Monster Hunter Wilds

Monster Hunter Wilds

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Maps are too crowded/small
I think this game needs 1 or 2 more open maps... except the small desert area i feel its too small overall....

Gore magala is always fighting and small rooms and even the forrest doesnt look like big monsters are having a great time there.....

We need more open spaced for good fights and i feel even with good monsters returning most of them wont be good cause the maps aint. Feels like the one who designed them forgot that we have to fight monsters there.
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Showing 1-15 of 17 comments
Kiririn Mar 21 @ 8:51pm 
It's crazy how they made an "open-world" MH game feel claustrophobic.
Anime Mar 21 @ 9:00pm 
It's small, crowded but still manages to feel empty, deprived of any other activity other than fighting monsters. I think they gave up on this one mid development. zero aura
Akantorz Mar 21 @ 9:01pm 
This game has 2 major problems:
-Small fighting rooms
-WAY too zoomed in

We need to have better zoom out options and more open areas to fight in. Despite Rise's very basic environment design, it was very good at making open areas.

I'm fine with some spots like resting areas being small, but big clearings should be more common or at the very least small rooms should be just as hazardous to the monsters themselves.
Agreed. They gave the impression that Wilds was going to be open world, but it isn't. It is basically the same as World except the different biomes have tiny connecting corridors that act as loading screens and nobody ever uses them outside of the one time each is navigated in the story. It is just an anal-bead world like Elden Ring.
Kiririn Mar 21 @ 9:05pm 
Originally posted by The Debauchery:
Agreed. They gave the impression that Wilds was going to be open world, but it isn't. It is basically the same as World except the different biomes have tiny connecting corridors that act as loading screens and nobody ever uses them outside of the one time each is navigated in the story. It is just an anal-bead world like Elden Ring.

So they took the cool, vertical maps in World, flattened them out in sacrifice to the seikret, and connected them with Gears of War XB360 style loading screens?

Lame.
Originally posted by Akantorz:
I'm fine with some spots like resting areas being small, but big clearings should be more common or at the very least small rooms should be just as hazardous to the monsters themselves.
You'd figure they'd get stuck more given how huge they are. Walls aren't even a thing to monsters outside of cutscenes.
Retsubty Mar 21 @ 9:09pm 
Originally posted by Kiririn:
It's crazy how they made an "open-world" MH game feel claustrophobic.

OMG LOL
Sindex Mar 22 @ 12:21am 
The maps do feel smaller and less interesting compared to World. Getting to the monster is a lot less interesting now.

Rise had the same issue actually, but people excused that because it was a switch game.
Originally posted by Akantorz:
This game has 2 major problems:
-Small fighting rooms
-WAY too zoomed in

We need to have better zoom out options and more open areas to fight in. Despite Rise's very basic environment design, it was very good at making open areas.

I'm fine with some spots like resting areas being small, but big clearings should be more common or at the very least small rooms should be just as hazardous to the monsters themselves.
I think I explored more in Rise JUST from finding Spiribird paths..
Kiririn Mar 22 @ 2:11am 
Originally posted by Sindex:
The maps do feel smaller and less interesting compared to World. Getting to the monster is a lot less interesting now.

Ironic because people were saying that the map was going to be so much larger than World!

Turns out if all you need to do to navigate the map is hit up on the d-pad it's going to feel small no matter what size it is.
Devs definitely put an elephant in their fridge judging by experiences from Gore Magala fights
Sindex Mar 22 @ 12:31pm 
Originally posted by Kiririn:
Originally posted by Sindex:
The maps do feel smaller and less interesting compared to World. Getting to the monster is a lot less interesting now.

Ironic because people were saying that the map was going to be so much larger than World!

Turns out if all you need to do to navigate the map is hit up on the d-pad it's going to feel small no matter what size it is.
I don't think mounts are at fault here, World also has mounts.

The "rooms" where you fight monsters just feel smaller and you seem to have less fun iteractables in them.

Like the third monster you fight? The spider rose thing? It's literally in a tiny room with a hill in the middle of a puddle. And it never even leaves it's den.
Kiririn Mar 22 @ 3:01pm 
Originally posted by Sindex:
Originally posted by Kiririn:

Ironic because people were saying that the map was going to be so much larger than World!

Turns out if all you need to do to navigate the map is hit up on the d-pad it's going to feel small no matter what size it is.
I don't think mounts are at fault here, World also has mounts.

The mounts in World are earned rather then given at the start. The maps in World were designed to be traversed on foot while the maps in Wilds were designed around the seikret. It's very obvious.

Originally posted by Sindex:
The "rooms" where you fight monsters just feel smaller and you seem to have less fun iteractables in them.

Like the third monster you fight? The spider rose thing? It's literally in a tiny room with a hill in the middle of a puddle. And it never even leaves it's den.

Yeah, this is a complaint I have seen from many people. That's why I find it so ironic. A lot was made about the "open-world" in Wilds.
Jeff4u Mar 22 @ 4:01pm 
Gore magala fight is disaster as small room and corridor. This game manage to make the map look smaller than RISE due to closer view. I like RISE gameplay more as faster and more open.

But I think it is intention as World also like that and DEV may think the fight will be felt more epic due to closer view.
I agree with your assessment that there should be more open areas for bigger fights. Like others have said, despite Wilds being an "open world" game, it feels smaller and more cramped then World did.

I am quite surprised to find out that I enjoy the map design of World more then I do Wilds. I expected differently due to Wilds being marketed as open world and also as a successive iteration of the Monster Hunter games.
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Date Posted: Mar 21 @ 12:36pm
Posts: 17