Monster Hunter Wilds

Monster Hunter Wilds

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Definition of game being too easy..
Went to tickle a Tempered Rathian with Low Rank Arkveld gear (although I had a HR Arkveld Greatsword) expecting getting completely obliterated. At first Cat pulls out a Rathian Ruby somewhere and whole fight was really easy overall considering at least in World you have no chances with LR gear against HR Tempered Monsters. I fainted once but the whole fight lasted only 8 minutes..

Or Arkveld's gear is just busted, could be that..
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Showing 1-8 of 8 comments
Dude, it's a regular Rathian... literally one of the easiest monsters to hunt in every MH game. Tempered is no different,
Low Rank in World takes like 3 hours and none of the monsters are harder than even Jaggy in High Rank. The gear in low rank here is better because end of low rank is actually harder than beginning of high rank.
I "finished" the entire game and died like 5 times total all of which were due to getting combod in a corner
Enemies barely attack, deal no damage when they do and healing has less risk than ever before
At this point they might as well remove the cart limit too
Even MH Rise has more challenging Encounters than Wilds right now, you really just faceroll any HR Monster right now xD

All you need is hunting Horn or LBG,Bow,HBG or SAS,Lance..Gunlance...even IG facerolls any Monster right now by just smashing your head onto the keyboard

whoever thought that its a good idea to have the monsters stand 2-5 seconds idle after some heavy attacks is an idiot xD
Last edited by GubbyTheChubby; Mar 4 @ 2:06pm
Now if only my teammates would stop carting on Tempered Gore Magala.
Jaasrg Mar 4 @ 2:08pm 
I dunno, maybe you're just a god gamer, man.
It never fails: A new game comes out, and people that have been bashing their faces against the hardest fights in the previous game for hundreds of hours start playing and never stop to think that maybe, just maybe, they've gotten better at the series
Originally posted by Tyrsky:
Definition of game being too easy.
A low level of player input for disproportionately high level of award. It's reward (requiring challenge and player effort) versus indulgence (little to no challenge or player effort); and like with anything in life, the majority will always gravitate towards what is "easier" -- see: path of least resistance.

"A. I.", so-called, is not being used / abused for everything that once required human neural activity to accomplish, because it's necessarily "better"; much less, better for human development. It is availed because it makes things easier; and this very psychology / human foible is what games companies are clambering to exploit. After all, if it were merely about the "broadening of appeal" euphemism, games would include "hard" / "traditional" / "veteran" / "classic" game modes / difficulty settings which respected those "legacy gamers"... But, they predominant don't. Therefore, it can only be seen as a wholesale and systematic move towards dumbing-down the pastime, in order to appeal to the majority demographic; and by doing so, lowering the bar for what is then considered "normal".

If you think MH Wilds, SF6 etc. were "too scrubby", hold onto you diapers for what's in store for humans, as the "apex species" role is not-so-slowly relinquished to 1's and 0's...
Last edited by Shoah Kahn; Mar 4 @ 2:22pm
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Date Posted: Mar 4 @ 1:40pm
Posts: 8