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But i agree with you the game felt about right and normal for a monster hunter. like its on par with basically every other LR/HR game. People start on a Grank/master rank game and think thats how it always is.
As painful as it is to admit, all my carts were my fault and not some bs jank that the older titles had.
Do not forget about the Defender gear
Wait for them to remember that there's a whole tier, and full updates, coming in the next few months, as there has been with every game in the series so far in over 25 years.
We all have a bad day, buddy. Don't be afraid to call for help or advice. It's just the attention seekers that make these boards and community look bad.
I liked him too, i carted because i got lazy while farming for the weapon.
Working on it.
In MHWilds I carted once in low rank (Against Rey Dau, while wearing all Bone armor with 30 total Defense) and twice in High Rank, one of which was because I forgot to resupply 3 missions in a row.
I don't think the game is easy because of that, however. The reason I think the game is easy is because I never felt the need to actually improve my gear, at any point. Through the entire game, my armor progression was
Starter armor > Bone armor (for the passives) > Guardian Rathalos Armor > High Rank Guardian Rathalos Armor > High Rank G. Arkveld > HR G Arkveld, but with armor spheres.
In every other mainline MH game I played, I'd be constantly replacing armor and maybe even swapping to specific element weapons, just because the fights were getting harder and harder. MHWilds, though, I felt none of that pressure. Between the Wounds, the new Clashes and interrupts and just how damn constant the cat healing is... there was never any feeling of "I'm failing because I have paid 0 attention to my gear. I should improve myself."
Even the 3 times I got carted in campaign, it was because I got hit by a powerful attack that I should have avoided - entirely my fault. The worst part is, if I HAD put any time into my gear, I would have SURVIVED the boss' very punishing, "dodge it or you die" moves... which I have seen people doing with TEMPERED JIN DAHAAD. Those moves should kill you, if they hit you. Armor should not be able to protect you from incredibly powerful, well-telegraphed moves.
THAT's why I think the game is too easy. I don't mind it being an easier game - not every MH title needs to bend you over at launch - but there are just certain things that should not be survivable, at least with vanilla launch gear. Monsters don't feel like a threat when you can facetank or chain CC them into oblivion.
However High rank 5 star aren't to bad. They are enough to annoy me but not so bad I'm carting. It's in a decent spot if you ask me.