Monster Hunter Wilds

Monster Hunter Wilds

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I carted 6 times in low rank.
Once against a guardian rathalos, 3 times to the ice area apex, and twice to the final boss.

Game did not feel too easy to me.
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Best advice I can offer is make sure to tune up your gear as you go. Leveling up your armor with armor points makes a HUGE difference in how much damage you take. And remember the gears top level increases as you go through the game, so even though it's maxed out now a handful of missions down the line you'll find it can add more levels to it now.

Beyond that, pick weapons that suit your playstyle and pick the weapon within that type that works best. Quick rapid hit weapons like dual blades aren't great burst damage but pile on status effects because each hit adds to the bar building up to it.

Bows and such have weak normal damage but super high elemental damage, so if you choose one that matches monsters elemental weakness you'll be doing a lot more damage than just a raw dps weapon, but requires you actually picking the right weapon for that monster.

Gunlance and stuff are great if you like tanking hits as long as you sink points to your Guard stat. Lotta special abilities, stunlocks, large area attacks, etc you can just nerf by hitting your block button and standing still. Then counter when they finish bashing fruitlessly against your shield.
Sigs Mar 4 @ 5:16pm 
I died to the fat catfish because I was too close and wasn't able to read it's moves through its flappy bits. I died getting too close to Jin dahaad being too aggressive with random gear without knowing its moveset.

And once I started popping SOS's to see what other people were up to, we all wiped to a Jin Dahaad in the last area because we derped and didn't drop an ice block.

I also carted to the training dummy after setting it to max value and aggression. It apparently can delay or speed up its little bonk when you do this. Pretty funny.

maybe one or two other times. The game seems to have incredibly open counter and evade windows on a lot of moves, but brutal ones on others. Double tapping evade (turning the little hop into a roll) seems to just get you wrecked instead of giving Iframes. Talking from SwA here on that.

SwA having a fully functional counter, a fade and directional movement in sword mode, and mixed up animations took a second to get used to. The functionality of the release, full release, and various discharge moves makes things a lot smoother. The little movement tweaks make a big difference in positioning and dodging.

Mounting being a wound-making factory and intuitive is pretty sweet. The return of severe damage nerfs to other hunters while mounted is a little lame. Mount and sneak attack wounds play into wounds being a little OP.

The skill ceiling to abuse wounds while working the target is decently high while solo, but in any MP, even with just the support hunters, it's very easily just busted.

I feel like the sweet spot is two player, like world. Rise and 4P world boiled down to just zerging the monsters.

The difficulty keeps dropping as they make their system smoother. I can't complain about many hitboxes in this one that I noticed. We'll know when Kironico and speedrunners break down the frame windows, but it seems a little forgiving to me compared to Rise and World. There's a large quantity of experienced players enjoying all the small upgrades to the battle system without really seeing the details yet, I think. It just 'feels easy'. Also a lot of people claiming to be gaming gods (no one lies on the internet, right?) around, like always.
I wonder how many hours the people saying the game is way too easy put into the beta. LR felt fine to me as someone with no experience with any of the new monsters or weapon mechanics.

I didn't even know what changes were implemented since I don't see a point reading about and hyping myself up for a game before it's out, so perfect guards, parries, moveset changes, etc. were all learning on the fly.
Aseng Mar 4 @ 5:22pm 
Idk i think the game is very easy. I set my SOS flare to automatically call 3 AI support hunters at the start of every quest.
You must be new, or just very bad at the game. It's alright to suck.
Rodis Mar 4 @ 5:26pm 
The first guardian (Doshaguma, I think?) carted me for the first time in the game. Got smacked a couple more times before I understood what I had to do in Jin's fight in HR. Almost died a thousand times since, but the hitbox gods saved me.
Last edited by Rodis; Mar 4 @ 5:27pm
Originally posted by Freya Crescent:
I've played nearly every mainline Monster Hunter game all the way back to the original on PS2 at least a little bit. Also some of the spinoff titles like Stories.

In MHWilds I carted once in low rank (Against Rey Dau, while wearing all Bone armor with 30 total Defense) and twice in High Rank, one of which was because I forgot to resupply 3 missions in a row.

I don't think the game is easy because of that, however. The reason I think the game is easy is because I never felt the need to actually improve my gear, at any point. Through the entire game, my armor progression was
Starter armor > Bone armor (for the passives) > Guardian Rathalos Armor > High Rank Guardian Rathalos Armor > High Rank G. Arkveld > HR G Arkveld, but with armor spheres.

In every other mainline MH game I played, I'd be constantly replacing armor and maybe even swapping to specific element weapons, just because the fights were getting harder and harder. MHWilds, though, I felt none of that pressure. Between the Wounds, the new Clashes and interrupts and just how damn constant the cat healing is... there was never any feeling of "I'm failing because I have paid 0 attention to my gear. I should improve myself."

Even the 3 times I got carted in campaign, it was because I got hit by a powerful attack that I should have avoided - entirely my fault. The worst part is, if I HAD put any time into my gear, I would have SURVIVED the boss' very punishing, "dodge it or you die" moves... which I have seen people doing with TEMPERED JIN DAHAAD. Those moves should kill you, if they hit you. Armor should not be able to protect you from incredibly powerful, well-telegraphed moves.

THAT's why I think the game is too easy. I don't mind it being an easier game - not every MH title needs to bend you over at launch - but there are just certain things that should not be survivable, at least with vanilla launch gear. Monsters don't feel like a threat when you can facetank or chain CC them into oblivion.

This is exactly how I feel about this game!
Older MH games (incl MHGU) and even World do force you to actually upgrade your gear or you will have a very hard time.
The only reason why I changed gear a few times in LR was bc I wanted to and as for HR, I just straight up farmed Rathalos with my LR gear until I got his complete armor set.
I could've easily used this set to beat all the content in the game.

Also another problem I think is that monsters just die way too quickly in general, even with less powerful gear. I went back to my LR G.Arkveld gear and challenged HR Tempered Arkveld and despite him being able to oneshot me with most of his attacks it didn't take too long to kill him.
Imo the game just feels too easy and I hope they will add higher difficulty quests soon!
game is 100% not too easy. Ive seen real new player struggle.
A veteran that beat like 2 monster hunter games and has over 200 hours is not really new, thats still a vet. They will play skilfully, use the best moves, find like 3x more openings and find it easy. It wont be right to design monsters around that skill level. Go for content beyond the final boss if anyone wants hard or play w weaker gear.
Last edited by palacentes; Mar 4 @ 5:58pm
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Date Posted: Mar 4 @ 2:50pm
Posts: 38