Monster Hunter Wilds

Monster Hunter Wilds

Lihat Statistik:
people who say wilds is too easy
Aside from the most complained thing being performance, I'm seeing quite a few complaints about monster hunter wilds being too easy.

To me, I just find this hilarious. The same people complaining about wilds being too easy are the same people who started in monster hunter word where the game was streamlined to being easier in general and attract new players which it did and became very successful. I remember if anybody complained about how world became too easy compared to previous monster hunters, you were always met with a response where those changes made the game better because quality of life improvement. I could list a ton of things changed to make monster hunter world easier compared to previous monster hunters.
-No longer needing to paintball and losing track of the monster.
-Faster animation of traps placement and use of items like potions whetstones etc so you were less likely to get interupted or punished for using the item.
-infinite whetstones
-autocrafting instead of having to experiment and unlock crafting recipes
-gathering points infinitely respawning so you never run out of potions during a hunt. Old monster hunters you eventually run out of herbs potions etc since it was limited per hunt.
-Potions no longer needing blue mushrooms to be crafted.
-damage numbers to actually show how much damage you were doing and thus making it easier to do max dps.
-for bowgun, an indicator to tell the player the optimal distance for maximum damage.
-insane damage from environments and turf wars.
-being able to eat at camp and resupply.
I could go on for a while. Point being that there were a ton of things that made in my opinion monster hunter world easy compared to older monster hunters, yet I hear people complain about wilds being easier than their first monster hunter which is usually monster hunter world or rise. Okay yeah seikret automovement makes the game easier yeah, but it technically is a quality of life improvement if you think about it. Just like how now you don't have to paintball a monster and potentially lose track of it and it gets to eat and sleep recovering health and stamina while you couldn't find it. So did being able to fast travel to campsites to keep up with monsters leaving a zone in world, you couldnt do that in older monster hunters. I just feel like people who started worlds are now starting to understand what veterans who played before world was saying about world, now in wilds.

Also, I think a lot of complaints are probably coming from the fact that since wilds does not have the expansion yet which usually includes more difficult monsters, people are just bored and wanting the expansion asap and think complaining will make it arrive faster?

These are my thoughts coming from someone who started in monster hunter freedom unite. And even then, I know monster hunter 2 was harder like not being able to send items to your box at the end of a quest. Everything you brought back had to fit in your item pouch. Or having seasons so there were just some things you couldn't get if you were in the wrong season. Anyway, let's try to keep this civil, I'm sorry if I came off a certain way above. I'd like to know what you think as well as what monster hunter you started in.
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Menampilkan 16-30 dari 302 komentar
Diposting pertama kali oleh Weitsicht:
most ppl who complain about "too easy" will also tell you it already started in world .....

its just no monster HUNTER anymore, its just monster slaughterhouse

and its not even the qol features
poison and bleed barely does dmg to hunters, monsters are staggering more than they fight cause of way to much injuries, the palico is a 1 man army, aggro tank, healbot now who can even revive you

and dont get me wrong, i totally get the point that most changes are needed for newer, more casual players who dont want to put the time and effort into the game like it was needed 20 years ago, but capcom also completely ignores all the ppl who bought the game for years because it was a challenging game where you actually had to learn how to hunt the beasts and even in best case scenarious you could just cart 3 times ....

i think its really time they come up with some difficulty settings, otherwise they will just piss off parts of the playerbase

and since you asked, i started with mh 1 on ps2 and played most mh, and i can assure you its a completely different game since world
I agree, older monster hunters were a completely different game. Again, I started in freedom unite. Anyway, I played wilds in beta and release and then I had to go out during a weekend and was unable to play wilds, but I had a 3ds with mh4u so I played that and man was it sooo different from wilds even if 4u might be easier than freedom unite or anything before 4u. You can easily feel the difference of older monster hunters when you go back. I don't think monster hunter now is ever going to go back and will continue to be further streamlined going forward
Diposting pertama kali oleh KingOfFriedChicken:
Certain small things and QoL don't make it easier, whet stones, potion crafting etc... but i didn't even use many potions in this game. In world I at least had to gather up potions and times or set the tree to help with it.

I feel like 4 possibly even the 5* str monsters should have bin the base 3* lol
It for sure has a difficulty issue and it wasn't related certain QoL perhaps they didn't consider rhe wound system causing more damage and used base hp xD idk but it needs work.

Luckily I read they had said they are working on a major update that will be more challenging then current max, hope that's true
I'd like to disagree, quality of life does indeed make the game easier in my opinion. Yeah it makes it less repetitive, but imagine in a fight where you used up all your potions and already gathered all the herbs in the map, well now you are completely out of healing. But you know what qol improvements are added to mhw that don't ever make you worry about that? Palicos healing you, healing tools, healing plants in environments, endlessly respawning herbs, flying to camp to resupply. You can't tell me those quality of life improvements don't make a game easier compared to older monster hunters where someone who has no other options to heal except to run all the way back to base camp and sleep in bed and taking away a lot of time on the quest anytime they are low.

And that was just one example. There's also the fact now you don't need to prep and collect whetstones since it's infinite, you never need to experience how it feels to not have whetstones and fighting a monster with a dull blade that constantly bounces off the monster. That definitely makes the game easier because now you don't need to worry about it.

Might be off topic but to further support that not having to worry about things makes it easier. If you had to do two tests and one you had to study and the other test you were able to look up answers mid test, which one of those tests is going to be easier? I'm pretty sure you would agree the one you can look up answers mid test because you don't need to worry about studying and memorizing things since you can just look up the answers. not needing to worry about when you use a potion, running out of potions, running out of whetstones does indeed make the game easier even if you want to argue it's a quality of life change. It's one less thing to worry about. If a monster lost 1 attack, it's one less thing to worry about thus making the fight easier. Just my opinion.
Diposting pertama kali oleh Sad Blueberry:
I've played multiplayer before, yes it is easy. I mean you could play hunts in singleplayer too just a fyi. I play solo and no palico in world, rise, and even wild and don't complain about the games being too easy. Also, Isnt the game easy as well in monster hunter worlds multiplayer? Monsters die so fast in worlds multiplayer from my experience too, wilds is no exception even if wilds is faster than worlds. Also, with the quality of life improvements, a seikret walking you to the monster is a quality of life improvement in my opinion because now you don't gotta do boring stuff like running to the monster or fast traveling there. You let the seikret take you to the monster so you can continue fighting it. This is kinda what people nowadays want, a monster fighter not a monster hunter.

Hunts in single player are too easy too even if you forbid yourself from using Focus Mode. Dying is the only difficult part of the game as nothing had thought put into it for balance or perhaps it was that no one tested it before shipping it.

World's multiplayer on PC is full of cheaters and players kitted out is why. I've always had people ruining multiplayer for myself in World as well. Rise however I didn't get that as much at all on PC. I however did also find a ♥♥♥♥♥♥♥ of cheaters. Maybe more than World. No matter the game however, if you get a lobby of 4 people who know what they are doing, they are going to smack that monster. The problem is when in a game like Wilds, the monster never gets back up... Lol.

The monster hunts were ok in old school games and pretty cool in World but it was cool for one time through. Once you got to the point of the game where you are interested in end game stuff and grinds, that ♥♥♥♥ was just a time sink and tedious. World's system of hunting monsters was cool but I don't believe that it should be in Monster Hunter games. Take away the Scoutflies, finding the monster on the map, and leave collecting samples/footprints to just get info on your targets weaknesses and stats and you have yourself a better World. I'd rather learn my environment, learn the monsters map pathing, and then ambush it and fight it. At least then I would have a choice whether I want to do the hunt the slower way so I can learn or the faster way so I can grind. Monster Hunter is a looter RPG so ofcourse it is going to make people want to just fight the monsters and skip the "hunt" part. Capcom did that to the fanbase.
Diposting pertama kali oleh El Macho:
If someone wants a bit of difficulty.. stop using focus mode.
I agree. Personally, I played wilds with no damage indicator, no palico, no focus mode, no focus striking wounds abuse except for maybe 2 or 3 quests. never looked up any guides to play optimally. Maybe that's why I never complained about the difficulty and just had a good time
Diposting pertama kali oleh Kiririn:
Sorry but none of that changes the fact that Wilds is far too streamlined and far too easy.
i think what you consider too easy or too streamlined is not a fact for everybody else lol. I do agree it's easy, but monster hunter world was also easy, and every title coming forward will be easier and easier to get more new players into it. We are never going back to old monster hunter difficulty, and that's okay
personally i feel like the lowered difficulty lies in lower hp for the monsters, the fact that you can basicly stun lock them, and they do less damage, i don't feel like i'm fighting big scary monsters, personally i found rise more challenging then wilds.
Diposting pertama kali oleh Sakaze:
Did you play any other Monster Hunter game before?
If yes, which one is easier than Wilds?
I am not trying to say wilds is not easy or is not the easiest monster hunter, but monster hunter's direction was always trying to make the game easier and easier this is not anything new. If you came from a monster hunter before world and then play world, you would also think world was easy and ask what monster hunter was easier before world? None. It's the same thing for wild. If monster hunter orange came out after wild, it would also be easier than wild.
Terakhir diedit oleh Sad Blueberry; 22 Mar @ 1:28am
Diposting pertama kali oleh Sad Blueberry:
And that was just one example. There's also the fact now you don't need to prep and collect whetstones since it's infinite, you never need to experience how it feels to not have whetstones and fighting a monster with a dull blade that constantly bounces off the monster. That definitely makes the game easier because now you don't need to worry about it.

I don't believe I have run out of Whetstones in 4U nor GU as of yet. The older games weren't exactly difficult per say either as they just had jank as ♥♥♥♥ hitboxes which doesn't seem like difficulty per say but just bad game design. Also lets not forget to mention the easiest part of older MH games which were the loading screens. It made fights so easy to escape to reheal, sharpen, and prepare. Sometimes the monsters would spawn camp your loading points however and cheese you instead. Lol.
I started with tri and frankly, yes, World was not that hard but it still had the spirit of a MH game. You had to prepare. You had to be careful. Even that stupid Kulu-Ya-Ku chicken could nearly two shot you with it's rock when you still had your base armor. Where do you see than in Wild ? Nowhere.

Why do I have to try to craft white sharpness weapons ? I mean, I never bounce of monster. I deal white damage now sometimes sure, but i don't bounce off. It apparently still exist. I can bounce off the back of the training dummy but thats about it.

Did you ever took a nullberry during the campain ? Cause I surely don't. We don't take enough damage from bad status and our Palico is going to heal us. In world it still had enough cooldown to be a one time save in a hunt. Now I can just let him do it it wouldnt be a problem. Poison in world, for exemple could kill us. Because it stays long enough to do that. You HAVE to cleanse it. Now you can just ignore it. In 15 sec it will take half your health bar at most

We have too many options. Some say it's a good thing, and I am not so sure. Wound breaking, powerclash, offset, focus mod in general... Monster arn't scary anymore. They may be big but thats all they are. They don't have nearly enough move of their own to balance that. We are professional heavyweight MMA fighter fighting pre-schooler.

On the same topic, why wind pressure resistance jewel are still there ? I didnt took any wind pressure destabilization since the beginning of the game. No tremors too for that matters. Oh and only the end game cast have strong roar. Rathian, Gravios even Rey Dau whos supposed to be an apex, dont have that.

You have access to the best thing right from the beggining. You don't have to farm to improve your canteen or anything like that. You have max potion right from the get go and can get the max healthpool on your first hunt. For that reason, I have many secoundary hunt left undone. And I have no incentive to do it.

My build is far from being optimized. My artian weapon only have 1 upgrade and most of my armor didn't receive one sphere yet. But why should I farm more ? Aside of the teampered Gore Magala and Arkveld I can steamroll everything. And only the Gore can really pose a threat. Remembrer in World when the Tobi Kadachi could just 2 shot you at the beggining ? Yeah scratch that.


Now i am salty because I expected more. Much more. It's not a Monster Hunter, it's Monster Cage Fighting. My Seikret just LEAD ME TO THE SLAUGHTER without me thinking about it. The gameplay is the best it's ever been. But all the rest suffered. Missions have a timer of 50 minutes for what ? Every hunt is 15 min at most.
Diposting pertama kali oleh Black Lamb, Rock Enjoyer:
Eh we all have our own definitions of difficulty, but most people calling Wilds too easy can agree STRICTLY about the combat system and monsters being easier rather then the lack or hunting/survival-like mechanics.

Seen some video who compared the numbers between the games with same monster and armor set, and we take even less damage than in base Rise. It has been getting easier.
Highly agree with you saying everyone having their own definition of difficulty. Plus, not everybody plays the same way, like I play with no damage indicators on and I don't look up guides online. Compare me to a friend of mine who will look up everything online and play optimally, they are gonna be able to breeze through things way easier.

The base game of wilds has damage indicators on, which in my opinion does make the game easier so people generally will be doing decent to optimal damage and not wasting time, thus making fights go faster and making it seem easier. For ranged weapons, you get built in distance indicators to show if you are doing optimal damage so also making the game easier. You got wound system which allows you to do more damage but also if you focus strike a wound, does gigantic damage and stuns the monster for more damage thus making the game easier. When you are low on health a palico will sometimes heal you, allowing you to continue fighting, making the fight faster and thus easier. It's no doubt the game is easier with a lot of these things that did not exist in older monster hunters.

And for sure, i dont doubt the game is easier compared to older titles. But that's kinda how it's been going in my opinion. World was also an easier version of the titles before it. In wilds, I played low rank story mode with the starter armor for the entire game and only upgraded at the last monster for canonical reasons like pretending my character is now wearing the heroic armor to fight the final boss. The entire game I only got 1 shot by a few monster attacks at full health. I'm pretty sure if I had just upgraded armor from the get go, I'd never cart. Makes me wonder though, is monster hunter supposed to be a hard game that's why people are saying it's too easy? I never go into a monster hunter game expecting dark souls.
Started with OG monster hunter back on the ps2, wilds is too easy.

Got a fear of commitment? This game has you covered, you can play SnS and never have to commit to anything, not even your block cause you can cancel out of that to a slide now, just like you slid out of that engagement and dodged marriage you pro gamer you. Monster got you pinned on the ground and helpless like your ex-wife coming at you for child support, never fear, just whistle for your new handy dandy seikret and get a free get out of jail free card just like child support dodgers do when they smuggle themselves out of state. Can't be bothered to go to a quest board to post a quest, fantastic, now you have a slav...cough...indentured servant...cough....that will follow you around pick up random trash for you, tell you what you are not allowed to do, and post quests...all the perks of being in a relationship without having to commit to one.

Snark aside, with every MH game more QoL happens and weapons' movesets get expanded, this shifts the balance of power in the hutner's favor, monsters haven't gotten much to compensate in wilds to offset the balance shift. It's a good entry point into the series for a newcomer, but leaves a lot to be desired for anyone who has played previous titles in the series.

The changes to the deco system was probably one facet of the series they changed to skew the balance of power off the hunter(and probably to prevent another full crit meta like world had), but is rendered pretty pointless with the way the wound system works and is so easy to abuse.

Remove wounds, seikrets, alma from being present during hunts/free roam, and the slinger and the game would be pretty standard fare compared to older titles, as those are the changes/mechanics that have the biggest impact on the game feeling "too easy." Cat having all tools at all times, npc SoS hunters, and stupidly high drop rates on pretty much everything also contribute to the problem but haven't really seen much complaints about any of those 3 things.
Diposting pertama kali oleh Audiopython:
personally i feel like the lowered difficulty lies in lower hp for the monsters, the fact that you can basicly stun lock them, and they do less damage, i don't feel like i'm fighting big scary monsters, personally i found rise more challenging then wilds.
that's fair. the low health and quests ending quick is probably the main factor to why people feel the game is too easy. Personally, I found wilds, rise, worlds, easier than monster hunter freedom unite too. But I enjoyed wilds despite being easier, although I play with no damage indicators to make it feel more like older monster hunters, also no palicos because I think they do too much and glad I could put them on standby. Just wish palicos and alma could be put on standby during expeditions as well since I want to gather everything by myself and also not have the palico randomly attacking small monsters
Diposting pertama kali oleh Sad Blueberry:
Diposting pertama kali oleh KingOfFriedChicken:
Certain small things and QoL don't make it easier, whet stones, potion crafting etc... but i didn't even use many potions in this game. In world I at least had to gather up potions and times or set the tree to help with it.

I feel like 4 possibly even the 5* str monsters should have bin the base 3* lol
It for sure has a difficulty issue and it wasn't related certain QoL perhaps they didn't consider rhe wound system causing more damage and used base hp xD idk but it needs work.

Luckily I read they had said they are working on a major update that will be more challenging then current max, hope that's true
I'd like to disagree, quality of life does indeed make the game easier in my opinion. Yeah it makes it less repetitive, but imagine in a fight where you used up all your potions and already gathered all the herbs in the map, well now you are completely out of healing. But you know what qol improvements are added to mhw that don't ever make you worry about that? Palicos healing you, healing tools, healing plants in environments, endlessly respawning herbs, flying to camp to resupply. You can't tell me those quality of life improvements don't make a game easier compared to older monster hunters where someone who has no other options to heal except to run all the way back to base camp and sleep in bed and taking away a lot of time on the quest anytime they are low.

I played MH4U for nearly 200 hours, I don't think I often ever ran into a situation where I ran fully out of potions for a hunt, generally for harder hunts I could bring 10 mega, 10 regular and 10 honey to craft a total of 20 mega and that was often overkill lol I feel like at some point it's overkilling it to be like "well it could be easier" if they are that bad off they have some other larger issue imo

Palicos also had healing horn, healing horn+, cleansing, and a buff and that was just healing palico. I can't speak for all the MHs just the ones I played which isn't all of them.

And that was just one example. There's also the fact now you don't need to prep and collect whetstones since it's infinite, you never need to experience how it feels to not have whetstones and fighting a monster with a dull blade that constantly bounces off the monster. That definitely makes the game easier because now you don't need to worry about it.

If you ran out of whetstone again, you hBe bigger problems, unless the monsters was dying lol I was be leaving and coming back haha but I used glaive in 4u and this was also a non issue, it wasn't to common to use 10 in a hunt and by that can't say I ever did.

They likely have the statistics on this, if it's generally a non issue then the only reason to force it, is the grind for the sake of grind. Padding out play time and making people lose interest. I also don't want gathering tools to have durability again, I wouldn't wanna have to gather for my tools, to then gather for my hunts ever again xD



I would say the further issue is that even though this game has some of those better items like mega drugs, there wasn't a single reason to male them or grind for them. There could have bin an increased grind for certain items merely by having a harder game overall. Or even incetivizing traping more, cuz why trap at rhe current moment? And no traps means no need to make traps or tranqs.
Diposting pertama kali oleh ⚡DooM⚡:
Diposting pertama kali oleh Sad Blueberry:
And that was just one example. There's also the fact now you don't need to prep and collect whetstones since it's infinite, you never need to experience how it feels to not have whetstones and fighting a monster with a dull blade that constantly bounces off the monster. That definitely makes the game easier because now you don't need to worry about it.

I don't believe I have run out of Whetstones in 4U nor GU as of yet. The older games weren't exactly difficult per say either as they just had jank as ♥♥♥♥ hitboxes which doesn't seem like difficulty per say but just bad game design. Also lets not forget to mention the easiest part of older MH games which were the loading screens. It made fights so easy to escape to reheal, sharpen, and prepare. Sometimes the monsters would spawn camp your loading points however and cheese you instead. Lol.
this is true except you can do the same thing in wilds. If you need to reheal, sharpen, prepare you can just run off to another zone and the monster takes a while to come to the new zone. And also rehealing and resharpening is much faster in wilds compared to old monster hunter so you barely even need to leave the area but if you do, you got more than enough time to do it all in the new zone before the monster catches up. But then also you got seikret where you can sit on them while you reheal or resharpen etc, which in my opinion is even cheesier than the old monster hunter. At least with old monster hunter, if you left the area, the monster could flee and if you didn't have a paintball on em or it ran out, tough luck knowing where it went unless you as a player memorized it's moving patterns and can guess the few areas it would go.
Diposting pertama kali oleh Sad Blueberry:
Diposting pertama kali oleh Audiopython:
personally i feel like the lowered difficulty lies in lower hp for the monsters, the fact that you can basicly stun lock them, and they do less damage, i don't feel like i'm fighting big scary monsters, personally i found rise more challenging then wilds.
that's fair. the low health and quests ending quick is probably the main factor to why people feel the game is too easy. Personally, I found wilds, rise, worlds, easier than monster hunter freedom unite too. But I enjoyed wilds despite being easier, although I play with no damage indicators to make it feel more like older monster hunters, also no palicos because I think they do too much and glad I could put them on standby. Just wish palicos and alma could be put on standby during expeditions as well since I want to gather everything by myself and also not have the palico randomly attacking small monsters
it definently makes it feel different when playing, the premise is to hunt big dangerous monsters, but if they die super fast while being chain cc'd and generally don't deal a whole lot of damage, the dangerous part kinda falls flat.

worlds was my first monsterhunter, so i haven't played that many of the games, i never felt like world was a super hard game, but it challenged me, so did rise, in wilds i haven't felt that nearly as much except at the very top of the roster, in the other games it was more pronounced at mid tier mosnters aswell as having more variety, it wasn't just 2 mosnters that where challenging
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Tanggal Diposting: 22 Mar @ 12:17am
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