Monster Hunter Wilds

Monster Hunter Wilds

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Omega 21 MAR a las 7:38 p. m.
For now i don't recommend playing this
6/10
If i could, i would asked for a refund.
I'll not talk about graphics perfomance as everyone already done.

The game at first looks awesome, but while you play this fade pretty fast.
First the maps. First map,desert, made to look like a nice Open World, but after some time turn into a boring open world looks or claustrophobic crystal corridor, get boring pretty fast. Second map, florest, looks ok, have a lot of places, the best of the five. The 3 last maps for me was a deception, after some time all the feelings you have are you are fighting in a cave with only different biomes, World and Rise have their caves fight, mas the stage look huge, even if not (just play the Elder's recess in world or volcano in rise) geographicaly is big, but the feeling while fighting make the place look different.
Maps in my opnion got a huge dowgrade from previous title.

About Bruises, would feel awesome if was implement as a new add-on and not a substitute for Breaking monster parts animation. During battle i dont feel i'm in a Monster Hunter game, the monster parts dont brake, they just make bruises. To actual endgame monster, the battle looks boring; seeing the parts broken, for me, is whats make the feeling of "Alright we are having a epic battle", you see the damage you do. But now you only see some scars and bruise marks, even the gore magala broken horn dont show anymore. Another Dowgrade.

Battle overall. The new Focus system and the improved moves in a lot of weapons was really good. But the agro system is avarage to bad when going to fight Tempered monsters. Fighting tempered ones, more like Guardian Rathalos/Doshaguma, Arkveld/Magala, looks more a frenetic fast paced, where some weapons still dont follow up to nicely. There will be people who will ctiticism me saying im a bad player. But fighting these monster dont feel like a hard epic battle, just a monster unleashing a frenzy continous attacks. I play mostly as HBG, Lance, Bow, Switchaxe and Hammer. Lance are awesome for now, Bow is pretty OP, but Hammer for me got a dowgraded the new charged swings instead the 2 battle modes was a bad mov;, Switchaxe was good until those monsters, then using it started to get literaly heavy, a lot of strong moves it have get a big animation cooldown, ZSD cause a huge damage, but when you do the final explosion, the time you get vulnerable is enormous, and because the final damage is big normaly the monster agro switch to you, when you land after the ZSD, the monster are already jumping on you, and you are immobile for some seconds after landing. Also with ZSD are getting heavly penalized while mounted, when a monster attacks, if you dont attach at somewhere in the back or rear of the monster, probably you will lose health in middle of action, and a lot of health, fighting Magala is a nightmare, because when you do ZSD 80% you will attach to its Arms, if it use for any attacks you will lose 50%~70% of your health, if you survive, arfter landing you have the agro on you and a angry magala charging full force while you are immobile. Playing HBG, got tired, jumped on a quest with already 15min of play, start fighting, got magala agro in a instant, the next 7 attacks are focused on me.

The monsters catalog. None got me the same vibe as Nergigante/Magnamalo/Malzeno, the generic "Guardian" to increase roaster was a boring move, would be alright NOT seeing any more "Guardian". Maybe also the monster look boring because they dont have transformed/amped looks in middle battle (Like Nergigante Spikes and magnamalo Blades) also the lack of visual broken parts, the bruises marks are a little invisible.

While today, for me, day 21/03/2025, the worst part of all is the constant disconection, which the big error message just make my blood boil. Only this really get me angry, not only is constant, the message show up, making you lose any control in middle a monster combo attack, getting you carted because of a program error. While it lost connection, you cant connect or ppl cant connect at you until the end of the mission, forcing you to play with NPC Helpers mostly of the time.
Serioulsy before any update, just danm fix this connection issue, it make anyone lose will to play when you get this problem every mission.

For now, better playing World/Rise than Wild. The game is to boring compared to the other two. I won't recommend playing this game for now.
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Mostrando 16-30 de 49 comentarios
侍Kage 23 MAR a las 1:40 a. m. 
6/10 for the greatest monster hunter game ever? 6/10? And you expect us to read your garbage post? 6/10?

Go play Veilguard and Avowed nobody cares about your opinion.
J-Dawg 23 MAR a las 1:45 a. m. 
ur right
Kiririn 23 MAR a las 1:58 a. m. 
Publicado originalmente por 侍Kage:
6/10 for the greatest monster hunter game ever?

I think you are confused. The post was about Wilds.
Yew Nough 23 MAR a las 2:37 a. m. 
Publicado originalmente por Lavis:
Wilds is just not very enjoyable, the level of depth and difficulty you'd expect in this series just isn't there. It feels like a hollowed out shell.
The other games at least make it so that you need multiple armor sets for situational purposes (gathering/defence/high crit/stamina/etc) and gathering/map exploration is encouraged if you don't feel like fighting.

This game really doesn't require much of you, and what is needed is basically shoved into your pockets or transported to wherever it is instantly.
All the things that make MH replayable aren't here, I don't see this one lasting long.
This is the Wall-E version of Monster Hunter.
Roma Invicta 23 MAR a las 5:02 a. m. 
Publicado originalmente por Lavis:
Publicado originalmente por Yew Nough:
...anyone else re-downloading Rise/World to trophy farm?

There's just too much wrong with this game to enjoy it long-term.

I restarted World prior to Wilds and restarted Rise after finishing Wilds. Both games are 1000% more enjoyable than Wilds.

Yes, I remember them in their launch state and yes they were still 1000% more fun than Wilds.

No, I'm not one of those 'the game must last forever with infinite updates' kind of gamers.

Wilds is just not very enjoyable, the level of depth and difficulty you'd expect in this series just isn't there. It feels like a hollowed out shell.
I was there when MHW and MHr were launched and I remember everything...people who said all the possible worst words about them...(don t pretend something else)now they are praised and considered good games....why'? because they are games out since years...and you are confrontig a game out since one month with ones out many years ago...very silly...the game has issue? YES give it its time as we did for the prevoius ones
Última edición por Roma Invicta; 23 MAR a las 5:05 a. m.
Lavis 23 MAR a las 5:27 a. m. 
Publicado originalmente por www.spettro70:
Publicado originalmente por Lavis:

I restarted World prior to Wilds and restarted Rise after finishing Wilds. Both games are 1000% more enjoyable than Wilds.

Yes, I remember them in their launch state and yes they were still 1000% more fun than Wilds.

No, I'm not one of those 'the game must last forever with infinite updates' kind of gamers.

Wilds is just not very enjoyable, the level of depth and difficulty you'd expect in this series just isn't there. It feels like a hollowed out shell.
I was there when MHW and MHr were launched and I remember everything...people who said all the possible worst words about them...(don t pretend something else)now they are praised and considered good games....why'? because they are games out since years...and you are confrontig a game out since one month with ones out many years ago...very silly...the game has issue? YES give it its time as we did for the prevoius ones

I was also there for the launches of MHW and MHR. Plus the launches of:

MH1 (ps2)
MHF2 + Unite
MH Tri + 3U / Portable 3rd (modded PSP copy)
MH4 + 4U
Gens + GU

Despite World's launch state and Rise not even having an ending, they were still a lot more enjoyable than Wilds. Wilds is the only MH title I did not enjoy. Will it be good eventually? Hopefully, but that isn't the point - I don't buy/play games for them to eventually be good.

I don't think it's acceptable to release games in this state and the 'wait for it to be fixed/wait for G/master rank' crowd doesn't make any sense to me.. why defend this practice when it is not in your best interest as a gamer?
Calandir 23 MAR a las 6:07 a. m. 
Publicado originalmente por StarExile:
Who asked?
Me.
Kuma 23 MAR a las 6:28 a. m. 
The only redeeming quality over other titles is how nice and fluid movements are, especially the leg animations when there's height difference.
Rest looks and seems just a downgrade to other titles, people here attack those who say "it's just tiny thing to be bothered" or "you point every little thing".
Point is it's the tiny details that make the difference, for example whole endemic life looks completely hollow and without interactions, or the armors between alpha and beta don't even look different, the colour grading, how monsters react to damage, how they react to you, how they react to each other, there are so many missed tiny details that in other titles were there that make the game feel like it's just a blank and empty generic game.
There are videos that are hour long on about the tiny details that were in MH:World, here you can maybe do a few minutes of it.
RobeRonin 23 MAR a las 6:31 a. m. 
yer game gets a massive thu mbs down to me i love the older games but rise was a kick in the balls and now this i think im done ! and frankly with the inlfux of new toxic players that attack anyone that says they are unhappy i think this is the death of the franchise to the normies ! good bye Monster Hunter you will be loved!
Yew Nough 24 MAR a las 6:07 a. m. 
Publicado originalmente por Lavis:
Despite World's launch state and Rise not even having an ending, they were still a lot more enjoyable than Wilds.
This.

World had a bad release due to optimization issues and Rise had 'classic' graphics and people who came from World weren't happy with it.

The issue with Wilds is that it has a lot of questionable design choices that essentially cut gameplay from the experience.

Also: Why are there no Arena Quests?
RobeRonin 24 MAR a las 6:06 p. m. 
Publicado originalmente por Yew Nough:
Publicado originalmente por Lavis:
Despite World's launch state and Rise not even having an ending, they were still a lot more enjoyable than Wilds.
This.

World had a bad release due to optimization issues and Rise had 'classic' graphics and people who came from World weren't happy with it.

The issue with Wilds is that it has a lot of questionable design choices that essentially cut gameplay from the experience.

Also: Why are there no Arena Quests?
i would agree rise is better the wilds worlds is better then both the gradual decline of the franchise and watering down for the western market ever since the western re-release of tri ! is gross and killing the franchise so capcom can make more money out of children! as they dumb down the main franchise pump out mobile phone games make betflix cartoons and a ♥♥♥♥♥♥ Hollywood movie its so obvious what is happening here and its mind blowing to see fans defending the death of the franchise!

they are trying to enter and dominate the western market that is heavily driven by children! they do not give a single ♥♥♥♥ about the older games th franchise and the fans they want money money money!
Unknown Samurai 24 MAR a las 6:16 p. m. 
Just because I didn't see anyone bring this up in the comments.

Publicado originalmente por Omega:
About Bruises, would feel awesome if was implement as a new add-on and not a substitute for Breaking monster parts animation. During battle i dont feel i'm in a Monster Hunter game, the monster parts dont brake, they just make bruises. To actual endgame monster, the battle looks boring; seeing the parts broken, for me, is whats make the feeling of "Alright we are having a epic battle", you see the damage you do. But now you only see some scars and bruise marks, even the gore magala broken horn dont show anymore. Another Dowgrade.

You do realize that the 'wound' mechanic is a totally separate thing from part breaks, yeah?
You can still break horns, wings, backs, cut off tails. The large monster list shows you what is breakable.
On top of that, Rathian/Rathalos even have a new animation for their wings get broken (they try to fly but can't), point is there's more things added to breaking parts, like try breaking Jin Dahaad's back plate.

As for your issue with Gore not showing it's horn break. I assume you mean the feelers it has in 'rage mode', which can only be seen while in 'rage mode', otherwise you can just 'break' its head while it's not enraged which does not result in a feeler break.

All of that aside, I *would* agree with your overall point about Wilds... If this was a complaint for Monster Hunter World. Unfortunately we're 2 games past MH World by now, and this is just the norm going forward. Capcom will never go back to the old 4U/GU style of combat, that time has past. But you can always go back and play those games, if you're looking for the more 'commitment' style combat.
Lavis 24 MAR a las 6:18 p. m. 
Publicado originalmente por Yew Nough:
Publicado originalmente por Lavis:
Despite World's launch state and Rise not even having an ending, they were still a lot more enjoyable than Wilds.
This.

World had a bad release due to optimization issues and Rise had 'classic' graphics and people who came from World weren't happy with it.

The issue with Wilds is that it has a lot of questionable design choices that essentially cut gameplay from the experience.

Also: Why are there no Arena Quests?

Because Capcom released it in early access knowing people will defend it saying 'its ok, master rank will fix it!'

No advanced quests or the usual extra difficult quest from finishing all optional quests and even no arena is unusual.

Even like half of the subquests were gather x fish and y endemic life. For a game about the world and environment, I'd expect something that got you running around like tailraider factions.
RobeRonin 24 MAR a las 6:22 p. m. 
Publicado originalmente por Unknown Samurai:
Just because I didn't see anyone bring this up in the comments.

Publicado originalmente por Omega:
About Bruises, would feel awesome if was implement as a new add-on and not a substitute for Breaking monster parts animation. During battle i dont feel i'm in a Monster Hunter game, the monster parts dont brake, they just make bruises. To actual endgame monster, the battle looks boring; seeing the parts broken, for me, is whats make the feeling of "Alright we are having a epic battle", you see the damage you do. But now you only see some scars and bruise marks, even the gore magala broken horn dont show anymore. Another Dowgrade.

You do realize that the 'wound' mechanic is a totally separate thing from part breaks, yeah?
You can still break horns, wings, backs, cut off tails. The large monster list shows you what is breakable.
On top of that, Rathian/Rathalos even have a new animation for their wings get broken (they try to fly but can't), point is there's more things added to breaking parts, like try breaking Jin Dahaad's back plate.

As for your issue with Gore not showing it's horn break. I assume you mean the feelers it has in 'rage mode', which can only be seen while in 'rage mode', otherwise you can just 'break' its head while it's not enraged which does not result in a feeler break.

All of that aside, I *would* agree with your overall point about Wilds... If this was a complaint for Monster Hunter World. Unfortunately we're 2 games past MH World by now, and this is just the norm going forward. Capcom will never go back to the old 4U/GU style of combat, that time has past. But you can always go back and play those games, if you're looking for the more 'commitment' style combat.
ahh yes this is the point each time they make a game and the fans say hey this is broken and ruins the formula a bit like the clutch claw ! capcom then double down and make the super clutch cl;aw with focus mode ! just like tenderising was a mass complaint {even tho as a duel blades user i loved it } i so then they double sown and make the anomaly weakspot monsters then we complain about that so they tripple down and make the wound system lol this is the whole point that capcom do not care about past mistakes the fans or what we think they are simply mass producing crap to push onto a western market to sell to children hence the dumb`ing down of the mainline game the mobile phone games the betflix cartoons the hoolywood low budget ♥♥♥♥♥♥ movie lololololl!

capcom A holes and if we do not kick up enough of a fuss this is the death of the franchise!
Lavis 24 MAR a las 6:23 p. m. 
Publicado originalmente por Unknown Samurai:
Just because I didn't see anyone bring this up in the comments.

Publicado originalmente por Omega:
About Bruises, would feel awesome if was implement as a new add-on and not a substitute for Breaking monster parts animation. During battle i dont feel i'm in a Monster Hunter game, the monster parts dont brake, they just make bruises. To actual endgame monster, the battle looks boring; seeing the parts broken, for me, is whats make the feeling of "Alright we are having a epic battle", you see the damage you do. But now you only see some scars and bruise marks, even the gore magala broken horn dont show anymore. Another Dowgrade.

As for your issue with Gore not showing it's horn break. I assume you mean the feelers it has in 'rage mode', which can only be seen while in 'rage mode', otherwise you can just 'break' its head while it's not enraged which does not result in a feeler break.

I think they flat out removed Gore's head having two breaks (one regular and the feelers) it's just the feelers now.

They did it to the rath's heads and iirc their backs too. They don't show up in hunters notes as breakable.
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Publicado el: 21 MAR a las 7:38 p. m.
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