Monster Hunter Wilds

Monster Hunter Wilds

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Darth_Angeal 22 de mar. às 2:36
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So if the game is so easy, what should change?
Title...

All i read since release are mostly some comparisons to older games, nostalgia, wrong infos to undermine statements or simple crying about everything just because....

So what should actually change to make the game better / more difficult?

----------------------------

1. Focusmode and Scaling

Do you guys even remember that world never properly scaled in multiplayer up until iceborne? If i remember it correctly monsters had always multipliers of 2.2-2.6 per monster if you played atleast a duo. Also if other players left, the multiplier was still a thing, which made the game harder ofc unless you always played as 4.

So looking at wilds, it seems to be the following:

1 player → 100%
2 players → 163%
3 players → 200%
4 players → 234%

Such a scaling together with the focusmode is simply not enough. It should be more like this:

1 player → 120%
2 players → 200%
3 players → 275%
4 players → 320%

While the core-issue still lies in the focusmode itself, i wouldn´t touch its damage nor the general gameplay around it. Instead CAPCOM should simply up the scaling to get monsters out of a "paper-state" AND needs to put a STAGGER-RESISTANCE on wounds (like it is a thing on mounting / paralyze), maybe even as a new "weakness / strength" factor per monster.

------------------------------

2. Monsterskills

We´ve simply not enough monsters that have some sick enrage- or special-attacks. While Rey Dau or Uth Duna use some special moves, they´re pretty easy to dodge most of the time. Jin Dahaad is the only monster with a real instant kill, which is pretty easy to dodge tbh. So far only Arkveld and Gore are left on 5 diamonds difficulty which are actually a real threat especially for soloplayers due to their fast moveset and range.

Also just looking through the whole basegame experience, the game clearly lacks more monsters with status-effects and those should procc more often.
For example Balahara adds waterblight, but who cares about endurance in this game right now? Getting stunned is pretty much NEVER a thing, is there even thunderblight? Even fighting Odo´s caused bleeding maybe 1 time even if he hit me directly with the claw-attack.


As been said, more monster simply need more staff they can either trigger or special moves.
I hate to compare the game to worlds, but at this point:

- Barroth "shielded" itself with mud.
- Kulu protected itself with the egg and had a move to cause a lot of damage with it, not to mention it could easily stun the player.

Both are already early monsters and are memorable, yet i can´t remember monsters doing special stuff up until Uth Duna, which is one of the current endgame-monster anyway.
I personally fought my 2nd Gypceros yesterday and completely forgot this one even exists.

It´s so late in this game but the only "normal" monster which is using its status effect frequently and trolls the player upon death. THIS IS GREAT IMO!


Just add more of those memorable mechanics even to easier monsters and decrease the status-resistance from players, so every plague or effect matters! Also more endgame monsters should´ve hardhitting attacks, which shouldn´t be that easy dodgeable like the lightningattack from Rey Dau.

-----------------------------

3. Breaking parts and using element X should matter more!

Right now the most monster have 1-2 stars on several parts for elements, which makes the right choice kinda obsolet. But that´s not everything....

Just have a look at Rathian. The tail move is kinda annoying, forces a knockback and poison on top. But once the players cuts its tail, the fight will get significantly easier.

So what i would like to see:

Monsters should cause more damage or have special abilities unless you use a special element or breaking parts like the Rathian-example above.
Right now it´s mostly just "slay it down" especially with the focusmode and wound-system. Even elements doesn´t matter much in general since the most parts on each monster will have a 1 star damage-muliplier. So as long as the player won´t use "fire against fire", it doesn´t really matter what you use. (Sadly...)

Imagine the fire-damage from Quematrice would hurt way more unless they player is using a water-weapon.
Maybe even Jin could cause the ice-stun way more often unless players using fire-weapons or take care for it with their armor-set and decos.

We already had such stuff more often in the past where dragon-damage caused elders to do their finisher way less, or Alatreon being unkillable without a huge element-boost.
Such little tweaks would make fights more spicy but also reward players who actually prepare for fights and take more care for such parts like Rathians tail.

-----------------------

4. The Saikrii-issue

While i do like the mount its features, it´s a bit too much imo.

a) Saikrii shouldn´t be able to pick up the player from the ground.

b) Mounting shouldn´t be that easily. Jumping 2 times from a Saikrii to easily mount a monster without any risk or positioning required just sucks tbh. Insect glaive was made for that spot, yet every weapon can easily mount a monster and cause atleast 1 wound + knockdown on nearly each monster.
It simply needs a nerf somehow... or maybe make it simply a deco eating up a spot? I mean, we still have some cliffs or even wedged beetles here and there to go for mounting, but the Saikrii makes it all useless. It´s just too much.

--------------------------

5. Palicos

I´m personally not sure about this "issue".

I like that they´ve more impact now and can do way more things at once, but it´s also kinda gamebreaking if i rarely have to take heals, cleanse or whatever "because my Palico will do the job for me".

Atleast 2 pretty fast healing orbs (dunno the cd), 1 big orb you can destroy for a area with regen-effect, possible to cleanse everything...
I can count the times where i actually used an antidot on one hand. Nullberries? What is that? Or even looking at the Gore-fight, dunno how i should get rage with a Palico holding its cleanse on cooldown.

Yes, i could left it behind, but really? It´s my buddy, it belongs to me. I´m not a fan of the NPC-helldivers, but my Palico?
Maybe just nerf them with longer cooldowns or make atlaest 1 bubble and active skill with 5 minute cd again, dunno. It feels too much imo especially with traps they take care for, a flying artillery, taunt mechanics and so on.

-----------------------

Those are my 2 cent imo. Maybe someone wants to add something, dunno. But it would be great if it´s not just crying or mixed with nostalgia. Focus on wilds please if you want it to be a more depth and difficult experience. (Even if CAPCOM might not read it anyway...)



To add: Please get ride of pointless items.

Still colorballs? For what?
Heat- and colddrinks with insects on every wall?

I´m sure there is more kinda "pointless stuff" living here from the past. Or have i missed some crazy settings with no radar etc.?

Let´s hope future monster will make atleast some use of the weather-resistence decos...
Última edição por Darth_Angeal; 22 de mar. às 2:40
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The game is not "easy," utterly obnoxious things from previous games in the series were ironed out, but since cutscenes took up the entire budget there is very little content to do.

People are mistakenly calling the game "easy" when they really mean there is very little to do.

https://steamcommunity.com/app/2246340/discussions/0/596269981728008456/#c596269981728012255

I wrote a very detailed thread on this (that every troll inside dodged the point like they were going for an award) that discusses it more.

If the community is really going to go all out and call the game "easy" as the main criticism, then all we can expect is a game as awkward and drawn out as the old games but with all the miserable "aaa story sections" of wilds.

That will actually kill the series sooner rather than later.
Shazbot 22 de mar. às 8:12 
- Remove material drops from wounds breaking.
- Mounts should be unlocked AFTER you beat the first half of the game and credits roll.
- Materials should not be reward drops for missions (All mats should come from kills NOT quest rewards.
- Armor and gear feel like an after though. Meaning simply you don't need to upgrade your armor much or weapon much to beat this entire game and clear Temp Ark..... you can do that in base level HR Hope armor and a Bone weapon.....
warcode 22 de mar. às 8:26 
Just stop using focus mode, thats what I did. Having much more fun now.

But the multiplayer scaling should just be 100% hp to deal per person. If you can do 100% alone, you can do 400% with 4.
Mutuh 22 de mar. às 8:52 
Just make it run even worse, should make things a bit more challenging.
Shazbot 22 de mar. às 9:00 
Escrito originalmente por Gaidax:
You know 90% of monster and weapon movesets by heart, because mostly the core did not change, of course it's easy for you lurking here making all these essays.

The reality is... I do not. Last time I played a MH game was World at launch dumped about 80hrs into it and quit....

I decided to give Wilds a shot since it was launching on PC at the same time and was able to solo clear the entire game with a Bone Sword III and HR Hope gear....I never used a single item like poison bombs or anything like that.

The game is without a doubt easier compared to past versions of this game. However I think that has more to do with the fact that items are handed out like candy and you can craft anything you want rather quickly.

The entire pacing of the game is just too fast, they need to tone down material payouts imo.
pokefun73 22 de mar. às 9:09 
Escrito originalmente por Darth_Angeal:
Title...

All i read since release are mostly some comparisons to older games, nostalgia, wrong infos to undermine statements or simple crying about everything just because....

So what should actually change to make the game better / more difficult?

----------------------------

1. Focusmode and Scaling

Do you guys even remember that world never properly scaled in multiplayer up until iceborne? If i remember it correctly monsters had always multipliers of 2.2-2.6 per monster if you played atleast a duo. Also if other players left, the multiplier was still a thing, which made the game harder ofc unless you always played as 4.

So looking at wilds, it seems to be the following:

1 player → 100%
2 players → 163%
3 players → 200%
4 players → 234%

Such a scaling together with the focusmode is simply not enough. It should be more like this:

1 player → 120%
2 players → 200%
3 players → 275%
4 players → 320%

While the core-issue still lies in the focusmode itself, i wouldn´t touch its damage nor the general gameplay around it. Instead CAPCOM should simply up the scaling to get monsters out of a "paper-state" AND needs to put a STAGGER-RESISTANCE on wounds (like it is a thing on mounting / paralyze), maybe even as a new "weakness / strength" factor per monster.

------------------------------

2. Monsterskills

We´ve simply not enough monsters that have some sick enrage- or special-attacks. While Rey Dau or Uth Duna use some special moves, they´re pretty easy to dodge most of the time. Jin Dahaad is the only monster with a real instant kill, which is pretty easy to dodge tbh. So far only Arkveld and Gore are left on 5 diamonds difficulty which are actually a real threat especially for soloplayers due to their fast moveset and range.

Also just looking through the whole basegame experience, the game clearly lacks more monsters with status-effects and those should procc more often.
For example Balahara adds waterblight, but who cares about endurance in this game right now? Getting stunned is pretty much NEVER a thing, is there even thunderblight? Even fighting Odo´s caused bleeding maybe 1 time even if he hit me directly with the claw-attack.


As been said, more monster simply need more staff they can either trigger or special moves.
I hate to compare the game to worlds, but at this point:

- Barroth "shielded" itself with mud.
- Kulu protected itself with the egg and had a move to cause a lot of damage with it, not to mention it could easily stun the player.

Both are already early monsters and are memorable, yet i can´t remember monsters doing special stuff up until Uth Duna, which is one of the current endgame-monster anyway.
I personally fought my 2nd Gypceros yesterday and completely forgot this one even exists.

It´s so late in this game but the only "normal" monster which is using its status effect frequently and trolls the player upon death. THIS IS GREAT IMO!


Just add more of those memorable mechanics even to easier monsters and decrease the status-resistance from players, so every plague or effect matters! Also more endgame monsters should´ve hardhitting attacks, which shouldn´t be that easy dodgeable like the lightningattack from Rey Dau.

-----------------------------

3. Breaking parts and using element X should matter more!

Right now the most monster have 1-2 stars on several parts for elements, which makes the right choice kinda obsolet. But that´s not everything....

Just have a look at Rathian. The tail move is kinda annoying, forces a knockback and poison on top. But once the players cuts its tail, the fight will get significantly easier.

So what i would like to see:

Monsters should cause more damage or have special abilities unless you use a special element or breaking parts like the Rathian-example above.
Right now it´s mostly just "slay it down" especially with the focusmode and wound-system. Even elements doesn´t matter much in general since the most parts on each monster will have a 1 star damage-muliplier. So as long as the player won´t use "fire against fire", it doesn´t really matter what you use. (Sadly...)

Imagine the fire-damage from Quematrice would hurt way more unless they player is using a water-weapon.
Maybe even Jin could cause the ice-stun way more often unless players using fire-weapons or take care for it with their armor-set and decos.

We already had such stuff more often in the past where dragon-damage caused elders to do their finisher way less, or Alatreon being unkillable without a huge element-boost.
Such little tweaks would make fights more spicy but also reward players who actually prepare for fights and take more care for such parts like Rathians tail.

-----------------------

4. The Saikrii-issue

While i do like the mount its features, it´s a bit too much imo.

a) Saikrii shouldn´t be able to pick up the player from the ground.

b) Mounting shouldn´t be that easily. Jumping 2 times from a Saikrii to easily mount a monster without any risk or positioning required just sucks tbh. Insect glaive was made for that spot, yet every weapon can easily mount a monster and cause atleast 1 wound + knockdown on nearly each monster.
It simply needs a nerf somehow... or maybe make it simply a deco eating up a spot? I mean, we still have some cliffs or even wedged beetles here and there to go for mounting, but the Saikrii makes it all useless. It´s just too much.

--------------------------

5. Palicos

I´m personally not sure about this "issue".

I like that they´ve more impact now and can do way more things at once, but it´s also kinda gamebreaking if i rarely have to take heals, cleanse or whatever "because my Palico will do the job for me".

Atleast 2 pretty fast healing orbs (dunno the cd), 1 big orb you can destroy for a area with regen-effect, possible to cleanse everything...
I can count the times where i actually used an antidot on one hand. Nullberries? What is that? Or even looking at the Gore-fight, dunno how i should get rage with a Palico holding its cleanse on cooldown.

Yes, i could left it behind, but really? It´s my buddy, it belongs to me. I´m not a fan of the NPC-helldivers, but my Palico?
Maybe just nerf them with longer cooldowns or make atlaest 1 bubble and active skill with 5 minute cd again, dunno. It feels too much imo especially with traps they take care for, a flying artillery, taunt mechanics and so on.

-----------------------

Those are my 2 cent imo. Maybe someone wants to add something, dunno. But it would be great if it´s not just crying or mixed with nostalgia. Focus on wilds please if you want it to be a more depth and difficult experience. (Even if CAPCOM might not read it anyway...)



To add: Please get ride of pointless items.

Still colorballs? For what?
Heat- and colddrinks with insects on every wall?

I´m sure there is more kinda "pointless stuff" living here from the past. Or have i missed some crazy settings with no radar etc.?

Let´s hope future monster will make atleast some use of the weather-resistence decos...
While I agree with this post for the most part, I feel like certain things, such as making dodging more difficult could make more problems as well. For example: what do they do if everyone just swaps to a weapon that can offset/block? then people will complain thats too overpowered and want both functions completely removed. There really is no right or wrong answer to this question I fear.
Sad Blueberry 22 de mar. às 9:27 
In my opinion, when monster hunter world came out, it was too easy for me but many did not think so. Many thought the game was fine and it was only easy for me because I was a veteran so obviously it's going to be easy. I started in monster hunter freedom unite. So why is it now that people are complaining about it being so easy when it always has been being easy with each new title lol. Freedom unite itself is also easier than the ones before it too, it's no exception lol.

When world came out, it has stuff to make hunts easier like damage numbers to show a player how much damage they are doing and thus allow for optimal dps making fights faster and thus easier. Easier access to skills now fully available in a single piece of armor rather than needing multiple pieces to get enough points to unlock the skill. Things like terrain rocks and turf wars to get free huge damage. Mounts to stunlock a monster while others get to freely attack them while mounted. Sharpening, healing, use of any items becoming much faster so less punishment on using them at the wrong time and even allowing movement while drinking potions or eating rations/steaks. A radial menu to allow a faster access to items. All of these make the game easier and did not exist in freedom unite. And there's still plenty more if I kept going.

When others express how world was easier than previous titles, we were told that our opinions were invalid. Those old games we thought were harder were not harder, that we are just too good from the last title that now the new title, being world at the time, would be easier because we transfer the skill over. I don't know which monster hunter you started in, but to me it feels like the people who started in world and defended it, are now saying wilds too easy. Sounds a lot like what the veterans before world was saying just my opinion. I say this because people saying wilds is too easy act like this is the first time when every new monster hunter always gets easier and easier, it's nothing new.
Drakanen 22 de mar. às 9:31 
nothing, but more monster to hunt would be nice
Oku 22 de mar. às 9:31 
What can change is you can stop pissing yourselves and wait for title updates and MR which add the difficulty you are looking for without sacrificing the fact that LR and HR are a gradual light difficulty curve making it easier to pick up for new players.

The thing the last 2 monster hunter games also did.

"THERE'S NOTHING FOR VETERANS!!!" so wait for the content specifically made for veterans that always gets added later on, and if you were actually veterans, you should know this and have expected it already.
Última edição por Oku; 22 de mar. às 9:32
Parmak 22 de mar. às 9:37 
The color balls are for "pinging" stuff. If you shoot a paintball at any surface it will place a ping and show a signal on the map.
Katitoff 22 de mar. às 9:47 
Game isn't easy, because monsters are easier.

Game feels easy, because weapons were never as fluent and easy to use as they are now and everyone commenting on difficulty already has hundreds of hours of experience in World and Rise.

If we had current weapon movesets in World, Anjanath would be just another fodder monster.
SandrocK 22 de mar. às 9:47 
give cancerous farm (that isnt food related) maybe, idk
rise was fairly easy (both base and sunbreak), I overstayed because I wanted godlike charms without cheating.
worlds was balanced, I overstayed because I wanted godlike jewels.
Darth_Angeal 22 de mar. às 10:06 
Escrito originalmente por Oku:
What can change is you can stop pissing yourselves and wait for title updates and MR which add the difficulty you are looking for without sacrificing the fact that LR and HR are a gradual light difficulty curve making it easier to pick up for new players.

The thing the last 2 monster hunter games also did.

"THERE'S NOTHING FOR VETERANS!!!" so wait for the content specifically made for veterans that always gets added later on, and if you were actually veterans, you should know this and have expected it already.

Let me guess, you haven´t read further than the title?
Maybe you should stop pissing yourselves and crying pointlessly into any threads.

Yes, titleupdates will come, yes MR will come a day. But that won´t solve anything if the progress will still be that fast, when monsters rarely cause status effects or are even able to attack when they get stunlocked especially in multiplayer.

There are things to talk about and some of them should even change for newcomers to actually prepare them for the handful of really hard monsters later.
Also new updates will bring new gear and perhaps more of the same, which will also last in the same outcome as it is right now again... *if nothing changes*.

"Game is too easy" doesn´t always mean "please make Chatacabra an Elder" or whatever you believe poeple are thinking of. The game simply lacks some stuff on one side while the other side is not well balanced.

So if you´ve nothing halfway constructive to say... stop writing such nonsense.
Parmak 22 de mar. às 10:11 
I agree about status, they need to bring back Stun specifically. Stun was the only thing that made the other games challenging in any way for me and they nerfed it to essentially nothing in Wilds. The only way to genuinely cart in MH is if you take the control away from the player. If you let the player always be in control, logically they would never allow themselves to die. Sleep, Para, Stun, Wind, Ice, and Tremors are nerfed to the point of them basically not even being in the game. The only time I've ever been put to sleep or paralyzed in this game was from accidentally hitting the toads mid fight.
Sad Blueberry 22 de mar. às 10:21 
Escrito originalmente por lolschrauber:
Escrito originalmente por Anime:
nothing need to be changed, game is perfect as is
What about felyne expeditions? I'm tired of hunting monsters for parts
I agree on the difficulty not needing to be changed. Maybe with master rank sure if they want to increase difficulty, fine that's normal.

But I do also agree having more things to do would be cool. More foods so we can mix and match more stuff when cook. Please add some kokoto rice or dragon tail or something. I always thought it would be cool if we could actually go out on expeditions and grab ingredients like harvest rice, harvest vegetables, go fishing for fish ingredients, collect special honey for cooking, and much much more. I know that you can sort of do that already but the drops are insanely rare to get ingredients from and you are better off getting them through the trading system. I love gathering so it would be so rewarding if I could harvest a bunch of cooking ingredients since I prefer that survival gather aspect of the game more with a bit of boss combat in between. Maybe have some bosses drop food ingredients too like dragon tail or that fire chicken's leg/wing.

But besides ingredients, It would be nice if we could get some gathering and slaying quests again too like the old days. But if that's too much to ask I can always just play the older games but it would be a nice addition.
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Publicado em: 22 de mar. às 2:36
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