yes, but not even close to 2000 or even 1000h. I tried Rise a bit but disliked the wirebug.
So yes, i can expect some basegame-monsters to be challenging.

And while you probably understand "the monster is super strong and the player is getting overwhelmed", i just want them to fight back at all!

The lack of status-effects and the new buffs for hunters just don´t work very well together and even break the learning-curve for newcomers to some point.

İlk olarak Rosalina tarafından gönderildi:
I read many posts and comments on how monsters like jin, gore and arkveld gave them plenty of trouble. I to had my carts with them. They are hard. Not arch tempered fatalis hard, but hard. I tried to learn longsword on arkveld and died many times until I had the parry timing right. And now im trying the charged blade.
To me the whole basegame seems liek an amazing opporunity to try out new weapons. Maybe even once I was afraid of trying before...

And when do they appear? Right....
I´ve also said Arkveld and Gore are the only endgame-monsters that actually CAN cause trouble. Jin might be a little issue for the first time, but the moves are kinda slow and the finisher really a no-issue.
But even if we look at someone elses experience than my one or yours, we still sit only at 3 of 29 monsters, which "are worth to be fought" in the endgame. Defend that how much you want, but those could´ve been atleast 10 more with some of the changes i´ve written down. We´ve T3-T5 difficulty-measures for a reason and the gap between even e.g. Rathalos T5 and Gore T5 is insane, it´s sad.


İlk olarak Rosalina tarafından gönderildi:
Why is focus mode OP? It makes combat more fluid and less sluggish annoying and frustrating. It doesn't make you dodge attacks or do more damage.

As i´ve said, i like the fluent and the gameplay coming with it aswell. Yet YOU DO more damage and YOU CAN dodge attacks easier.
The lack of precision caused a lot of damage in older games even in world. This can be denied now.
And how can´t you see the damage? Go in focus-mode, get a wound, do like 500 damage asap, stagger the monster for a couple of seconds or maybe knockdown it aswell for extra damage, get your weapon-boosts immediately and shred through the monster!

It´s just too much. Getting weapon-boosts is a great thing especially for IG or LS for example. Just no wasted time by collecting stuff with bugs, jippi! But hey... stagger, burstdamage? Questionable at best.


İlk olarak Rosalina tarafından gönderildi:
I would also invite you to do one temp arkveld and gore fight with me. I want you to show me how they get perma staggered because I never see any of that happening. Please show me how easy all of this is.

As been said multiple times, those 2 are the ONLY ONES which can cause some trouble. But here we´re still talking about 2 OUT OF 29 MONSTERS! Dunno why is that so hard to understand and the devs missed the opportunity to bring more monsters on an "endgame-worthy" level.

Stuff will change with updates or a DLC for sure. They already announced something more challenging for april. But why should you, as a dev... waste so much potential for a replayability? It´s just "tweaking numbers" in the first case!


İlk olarak Rosalina tarafından gönderildi:
And useless items? Come one, world and rise were full of those.

So... that´s the reason they´re still ingame, waste space, dev-time and so on?

When they want to go a way like "You don´t have to care items and consumables anymore.", then they should do it instead of throwing useless crap non-stop onto the player.

Or better... take a step back and make stuff useful again. You don´t even have to eat / maximize your health, getting buffs, whatever after carting again. All the preparation for hunting is pretty much gone and dozens of items got kinda useless sadly.
En son Darth_Angeal tarafından düzenlendi; 23 Mar @ 9:13
İlk olarak Gaidax tarafından gönderildi:
You people literally been playing this game for 1k+ in its earlier iterations, what the heck are you talking about?

You know 90% of monster and weapon movesets by heart, because mostly the core did not change, of course it's easy for you lurking here making all these essays.

In my opinion, game is just fine on difficulty level. It does become easier once you're 150 hours in, and it better be, duh, because at that point you know what monster will do with almost your eyes closed.

This was the answer I was looking for.

Monster Hunter die hard players don't seem to understand that after playing every iteration of the same title for decades they might of just got better playing skills.

There is no more surprises for this player. They pick up a new Monster Hunter title and they know exactly what they are getting.
En son Dax_B tarafından düzenlendi; 23 Mar @ 9:16
Honestly it's just monster HP. They are not balanced health wise for how fast the character moves. For the first time every I actually feel faster then the monster which removes the need to fight strategically. Just dps for 2-3 mins and you got them lol.
İlk olarak Dax_B tarafından gönderildi:
This was the answer I was looking for.

Monster Hunter die hard players don't seem to understand that after playing every iteration of the same title for decades they might of just got better playing skills.

There is no more surprises for this player. They pick up a new Monster Hunter title and they know exactly what they are getting.

And this is just not true to everyone like myself (the OP here). This is my 2nd MH title where i´ve put more than 10h into.
I´m sure you can count those "die hard players" on one hand in comparison to the millions that bought wilds and a bunch of them will still tell you that the game is kinda easy in general unless we talk about T5 Ark/Gore.
İlk olarak Dax_B tarafından gönderildi:
İlk olarak Gaidax tarafından gönderildi:
You people literally been playing this game for 1k+ in its earlier iterations, what the heck are you talking about?

You know 90% of monster and weapon movesets by heart, because mostly the core did not change, of course it's easy for you lurking here making all these essays.

In my opinion, game is just fine on difficulty level. It does become easier once you're 150 hours in, and it better be, duh, because at that point you know what monster will do with almost your eyes closed.

This was the answer I was looking for.

Monster Hunter die hard players don't seem to understand that after playing every iteration of the same title for decades they might of just got better playing skills.

There is no more surprises for this player. They pick up a new Monster Hunter title and they know exactly what they are getting.

This would be fine if it were the case, but the fact we can go back to older games/games prior to Wilds and get whooped speaks differently. I'd consider myself maybe slightly above average in terms of skill but wilds never gave me a level of challenge I expected that literally every other title provided. Using this logic, I should have found each game easy after MH1 but that's not the case - they each had something new to keep us on our feet.

I'm not talking about needing maxed out gear and optimal builds to stand a fighting chance, I would honestly take something equivalent to base Rise or World and still consider that fair.

The problem is that hunters are too strong and monsters don't have many tools to deal with it. They've even LOST tools to fight us while we've gained so many. I think older players in particular are finding it so easy because learning monsters and their movesets was a huge part of the game. Most monsters had tricks up their sleeves, dangerous combos or unique mechanics, we had to adapt or find ways around it..but now we just..don't?
İlk olarak Rosalina tarafından gönderildi:
İlk olarak Darth_Angeal tarafından gönderildi:
Way to much text

At this point I think you just want to nitpick.
Be happy there are 2 and not 0
And wait for more. Or go play world again.

I´ve written enough explanations to your stuff, but yeah, it´s just "nitpicking"...
Dunno why poeple like you can´t have a normal conversation or just "agree to disagree" instead of writing such pointless stuff here and there or overexeggerate over other poeple wishes, expectations or just what they miss from series imo.
Too late now. I think they should have made Elemental damage far more punishing. I remember from World that weapons that weren't exploiting a Monsters weakness made everything tougher and not having A LOT of defense against whatever Element you're being hit with, destroyed you. I don't have to use Defense at all. Barely have to look at it because rarely do I get hit hard enough. I remember it being night and day fighting certain monsters in World. Fire hurt if you didn't have Fire Resist.
İlk olarak Darth_Angeal tarafından gönderildi:
İlk olarak Rosalina tarafından gönderildi:

At this point I think you just want to nitpick.
Be happy there are 2 and not 0
And wait for more. Or go play world again.

I´ve written enough explanations to your stuff, but yeah, it´s just "nitpicking"...
Dunno why poeple like you can´t have a normal conversation or just "agree to disagree" instead of writing such pointless stuff here and there or overexeggerate over other poeple wishes, expectations or just what they miss from series imo.

Alright, let's just agree to disagree and move on.
Have a nice day. I hope you get to enjoy the next updates anyways.
:happyio:
En son Rosalina tarafından düzenlendi; 23 Mar @ 10:47
İlk olarak Rosalina tarafından gönderildi:
İlk olarak Darth_Angeal tarafından gönderildi:

I´ve written enough explanations to your stuff, but yeah, it´s just "nitpicking"...
Dunno why poeple like you can´t have a normal conversation or just "agree to disagree" instead of writing such pointless stuff here and there or overexeggerate over other poeple wishes, expectations or just what they miss from series imo.

Alright, let's just agree to disagree and move on.
Have a nice day. I hope you get to enjoy the next updates anyways.
:happyio:

Dw i´ve read what have been here before.

And yes... i can say it´s a great game or like features like focusmode but also see the current issues it has.

Bye then, enjoy hunting.
İlk olarak Darth_Angeal tarafından gönderildi:
İlk olarak Rosalina tarafından gönderildi:

Alright, let's just agree to disagree and move on.
Have a nice day. I hope you get to enjoy the next updates anyways.
:happyio:

Dw i´ve read what have been here before.

And yes... i can say it´s a great game or like features like focusmode but also see the current issues it has.

Bye then, enjoy hunting.
Yea, but I decided it was to mean spirited and would solve nothing. So I deleted it. :/
Thanks, u2.
Fun game, nothing to change, If you don't like it, keep playing the old, rheumatic MHW.
Learn to summarize, kid...nobody wants to read a wall of complaints.
En son =Palynzer= tarafından düzenlendi; 23 Mar @ 11:05
İlk olarak Катюша tarafından gönderildi:
- Monster damage needs to increase, if they don't want to rework Decorations.
- Stuns need to become more common, I only ever see them during Rey Dau or Anjanath, and that's because of Thunderblight.
- Wounds need entirely reworked.
- Seikret shouldn't be usable in combat.
- Focus Mode needs to be limited greatly. Perhaps a gauge/timer, like Mantles.
I agree to everything.....plus put back the track system where you had to find where the monster is...
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