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https://www.youtube.com/watch?v=Atio9Rlpbv4&t=2s
"Its not like this, its not like that". Well of course, it's a new game.
Why do you want the same game over and over again.
To me, the world of wilds feels so much more alive. And it looks amazing.
Alone the weather changes in the forest, when the rain starts and everything gets flooded.
It makes worlds forest look like nothing.
You also can't play 90 hours and say I'd return it. That's like going to a restaurant, ordering food, eating the entire meal and then try to give it back.
Me. Now sit down.
We don't want the same game over and over. We our favorite game to get improved. When we feel the game got more cons than pros, we lose the will to play.
Having 90 hour is still little, but is exactly i have played enough to get some feel, if i just played 2 hour and said the game is horrible, in a MH game will just not be true. You need to play a lot, and enough to analyze and post opinion.
With the forest map, i agree with you, as i said in my review, this map is the only one where i feel more immersive, but the others unfortunaly didn't gave me the same feeling.
Playing World and Rise, which have different mechanics, gave me a good feeling of what MH combat system is and i realy liked then, but here in Wilds the combat didn't gave me the good combat feeling. Actually made me feel more i was playing a hack-and-slash game, than a tatical action combat this game normaly give.
If you are having fun with the game, good for you, i realy wanted to have the same fun, but the game didn't deliver it for me. Exactly because i played the other title, i was really happy to play this, but this gave me the same feeling when i play Pokemon nowadays. instead of improve with new things, they replaced some good thinks.
Im glad they move forward and do not recreate the same game again and again.
If you want the world combat back just don't press the focus button.
I'm not saying the new combat system is bad, the focus mode are realy good and the new moves too are good, since i'm a lance main, the upgrade they did make me happy, but with Switchaxe are not that good, especialy on tempered monster where they attack really fast
continuously, for wepons with low mobility and low defense makes like a harder battle than originaly.
What i'm not good with is the battle progression. Wilds give the feeling of a hack-and-slash genre, because you dont realy need to be tactical to fight the monsters there. The game looks more fluid because it turned a fast paced battle, not a tactical one. Other title force you to learn, adapt, counter and move as the monster move. Is like a Samurai Duel where you need to learn where and when to attack. But in wilds the monsters looks like they are em frenzy and just attack/combo non stop most of the time.
Think, if you change the core mechanic where make a game its on genre, so it stop being it.
Monster hunter is a tactical, even a little clunk, with in its combat movement, this is what makes Monter Hunter a different game, but when you remove the unique feeling this game give, it stop being unique and started being generic.
We want the game to be improved and not remodeled. What Wilds gave is a remodel removing some of the core of its on mechanic. But most of it remodel, removed the feeling you have on a MH game, and i'm not talking about the new moves, which is a improve we wanted, but the removed system where you can see part os monster broken replaced with just sprite small scars. Making the monsters attack faster than making then more "smart" to look like they are strong.
Overall, Wilds are way easier, i didnt even need good armor, weapon, even decoration to beat endgame monsters. This game don't give the feel of chellenge the others give.
If you say we want a World/Rise game, thats a no, we want a Monster Hunter game we love since decades ago until now, almost every title give the feeling of unique challenge and difficult. We want that feeling improved and not replaced. Like i said, is like Pokemon, until generation 4 MH was like pokemon until generation black and white, then come World with new mechanics, keeping old ones alive, like pokemon Y/X with mega evolution; then come rise with silkbug, which was a new mechanic, but still keep the core untouched, like pokemon sun/moon with z-moves and keep the mega evo together. but then come Wilds with a new mechanic, the focal and bruises, which is good, but the bad move is it replaced other things we loved seeing in the game, like the downfall of pokemon after sword and shield, where the but new mechanic but removed the mega evo/z-move.
The thing is, if you remove the parts we love in the game, and is what it make the game unique. we will lose the feel of the core game.
This is what is happening now with Wilds, the game is not bad, is pretty good. But we wanted a improved MH not a remodel MH.
This is my feeling, this is not just a player opnion, i don't feel like playing a genuine MH in Wilds.
If you are happy playing it, thats really good and i support you to continue playing.
Title who came from a long title lineage, the new games focus was not the new players, it is the old players, who wait year, after year for he's favorite title launch a new game, and if the new title fails to give a good playing feeling we search, they lose they long term fans, making people to abandon it.
If you look around in the board a lot of players think the same. Wilds is not a brutal/infamous case like happend with Dragon Age. But this game failed to give the emotion we feel of a real MH game.
I'm not saying for people to stop playing it, i'm saying i not have a good feeling about this game. If you like, go and play for your hearts contents, but for me it fails to give me the will to keep playing like older generation.
If you fail to undesrtand that what i'm saying is that, the game is not bad, its is really good, but for me is not a MH game, is just a Half MH.
It's possible Steam would give you a refund past the two hours if you want to try.
Right cool story bro no one cares move on
Their post was more interesting than your comment.
There's just too much wrong with this game to enjoy it long-term.
I restarted World prior to Wilds and restarted Rise after finishing Wilds. Both games are 1000% more enjoyable than Wilds.
Yes, I remember them in their launch state and yes they were still 1000% more fun than Wilds.
No, I'm not one of those 'the game must last forever with infinite updates' kind of gamers.
Wilds is just not very enjoyable, the level of depth and difficulty you'd expect in this series just isn't there. It feels like a hollowed out shell.