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And that was just one example. There's also the fact now you don't need to prep and collect whetstones since it's infinite, you never need to experience how it feels to not have whetstones and fighting a monster with a dull blade that constantly bounces off the monster. That definitely makes the game easier because now you don't need to worry about it.
Might be off topic but to further support that not having to worry about things makes it easier. If you had to do two tests and one you had to study and the other test you were able to look up answers mid test, which one of those tests is going to be easier? I'm pretty sure you would agree the one you can look up answers mid test because you don't need to worry about studying and memorizing things since you can just look up the answers. not needing to worry about when you use a potion, running out of potions, running out of whetstones does indeed make the game easier even if you want to argue it's a quality of life change. It's one less thing to worry about. If a monster lost 1 attack, it's one less thing to worry about thus making the fight easier. Just my opinion.
Hunts in single player are too easy too even if you forbid yourself from using Focus Mode. Dying is the only difficult part of the game as nothing had thought put into it for balance or perhaps it was that no one tested it before shipping it.
World's multiplayer on PC is full of cheaters and players kitted out is why. I've always had people ruining multiplayer for myself in World as well. Rise however I didn't get that as much at all on PC. I however did also find a ♥♥♥♥♥♥♥ of cheaters. Maybe more than World. No matter the game however, if you get a lobby of 4 people who know what they are doing, they are going to smack that monster. The problem is when in a game like Wilds, the monster never gets back up... Lol.
The monster hunts were ok in old school games and pretty cool in World but it was cool for one time through. Once you got to the point of the game where you are interested in end game stuff and grinds, that ♥♥♥♥ was just a time sink and tedious. World's system of hunting monsters was cool but I don't believe that it should be in Monster Hunter games. Take away the Scoutflies, finding the monster on the map, and leave collecting samples/footprints to just get info on your targets weaknesses and stats and you have yourself a better World. I'd rather learn my environment, learn the monsters map pathing, and then ambush it and fight it. At least then I would have a choice whether I want to do the hunt the slower way so I can learn or the faster way so I can grind. Monster Hunter is a looter RPG so ofcourse it is going to make people want to just fight the monsters and skip the "hunt" part. Capcom did that to the fanbase.
I don't believe I have run out of Whetstones in 4U nor GU as of yet. The older games weren't exactly difficult per say either as they just had jank as ♥♥♥♥ hitboxes which doesn't seem like difficulty per say but just bad game design. Also lets not forget to mention the easiest part of older MH games which were the loading screens. It made fights so easy to escape to reheal, sharpen, and prepare. Sometimes the monsters would spawn camp your loading points however and cheese you instead. Lol.
Why do I have to try to craft white sharpness weapons ? I mean, I never bounce of monster. I deal white damage now sometimes sure, but i don't bounce off. It apparently still exist. I can bounce off the back of the training dummy but thats about it.
Did you ever took a nullberry during the campain ? Cause I surely don't. We don't take enough damage from bad status and our Palico is going to heal us. In world it still had enough cooldown to be a one time save in a hunt. Now I can just let him do it it wouldnt be a problem. Poison in world, for exemple could kill us. Because it stays long enough to do that. You HAVE to cleanse it. Now you can just ignore it. In 15 sec it will take half your health bar at most
We have too many options. Some say it's a good thing, and I am not so sure. Wound breaking, powerclash, offset, focus mod in general... Monster arn't scary anymore. They may be big but thats all they are. They don't have nearly enough move of their own to balance that. We are professional heavyweight MMA fighter fighting pre-schooler.
On the same topic, why wind pressure resistance jewel are still there ? I didnt took any wind pressure destabilization since the beginning of the game. No tremors too for that matters. Oh and only the end game cast have strong roar. Rathian, Gravios even Rey Dau whos supposed to be an apex, dont have that.
You have access to the best thing right from the beggining. You don't have to farm to improve your canteen or anything like that. You have max potion right from the get go and can get the max healthpool on your first hunt. For that reason, I have many secoundary hunt left undone. And I have no incentive to do it.
My build is far from being optimized. My artian weapon only have 1 upgrade and most of my armor didn't receive one sphere yet. But why should I farm more ? Aside of the teampered Gore Magala and Arkveld I can steamroll everything. And only the Gore can really pose a threat. Remembrer in World when the Tobi Kadachi could just 2 shot you at the beggining ? Yeah scratch that.
Now i am salty because I expected more. Much more. It's not a Monster Hunter, it's Monster Cage Fighting. My Seikret just LEAD ME TO THE SLAUGHTER without me thinking about it. The gameplay is the best it's ever been. But all the rest suffered. Missions have a timer of 50 minutes for what ? Every hunt is 15 min at most.
The base game of wilds has damage indicators on, which in my opinion does make the game easier so people generally will be doing decent to optimal damage and not wasting time, thus making fights go faster and making it seem easier. For ranged weapons, you get built in distance indicators to show if you are doing optimal damage so also making the game easier. You got wound system which allows you to do more damage but also if you focus strike a wound, does gigantic damage and stuns the monster for more damage thus making the game easier. When you are low on health a palico will sometimes heal you, allowing you to continue fighting, making the fight faster and thus easier. It's no doubt the game is easier with a lot of these things that did not exist in older monster hunters.
And for sure, i dont doubt the game is easier compared to older titles. But that's kinda how it's been going in my opinion. World was also an easier version of the titles before it. In wilds, I played low rank story mode with the starter armor for the entire game and only upgraded at the last monster for canonical reasons like pretending my character is now wearing the heroic armor to fight the final boss. The entire game I only got 1 shot by a few monster attacks at full health. I'm pretty sure if I had just upgraded armor from the get go, I'd never cart. Makes me wonder though, is monster hunter supposed to be a hard game that's why people are saying it's too easy? I never go into a monster hunter game expecting dark souls.
Got a fear of commitment? This game has you covered, you can play SnS and never have to commit to anything, not even your block cause you can cancel out of that to a slide now, just like you slid out of that engagement and dodged marriage you pro gamer you. Monster got you pinned on the ground and helpless like your ex-wife coming at you for child support, never fear, just whistle for your new handy dandy seikret and get a free get out of jail free card just like child support dodgers do when they smuggle themselves out of state. Can't be bothered to go to a quest board to post a quest, fantastic, now you have a slav...cough...indentured servant...cough....that will follow you around pick up random trash for you, tell you what you are not allowed to do, and post quests...all the perks of being in a relationship without having to commit to one.
Snark aside, with every MH game more QoL happens and weapons' movesets get expanded, this shifts the balance of power in the hutner's favor, monsters haven't gotten much to compensate in wilds to offset the balance shift. It's a good entry point into the series for a newcomer, but leaves a lot to be desired for anyone who has played previous titles in the series.
The changes to the deco system was probably one facet of the series they changed to skew the balance of power off the hunter(and probably to prevent another full crit meta like world had), but is rendered pretty pointless with the way the wound system works and is so easy to abuse.
Remove wounds, seikrets, alma from being present during hunts/free roam, and the slinger and the game would be pretty standard fare compared to older titles, as those are the changes/mechanics that have the biggest impact on the game feeling "too easy." Cat having all tools at all times, npc SoS hunters, and stupidly high drop rates on pretty much everything also contribute to the problem but haven't really seen much complaints about any of those 3 things.
I played MH4U for nearly 200 hours, I don't think I often ever ran into a situation where I ran fully out of potions for a hunt, generally for harder hunts I could bring 10 mega, 10 regular and 10 honey to craft a total of 20 mega and that was often overkill lol I feel like at some point it's overkilling it to be like "well it could be easier" if they are that bad off they have some other larger issue imo
Palicos also had healing horn, healing horn+, cleansing, and a buff and that was just healing palico. I can't speak for all the MHs just the ones I played which isn't all of them.
If you ran out of whetstone again, you hBe bigger problems, unless the monsters was dying lol I was be leaving and coming back haha but I used glaive in 4u and this was also a non issue, it wasn't to common to use 10 in a hunt and by that can't say I ever did.
They likely have the statistics on this, if it's generally a non issue then the only reason to force it, is the grind for the sake of grind. Padding out play time and making people lose interest. I also don't want gathering tools to have durability again, I wouldn't wanna have to gather for my tools, to then gather for my hunts ever again xD
I would say the further issue is that even though this game has some of those better items like mega drugs, there wasn't a single reason to male them or grind for them. There could have bin an increased grind for certain items merely by having a harder game overall. Or even incetivizing traping more, cuz why trap at rhe current moment? And no traps means no need to make traps or tranqs.
worlds was my first monsterhunter, so i haven't played that many of the games, i never felt like world was a super hard game, but it challenged me, so did rise, in wilds i haven't felt that nearly as much except at the very top of the roster, in the other games it was more pronounced at mid tier mosnters aswell as having more variety, it wasn't just 2 mosnters that where challenging