Monster Hunter Wilds

Monster Hunter Wilds

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In game item use/ U.I.
can i first off say, what an absolutely phenomenal game. the mystery, the depth, the combat, art and story telling to the immersion. i can not wait for what they will bring further of the calamity of the city of wyveria and the unknown threat to its downfall and zo shias role.

my only thing i have such an immense issue as i play with a controller, and idk if its the same for mnk, but does anyone else have a mass issue with the user interface for consuming items or the constant lack of input recognition when im trying to pop a potion or sharpen while im riding my sekriet??

every day i struggle and soemtimes it takes up to 3 times with the shortcut for it to recagnize my impute in the heat of battle. and i think that in order to even to default move your items tab left or right on controller you have to hold the left bumper and use X and B buttons on a xbox controller to swap.

i honestly miss the speed and free hand use of having to automatically using the d pad to swap my items while mid combat and allowing me to claw and multi task many other things.

i greatly wish there was custom controls that allowed a world version of the item and shortcut menu, vs this which feels clunky cluttered and gets in the way taking longer having to hold a input that ends up also overlapping or interfearing with alot of controls. especially when you have to aim a joy stick in the shortcut while holding another button, while in combat, that also constantly fails input recognition. not a fan of the ui at all for it.

all i wish is custom controls that allowed freedom to do something similar to world. or disregard the need to hold another button to open a menu
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Mostrando 1-6 de 6 comentarios
Honorable_D 21 MAR a las 15:52 
Are you not just using a custom radial menu? Use radial menu and then you can choose between two modes of selection with radial menu. One of the modes has you open radial menu, aim at what you want and then press down control stick to use it.
Wiergate 21 MAR a las 16:26 
The game eats inputs like crazy, the increased focus on shift/modifier commands was evidently beyond them.
It does feel worse when you're mounted or have recently interacted with your seikret, at a guess the game isn't clearing buffers properly.
Also agree that the hover-release radial menu feels much too grabby compared to World, once you open it you're committed to using something whether you want to or not.
Pressing R3 to use an item is jank as all heck but might be the least awful of the two, adjusted for it being bad for hand health.

MH UI is sadly something you just accept as being some of the worst ever made and try to work around. Capcom are evidently too myopic about UI design to change, but it's unfortunate that they somehow managed to make things even worse this time around.
Parmak 21 MAR a las 16:38 
There seems to be some delay to actions depending on certain animations. Getting on and off the seikret can sometimes give you some delay depending on what animation your character uses or what state you were in when you got picked up. I'd say just try to slow down a tiny bit and be more deliberate about each action.

Also if you haven't already, make a custom radial menu for yourself and you will never use the item bar ever again trust me. Another setting to change is to set item use when you have the radial menu open to only happen when you click the right stick in, makes it so much more consistent like the first guy said and you will never accidentally use an item ever.

I don't like that customizing the radial menus seems to be kind of a chore to do, because it completely changes the feel of the entire game when you make good ones. Trust me, making your own custom radials that are organized in a way that makes sense to your brain makes everything feel so much smoother.
LOKIxLegendx77 21 MAR a las 17:30 
i do have a slight custom adjust to the radial menu, but accessing it, and figuring out which slots are what per menu, and other things. id rather just have it be more transparent and more option-able for how the control schemees work for it overall and optional to each radial menu can have it it instead of it being restricted to combat use, coms and all else. would be nice to just let it be more free of use transparent for where things get put visually as you customize it.

but it just feels overwhelming and confusing
Parmak 21 MAR a las 18:08 
Publicado originalmente por LOKIxLegendx77:
i do have a slight custom adjust to the radial menu, but accessing it, and figuring out which slots are what per menu, and other things. id rather just have it be more transparent and more option-able for how the control schemees work for it overall and optional to each radial menu can have it it instead of it being restricted to combat use, coms and all else. would be nice to just let it be more free of use transparent for where things get put visually as you customize it.

but it just feels overwhelming and confusing

I wish I could help you more my friend. I agree the UI is a bit much sometimes, but the game also is a lot deeper than it seems at first glance. I truly believe this is as simple as it could be.

My only advice is to browse the settings again and spend some time reading through what everything does. If you play on KBM or Controller there are icons attached to a lot of the settings in the options menu that will indicate whether that setting is for KBM or Controller only, that should narrow down the things you need to focus on by at least half. I hope this frustration does not completely spoil your enjoyment of the game, because I believe this is one of the peaks of the series.
MofoMojo 21 MAR a las 18:09 
All those radial labelss are just preset. You can rename them whatever you want, you can have each and every slot of a radial do whatever you want. They aren't bound or restricted to anything per radial. You can set the radial icon to whatever you want. The only thing that really is rough is nailing the layout but that's because you gotta realize that the radial dynamically adjusts it's size for how many things are in it. That does make it difficult to figure out what slots are gonna be what. You pretty much have to realize that a two slot radial is gonna be up and down, a 3 slot is gonna be like a Y (or inverted Y), etc,. etc,. Spend some additional time on it. Watch a youtube. Also, enable confirmation on the radial so you don't accidentally use them which is also VERY frustrating.
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Publicado el: 21 MAR a las 15:36
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