Monster Hunter Wilds

Monster Hunter Wilds

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people who say wilds is too easy
Aside from the most complained thing being performance, I'm seeing quite a few complaints about monster hunter wilds being too easy.

To me, I just find this hilarious. The same people complaining about wilds being too easy are the same people who started in monster hunter word where the game was streamlined to being easier in general and attract new players which it did and became very successful. I remember if anybody complained about how world became too easy compared to previous monster hunters, you were always met with a response where those changes made the game better because quality of life improvement. I could list a ton of things changed to make monster hunter world easier compared to previous monster hunters.
-No longer needing to paintball and losing track of the monster.
-Faster animation of traps placement and use of items like potions whetstones etc so you were less likely to get interupted or punished for using the item.
-infinite whetstones
-autocrafting instead of having to experiment and unlock crafting recipes
-gathering points infinitely respawning so you never run out of potions during a hunt. Old monster hunters you eventually run out of herbs potions etc since it was limited per hunt.
-Potions no longer needing blue mushrooms to be crafted.
-damage numbers to actually show how much damage you were doing and thus making it easier to do max dps.
-for bowgun, an indicator to tell the player the optimal distance for maximum damage.
-insane damage from environments and turf wars.
-being able to eat at camp and resupply.
I could go on for a while. Point being that there were a ton of things that made in my opinion monster hunter world easy compared to older monster hunters, yet I hear people complain about wilds being easier than their first monster hunter which is usually monster hunter world or rise. Okay yeah seikret automovement makes the game easier yeah, but it technically is a quality of life improvement if you think about it. Just like how now you don't have to paintball a monster and potentially lose track of it and it gets to eat and sleep recovering health and stamina while you couldn't find it. So did being able to fast travel to campsites to keep up with monsters leaving a zone in world, you couldnt do that in older monster hunters. I just feel like people who started worlds are now starting to understand what veterans who played before world was saying about world, now in wilds.

Also, I think a lot of complaints are probably coming from the fact that since wilds does not have the expansion yet which usually includes more difficult monsters, people are just bored and wanting the expansion asap and think complaining will make it arrive faster?

These are my thoughts coming from someone who started in monster hunter freedom unite. And even then, I know monster hunter 2 was harder like not being able to send items to your box at the end of a quest. Everything you brought back had to fit in your item pouch. Or having seasons so there were just some things you couldn't get if you were in the wrong season. Anyway, let's try to keep this civil, I'm sorry if I came off a certain way above. I'd like to know what you think as well as what monster hunter you started in.
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Showing 1-15 of 302 comments
Full-Metal Banana Mar 22 @ 12:26am 
4
sorry but this is my first monster hunter game, the game is realy easy. And yes I've done high rank. Dont get me wrong the game is fun but i can't help but feel i'm just bullying monsters. It's not even these mechanics from previous titles you talk about, the monster fights are kinda sad with how little chance the monsters get to fight back. I hope it gets addressed sooner than later.
I started with tri. I think this is the easiest monster hunter I've played and I don't think that's necessarily a bad thing. I miss a lot of the inconveniences of the older games. As for why I think it's the easiest its do to how much control you have over the monster and focus mode taking a lot of skill expression out of the slower harder hitting weapons when it comes to positioning/timing.
Greenleaf Mar 22 @ 12:35am 
I started with MHFU, this is by far the biggest lowering of difficulty in any of them. World made the game far easier to control which was the previous biggest lowering. This one just obliterated any sense of difficulty though. Focus mode is ridiculously overpowered and monsters are far too easy to stun lock to death.
⚡DooM⚡ Mar 22 @ 12:36am 
This be some full boomer level gaslighting here. You made a list of QoL changes and act as if that has an effect on gameplay difficulty. No it doesn't as all that does is just add tedious chores to do. Sure it was cool to do for a bit but it got repetitive having to keep up stock on all these items. There is a reason why they did away with paintballs and made items like Whetstones infinite. If you want to know the main reason why people think this is easy as ♥♥♥♥ then go into multiplayer where you will see a group of people exploit damaged parts to infinitely stunlock a monster and gang bang it to death. Focus Mode is downright broken.
Weitsicht Mar 22 @ 12:38am 
most ppl who complain about "too easy" will also tell you it already started in world .....

its just no monster HUNTER anymore, its just monster slaughterhouse

and its not even the qol features
poison and bleed barely does dmg to hunters, monsters are staggering more than they fight cause of way to much injuries, the palico is a 1 man army, aggro tank, healbot now who can even revive you

and dont get me wrong, i totally get the point that most changes are needed for newer, more casual players who dont want to put the time and effort into the game like it was needed 20 years ago, but capcom also completely ignores all the ppl who bought the game for years because it was a challenging game where you actually had to learn how to hunt the beasts and even in best case scenarious you could just cart 3 times ....

i think its really time they come up with some difficulty settings, otherwise they will just piss off parts of the playerbase

and since you asked, i started with mh 1 on ps2 and played most mh, and i can assure you its a completely different game since world
Last edited by Weitsicht; Mar 22 @ 12:50am
Certain small things and QoL don't make it easier, whet stones, potion crafting etc... but i didn't even use many potions in this game. In world I at least had to gather up potions and times or set the tree to help with it.

I feel like 4 possibly even the 5* str monsters should have bin the base 3* lol
It for sure has a difficulty issue and it wasn't related certain QoL perhaps they didn't consider rhe wound system causing more damage and used base hp xD idk but it needs work.

Luckily I read they had said they are working on a major update that will be more challenging then current max, hope that's true
Originally posted by Full-Metal Banana:
sorry but this is my first monster hunter game, the game is realy easy. And yes I've done high rank. Dont get me wrong the game is fun but i can't help but feel i'm just bullying monsters. It's not even these mechanics from previous titles you talk about, the monster fights are kinda sad with how little chance the monsters get to fight back. I hope it gets addressed sooner than later.
Don't get me wrong, I do agree the game is easier. But that's how i felt about monster hunter world as well. The direction every new title goes is that each new one becomes even easier than the last. In wilds, as soon as I saw focus mode and the wound system, I already knew it was easier. I last played sword and shield in monster hunter 4 ultimate, and quit in monster hunter worlds because I didn't like the forced jump attack after doing a charged slash (in mh4u they don't do a jump so you can continue doing combos). I picked up sword and shield again in wilds and without looking up any guides or practicing combos in the training area, I was able to take down the spider lala monster just by constantly using focus strike on wounds. I think this also applies to any monster. If I wanna take it down, just keep hitting wounds for giant damage and knockdown for more follow up damage and wounds. But the bigger question is, is easy really so bad? I mean monster hunter world was made easier compared to older monster hunters, and was easy for me. I remember people making a big deal of nergigante early on and I breezed him easily, just like how you are saying you are bullying the monsters in monster hunter wilds high rank. High rank isn't really that hard even in world. I would suggest that if you want to experience a slightly more difficult monster hunter, you should try some of the older titles.
El Macho Mar 22 @ 12:45am 
If someone wants a bit of difficulty.. stop using focus mode.
Kiririn Mar 22 @ 12:46am 
Sorry but none of that changes the fact that Wilds is far too streamlined and far too easy.
Last edited by Kiririn; Mar 22 @ 12:46am
⚡DooM⚡ Mar 22 @ 12:47am 
Originally posted by Weitsicht:

the palico is a 1 man army, aggro tank, healbot now who can even revive you

Someone gave our cats some catnip in this game cause those ♥♥♥♥♥♥♥ spam skills like crazy... Lol
Originally posted by bigbiggaboo:
I started with tri. I think this is the easiest monster hunter I've played and I don't think that's necessarily a bad thing. I miss a lot of the inconveniences of the older games. As for why I think it's the easiest its do to how much control you have over the monster and focus mode taking a lot of skill expression out of the slower harder hitting weapons when it comes to positioning/timing.
I agree. I also felt somewhat similar in worlds when greatsword you could just tackle. Before, you had to commit to your attack or charge but now if you mess up, you just tackle out. Or potions being able to move while drinking so you can potentially dodge and also being able to roll out of potion. I was used to old monster hunters where your character stands still while doing the potion consuming animation making you a sitting duck, so you had to have a small bit of skill knowing when it was safe to consume a potion rather than just doing it now without a thought. To me, it made using items require a bit of skill and knowledge of when the monster was not going to attack you, that skill expression being gone. I don't know if that's too far a stretch but it's a similar feeling I feel about the focus mode taking away skill expression.
Originally posted by Greenleaf:
I started with MHFU, this is by far the biggest lowering of difficulty in any of them. World made the game far easier to control which was the previous biggest lowering. This one just obliterated any sense of difficulty though. Focus mode is ridiculously overpowered and monsters are far too easy to stun lock to death.
Yeah but I think wilds was meant to be even more streamlined than worlds since it came out after. If you look back on every title, every new monster hunter was more and more streamlined. I don't think it's ever going to be monster hunter freedom unite again, and next title will probably be even easier than wilds too. Personally, don't have a problem with it. Also great that I can always go back and play the older titles too.
Sakaze Mar 22 @ 12:55am 
Did you play any other Monster Hunter game before?
If yes, which one is easier than Wilds?
Originally posted by ⚡DooM⚡:
This be some full boomer level gaslighting here. You made a list of QoL changes and act as if that has an effect on gameplay difficulty. No it doesn't as all that does is just add tedious chores to do. Sure it was cool to do for a bit but it got repetitive having to keep up stock on all these items. There is a reason why they did away with paintballs and made items like Whetstones infinite. If you want to know the main reason why people think this is easy as ♥♥♥♥ then go into multiplayer where you will see a group of people exploit damaged parts to infinitely stunlock a monster and gang bang it to death. Focus Mode is downright broken.
I've played multiplayer before, yes it is easy. I mean you could play hunts in singleplayer too just a fyi. I play solo and no palico in world, rise, and even wild and don't complain about the games being too easy. Also, Isnt the game easy as well in monster hunter worlds multiplayer? Monsters die so fast in worlds multiplayer from my experience too, wilds is no exception even if wilds is faster than worlds. Also, with the quality of life improvements, a seikret walking you to the monster is a quality of life improvement in my opinion because now you don't gotta do boring stuff like running to the monster or fast traveling there. You let the seikret take you to the monster so you can continue fighting it. This is kinda what people nowadays want, a monster fighter not a monster hunter.
Eh we all have our own definitions of difficulty, but most people calling Wilds too easy can agree STRICTLY about the combat system and monsters being easier rather then the lack or hunting/survival-like mechanics.

Seen some video who compared the numbers between the games with same monster and armor set, and we take even less damage than in base Rise. It has been getting easier.
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Date Posted: Mar 22 @ 12:17am
Posts: 302