Monster Hunter Wilds

Monster Hunter Wilds

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Wounds and you.
What is everyone position on wounds? Should they be left alone for extra damage, or popped right away for massive damage? Also, should you try to share them with your teammates or just go for them yourself?
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Showing 1-15 of 20 comments
Gaidax Mar 21 @ 5:02pm 
From what I see in co-op, it's every man for himself.

When solo, they can be banked to regenerate weapon gauges. It really depends on a weapon. On DB - popping a wound with a focus strike is pretty low DPS, but it does refill all your stamina and a good chunk of demon gauge + it's a long invulnerability window and excellent positioning.
Do what you will with them. It's high rank and makes zero difference, the monster will still be rolled and landing free staggers/animation locks while your teammates are wailing on it only makes the hunt quicker.

I am in the court of "wound damage needs adjusting" regardless, makes the game far too brain off.
i usually use them tactically depending on my weapon. for example with charge blade i'll keep a wound open until i need to activate or top up savage axe mode. with dual blades i'll destroy a wound to regain stamina and demon meter during the animation.
Deamo Mar 21 @ 5:04pm 
I swing my Big sword and if a wound shall happen to get in the way of my swinging sword then it’s the Wounds fault.

But yea I never really focuse on the wounds and I find the glowing of them annoying AF tho.
If the monster is on it's legs I'll pop it. If it's wriggling around, I'll wait.
Kiririn Mar 21 @ 5:06pm 
Like mentioned already, seems like a free-for-all. It's a poorly conceived system for multiplayer.
Deamo Mar 21 @ 5:09pm 
Originally posted by Asgard Thor:
If the monster is on it's legs I'll pop it. If it's wriggling around, I'll wait.
I completely read this the wrong way sorry :steamhappy: I’ll give you some points
Last edited by Deamo; Mar 21 @ 5:10pm
This mechanic is straight up from mobile games. The kind of ♥♥♥♥ to make you "feel good", but in reality, its only exciting to tourists. I want that ♥♥♥♥ removed completely.
Sono Mar 21 @ 5:11pm 
they pop too fast to be reliably used for wex. So its usually better to just pop them with a focus strike for that stagger. Save them only if a function of your weapon could use it, with glaive i always leave one to get all extracts back after the finisher, or if the monster is already toppled or stunned, wait for it to be moving again then go for them to get it staggered again,
Last edited by Sono; Mar 21 @ 5:12pm
Maybe we should stop revolving combat around a gimmick.
You get more damage leaving them for like half the weapons tbh. Tempered wound, pop right away unless you that good.

But it really doesnt matter since you bulldoze if you talking multiplayer anyways.
Last edited by Black Lamb, Rock Enjoyer; Mar 21 @ 7:08pm
Retsubty Mar 21 @ 7:08pm 
It's kinda meh to be honest.
Lower damage, 2 K.O. max per hunt.
Retsubty Mar 21 @ 7:09pm 
Originally posted by Kiririn:
Like mentioned already, seems like a free-for-all. It's a poorly conceived system for multiplayer.

It feels to me like such a bottom-of-the-barrel, everyone sitting in a business meeting sighing... "Alright guys... we have to make the 6th gen MH now, what's the best new feature we can add to the combat" ahh idea.
Originally posted by Insanitor:
What is everyone position on wounds? Should they be left alone for extra damage, or popped right away for massive damage? Also, should you try to share them with your teammates or just go for them yourself?
I mostly ignore them. They're just sitting where I'm continuously shooting anyway, so I'll keep shooting there. I'm not going to let them change the way I play.
And if I'm in multiplayer then all the bladeys are fighting over them anyway, and I don't want any part of that.
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Date Posted: Mar 21 @ 4:59pm
Posts: 20