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People are mistakenly calling the game "easy" when they really mean there is very little to do.
https://steamcommunity.com/app/2246340/discussions/0/596269981728008456/#c596269981728012255
I wrote a very detailed thread on this (that every troll inside dodged the point like they were going for an award) that discusses it more.
If the community is really going to go all out and call the game "easy" as the main criticism, then all we can expect is a game as awkward and drawn out as the old games but with all the miserable "aaa story sections" of wilds.
That will actually kill the series sooner rather than later.
- Mounts should be unlocked AFTER you beat the first half of the game and credits roll.
- Materials should not be reward drops for missions (All mats should come from kills NOT quest rewards.
- Armor and gear feel like an after though. Meaning simply you don't need to upgrade your armor much or weapon much to beat this entire game and clear Temp Ark..... you can do that in base level HR Hope armor and a Bone weapon.....
But the multiplayer scaling should just be 100% hp to deal per person. If you can do 100% alone, you can do 400% with 4.
The reality is... I do not. Last time I played a MH game was World at launch dumped about 80hrs into it and quit....
I decided to give Wilds a shot since it was launching on PC at the same time and was able to solo clear the entire game with a Bone Sword III and HR Hope gear....I never used a single item like poison bombs or anything like that.
The game is without a doubt easier compared to past versions of this game. However I think that has more to do with the fact that items are handed out like candy and you can craft anything you want rather quickly.
The entire pacing of the game is just too fast, they need to tone down material payouts imo.
When world came out, it has stuff to make hunts easier like damage numbers to show a player how much damage they are doing and thus allow for optimal dps making fights faster and thus easier. Easier access to skills now fully available in a single piece of armor rather than needing multiple pieces to get enough points to unlock the skill. Things like terrain rocks and turf wars to get free huge damage. Mounts to stunlock a monster while others get to freely attack them while mounted. Sharpening, healing, use of any items becoming much faster so less punishment on using them at the wrong time and even allowing movement while drinking potions or eating rations/steaks. A radial menu to allow a faster access to items. All of these make the game easier and did not exist in freedom unite. And there's still plenty more if I kept going.
When others express how world was easier than previous titles, we were told that our opinions were invalid. Those old games we thought were harder were not harder, that we are just too good from the last title that now the new title, being world at the time, would be easier because we transfer the skill over. I don't know which monster hunter you started in, but to me it feels like the people who started in world and defended it, are now saying wilds too easy. Sounds a lot like what the veterans before world was saying just my opinion. I say this because people saying wilds is too easy act like this is the first time when every new monster hunter always gets easier and easier, it's nothing new.
The thing the last 2 monster hunter games also did.
"THERE'S NOTHING FOR VETERANS!!!" so wait for the content specifically made for veterans that always gets added later on, and if you were actually veterans, you should know this and have expected it already.
Game feels easy, because weapons were never as fluent and easy to use as they are now and everyone commenting on difficulty already has hundreds of hours of experience in World and Rise.
If we had current weapon movesets in World, Anjanath would be just another fodder monster.
rise was fairly easy (both base and sunbreak), I overstayed because I wanted godlike charms without cheating.
worlds was balanced, I overstayed because I wanted godlike jewels.
Let me guess, you haven´t read further than the title?
Maybe you should stop pissing yourselves and crying pointlessly into any threads.
Yes, titleupdates will come, yes MR will come a day. But that won´t solve anything if the progress will still be that fast, when monsters rarely cause status effects or are even able to attack when they get stunlocked especially in multiplayer.
There are things to talk about and some of them should even change for newcomers to actually prepare them for the handful of really hard monsters later.
Also new updates will bring new gear and perhaps more of the same, which will also last in the same outcome as it is right now again... *if nothing changes*.
"Game is too easy" doesn´t always mean "please make Chatacabra an Elder" or whatever you believe poeple are thinking of. The game simply lacks some stuff on one side while the other side is not well balanced.
So if you´ve nothing halfway constructive to say... stop writing such nonsense.
But I do also agree having more things to do would be cool. More foods so we can mix and match more stuff when cook. Please add some kokoto rice or dragon tail or something. I always thought it would be cool if we could actually go out on expeditions and grab ingredients like harvest rice, harvest vegetables, go fishing for fish ingredients, collect special honey for cooking, and much much more. I know that you can sort of do that already but the drops are insanely rare to get ingredients from and you are better off getting them through the trading system. I love gathering so it would be so rewarding if I could harvest a bunch of cooking ingredients since I prefer that survival gather aspect of the game more with a bit of boss combat in between. Maybe have some bosses drop food ingredients too like dragon tail or that fire chicken's leg/wing.
But besides ingredients, It would be nice if we could get some gathering and slaying quests again too like the old days. But if that's too much to ask I can always just play the older games but it would be a nice addition.