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Beyond that, pick weapons that suit your playstyle and pick the weapon within that type that works best. Quick rapid hit weapons like dual blades aren't great burst damage but pile on status effects because each hit adds to the bar building up to it.
Bows and such have weak normal damage but super high elemental damage, so if you choose one that matches monsters elemental weakness you'll be doing a lot more damage than just a raw dps weapon, but requires you actually picking the right weapon for that monster.
Gunlance and stuff are great if you like tanking hits as long as you sink points to your Guard stat. Lotta special abilities, stunlocks, large area attacks, etc you can just nerf by hitting your block button and standing still. Then counter when they finish bashing fruitlessly against your shield.
And once I started popping SOS's to see what other people were up to, we all wiped to a Jin Dahaad in the last area because we derped and didn't drop an ice block.
I also carted to the training dummy after setting it to max value and aggression. It apparently can delay or speed up its little bonk when you do this. Pretty funny.
maybe one or two other times. The game seems to have incredibly open counter and evade windows on a lot of moves, but brutal ones on others. Double tapping evade (turning the little hop into a roll) seems to just get you wrecked instead of giving Iframes. Talking from SwA here on that.
SwA having a fully functional counter, a fade and directional movement in sword mode, and mixed up animations took a second to get used to. The functionality of the release, full release, and various discharge moves makes things a lot smoother. The little movement tweaks make a big difference in positioning and dodging.
Mounting being a wound-making factory and intuitive is pretty sweet. The return of severe damage nerfs to other hunters while mounted is a little lame. Mount and sneak attack wounds play into wounds being a little OP.
The skill ceiling to abuse wounds while working the target is decently high while solo, but in any MP, even with just the support hunters, it's very easily just busted.
I feel like the sweet spot is two player, like world. Rise and 4P world boiled down to just zerging the monsters.
The difficulty keeps dropping as they make their system smoother. I can't complain about many hitboxes in this one that I noticed. We'll know when Kironico and speedrunners break down the frame windows, but it seems a little forgiving to me compared to Rise and World. There's a large quantity of experienced players enjoying all the small upgrades to the battle system without really seeing the details yet, I think. It just 'feels easy'. Also a lot of people claiming to be gaming gods (no one lies on the internet, right?) around, like always.
I didn't even know what changes were implemented since I don't see a point reading about and hyping myself up for a game before it's out, so perfect guards, parries, moveset changes, etc. were all learning on the fly.
This is exactly how I feel about this game!
Older MH games (incl MHGU) and even World do force you to actually upgrade your gear or you will have a very hard time.
The only reason why I changed gear a few times in LR was bc I wanted to and as for HR, I just straight up farmed Rathalos with my LR gear until I got his complete armor set.
I could've easily used this set to beat all the content in the game.
Also another problem I think is that monsters just die way too quickly in general, even with less powerful gear. I went back to my LR G.Arkveld gear and challenged HR Tempered Arkveld and despite him being able to oneshot me with most of his attacks it didn't take too long to kill him.
Imo the game just feels too easy and I hope they will add higher difficulty quests soon!
A veteran that beat like 2 monster hunter games and has over 200 hours is not really new, thats still a vet. They will play skilfully, use the best moves, find like 3x more openings and find it easy. It wont be right to design monsters around that skill level. Go for content beyond the final boss if anyone wants hard or play w weaker gear.