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2)nearly every enemy has some form of aoe attack
3)hes a dragon: expect fire
4)this one is entirely upon you, most of his attacks dont cover the entire screen
5)hes aoe "hide behind rocks" attack isn't even a 1 shot, this is also on you
6)dont get hit
7)use S&S if you dont want to sheath
8)stop holding sprint when you just want to roll.
like half of these aren't even correct or entirely upon you, the other half are just expected game design for a dragon.
And that is the problem, it's just two extremes.
The MH developers don't know how to do difficult fights without relying on any of the cheap difficulty i listed on my post.
The moment you remove those elements or a few of them the game becomes too easy.
This game design is flawed.
Automatic superman?
I know steams SAYS you have the game, but that's not how any of that goes
im guessing ur talking about the massive heat ray blast kinda attack where u gotta hide behind rocks tho
The player character is so overpowered map wide nukes are the only thing they can think off for "difficulty" now
Also, Monster Hunter predates Demons Souls. Even then, it wasn't as hard as people make it out to be, once they learned the tricks of the trade or what works for them.
My advice going forward, other than listen to the boxes you skipped over, is this.
Learn what the word "Upgrade" means, and remember that there's more than one way to make numbers bigger and greener in this game.
You'll get there, Hunter. We all sucked at the start, too.
"DON'T FANBOY OR I'LL BLOCK"
Motherlover, you see the front page. You tell me what reaction to a thread titled like this is going to be.
You walked into this bar, fight back!